Can't decide on a character for a mythic campaign with Limited Magic rules


Advice


I'm having trouble settling on a character for this campaign.
Race is human only, no sorcerers, wizards , witches, oracles or summoners but pretty much any other class is okay.

I was considering a Daring Champion cavalier, a mythic vital striking bloodrager, or a fighter archer.

I like being able to do more things than full attack, so archer is a bit iffy unless anyone has ideas to make the fighter more interesting.

Cleric could be decent, but I'm worried about the limited Magic rules. Would it be possible to be a cleric that ignores any spell with a save or high caster level dependence?

Any suggestions at all will be great! I enjoy martial combat, but I dislike being a boring "DPR only" character.


Skald could be really fun, especially since it looks like there will be a lot of martials for you to improve. Even with Limited Magic rules, you'll still be able to give out some handy buffs, and you'll have a good deal of martial prowess yourself. Spell kenning could get you access to a few spells that would otherwise be available to you.

Druid could also be great, a versatile full caster with good defenses and support spells, as well as Wild Shape for some extra damage. Oh, and a pet.

What level and tier will you be playing at?

Also, do you know if your GM is counting alchemist extracts as spells for the purposes of Limited Magic? If not, alchemist would be high on my list.


Maybe it's just me, but if there's a limited magic rules world, and I can still do mythic, I'm doing Swashbuckler.


I think alchemist is out but I'm not sure about that. It's an odd homebrew to be sure. Either way itd definitely be limited.

We'll actually be starting as level 1 Commoners.


177cheese wrote:

I think alchemist is out but I'm not sure about that. It's an odd homebrew to be sure. Either way itd definitely be limited.

We'll actually be starting as level 1 Commoners.

1st level commoners?! The hell!! Why not just be goblins then?!

Seriously convince your GM/DM to let you play a Swashbuckler and be all Zoro awesome sauce on his world. :p


Thomas Seitz wrote:
177cheese wrote:

I think alchemist is out but I'm not sure about that. It's an odd homebrew to be sure. Either way itd definitely be limited.

We'll actually be starting as level 1 Commoners.

1st level commoners?! The hell!! Why not just be goblins then?!

Seriously convince your GM/DM to let you play a Swashbuckler and be all Zoro awesome sauce on his world. :p

Daring Champion is one of my picks.

Two levels of Paladin, 18 in Daring champion.

Gets the best swashbuckling goodies, lay on hands (Order of the Star), challenge, and divine grace!

Grand Lodge

Alchemist, Who doesn't like big booms?
Druid, Most full casters are out, making Druid stronger then most classes
Inquisitor, Cause they are strong to start with, adding mythic will make a bow inquisitor stupid good.

Magus is also fun.
Hunter is rather fun.
Arcanist is all the fun of a Sorcerer with the added benefit of Wizard smarts.

Any particular reason why Bard, Skald, Bloodrager Magus and Arcanist are the only Arcane Casters around? Or why the Oracle is the only Banned Divine Caster?


Oracle is banned for story reasons (there is one Oracle of each mystery but they're all hermits somewhere I think).

6th level arcane casters are good for the most part.

Cleric and Druid seems like it could be fun, but would they be effective since all their spells will be at minimum caster level with the minimum attribute?


Dafydd wrote:

Alchemist, Who doesn't like big booms?

Druid, Most full casters are out, making Druid stronger then most classes
Inquisitor, Cause they are strong to start with, adding mythic will make a bow inquisitor stupid good.

Magus is also fun.
Hunter is rather fun.
Arcanist is all the fun of a Sorcerer with the added benefit of Wizard smarts.

Any particular reason why Bard, Skald, Bloodrager Magus and Arcanist are the only Arcane Casters around? Or why the Oracle is the only Banned Divine Caster?

Maybe he'll only allowed cloistered clerics or something...

Grand Lodge

177cheese wrote:
Cleric and Druid seems like it could be fun, but would they be effective since all their spells will be at minimum caster level with the minimum attribute?

Min CL and Min Wis? Is this for all spells or just the poor cleric and druid?

Still, Druid would still likely survive due to the large number of buff spells and Wild Shape making them nasty fighters.

If the min spell power is for all classes, I would still suggest Hunter and Magus. Focus on buff spells. These rules would make a bow magus rather strong, since ya can not really use attack spells anyway.

Grand Lodge

1 inspired blade swashbuckler/X Emp Investigator.

Fencing grace level 1 and by 5 you pick up fast study+mutagen. Now you can spike your dex up +10. Start going nuts with the dex and upset your DM with your crazy ac, good damage, utility, and skills.


Fruian Thistlefoot wrote:

1 inspired blade swashbuckler/X Emp Investigator.

Fencing grace level 1 and by 5 you pick up fast study+mutagen. Now you can spike your dex up +10. Start going nuts with the dex and upset your DM with your crazy ac, good damage, utility, and skills.

For all classes. This is what I was referring to, I probably should have been more specific.

Fruian Thistlefoot wrote:

1 inspired blade swashbuckler/X Emp Investigator.

Fencing grace level 1 and by 5 you pick up fast study+mutagen. Now you can spike your dex up +10. Start going nuts with the dex and upset your DM with your crazy ac, good damage, utility, and skills.

That's just dastardly, I love it. With mythic abilities, dexterity would get insane. Definitely considering that now, thanks!

Am I right in assuming that most Alchemist formulae are for buffs? With minimum caster level and casting stat, duration would be the only problem if that's the case.

EDIT: Idea: Mythic Powerful Shape is pretty powerful for a druid. Might be even better for a Goliath Druid. I am a Giant Giant!

Grand Lodge

You are correct. But I would make int your main mental stat for panache for party + ripotse.

I like extend potion, mutagen, quick study , and sicken offensive.

Between Inspiration and daring do you will be doing amazing at skills since most skills will be based on Int.

Only thing I recommend is a 12 in wis so when you mutagen out your will saves don't just take a dive...but then again you have buffs. So you can choose. I just don't like dumping past 10 on this build. But with mythic you can come up with amazing stats.


In a low magic campaign if you want to run a spellcaster at least a cleric can be effective in melee combat.


Fruian Thistlefoot wrote:

You are correct. But I would make int your main mental stat for panache for party + ripotse.

I like extend potion, mutagen, quick study , and sicken offensive.

Between Inspiration and daring do you will be doing amazing at skills since most skills will be based on Int.

Only thing I recommend is a 12 in wis so when you mutagen out your will saves don't just take a dive...but then again you have buffs. So you can choose. I just don't like dumping past 10 on this build. But with mythic you can come up with amazing stats.

I'm in the process of making this Investigator happen. Here's what I have so far, maybe you can enlighten me some more.

(We actually have to stick with the one level in an NPC class. Kinda silly, I know, but what are you gonna do)

Class: Warrior 1 (Then Empiricist Investigator all the way)
Str 13 Dex 18 Con 12 Int 14 Wis 12 Cha 13 (25 pt buy)

Feats:
1 - Weapon Finesse
1 - Skill Focus (Knowledge Arcana) (Human - Focused Study alternate)
3 - Exotic Weapon Proficiency (Dueling Sword)
5 - Power Attack
7 - Eldritch Heritage (Arcane, familiar for infusions)

Traits: Accelerated Drinker, Sword Scion

Talents:
3 - Mutagen
5 - Quick Study
7 - Infusion

Mythic Path: Champion

Mythic Feats:
1 - Mythic Weapon Finesse
3 - Dual Path (Trickster)
5 - ???

Mythic Path Abilities:
1 - Impossible Speed
2 - ???
3 - Fleet Warrior
4 - Assured Drinker
5 - ???

With Mythic Weapon Finesse, I should be able to get dex and a half to damage with a two handed weapon, since the wording is similar to the Unchained Rogue's finesse ability.

I'm curious about the feat Mythic Quick Draw and Accelerated Drinker trait. Would you be able to draw an extract as a free action and then imbibe is as a move action rather than doing the whole process with a standard action?
It'd be handy to spend two move actions to pop a pair of extracts, while my familiar infuses me with another.


Pathfinder Adventure Path Subscriber

What is the rest of the party like? I am still partial to archery myself. Many mythic beasties do all sorts of unpleasant things when you are in melee with them.


He didn't ban druid so you still get op mythic spells if you want to make him regret his banning decisions


I made a few changes. Instead of dueling sword, I switched to Estoc.

And for path abilities I got
1 - Extra Mythic Feat
2 - Impossible Speed
3 - Fleet Warrior, Assured Drinker

Mythic Feats
1 -Dual Path Trickster and Mythic Finesse
3- extra path ability


Rerednaw wrote:

What is the rest of the party like? I am still partial to archery myself. Many mythic beasties do all sorts of unpleasant things when you are in melee with them.

I agree with this sentiment, and I've always wanted to make an awesome archer. But there is something in me that makes fighting toe-to-toe with monsters much more enjoyable.

I usually plan to try an archery build, and then swap to something melee oriented before the game starts.

CWheezy wrote:
He didn't ban druid so you still get op mythic spells if you want to make him regret his banning decisions

With the Limited Magic rules, Druid would be considerably weaker seeing as their spells are much more offensive than the Cleric spell list.

It'd definitely make for a badass Wildshaper, but I think the suggested Investigator is what I'm sticking with.

I never realized how cool this class is. It reminds me of The Witcher. All knowledges to identify monsters, potions, mutagens, great combat ability.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Can't decide on a character for a mythic campaign with Limited Magic rules All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear