Question about the Alchemist Discovery Healing Bomb


Rules Questions

Grand Lodge

Okay so I am looking to get this character to level 4 and give him Healing Bomb so he can use his infused cure extracts to simulate Channeling energy. He is a so called Cleric or High Priest of Razmir, and this is his little way of trying to fool people.

Anyway here is the text on the discovery:
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.

Anyway, I have a few questions that I just want to confirm the answers too. First off, from the text it seems that the extract needs to be an infusion to work properly, meaning I first need the Infusion discovery to properly use this, unless I want to keep spending gold on potions. Anyway, just want to confirm this.

Second, I believe I can just auto hit myself with a bomb thus getting the full benefit of the bombs healing, correct? Or do I need to actually make a touch attack roll against myself? Or is it not possible to hit myself with a bomb, which I think sounds silly as hey I am holding this bomb why could I not smash it to my chest? Anyway, this is one of the bigger things I want to make sure I have right and would really appreciate an official ruling on.

Third, do I add my intelligence to the healing? I know Alchemists add their Int to splash weapon damage, it is a class ability, but from the text of the discovery it does not seem to allow that and would only heal it's minimum as splash. Just wanted to confirm this one way or the other.

Anyway, thanks for any input anyone has on this. Hope everyone has a wonderful day and happy gaming to you all.


I have an alchemist that has this and works with a skald with lesser celestial totem to increase its healing by his level. (Currently 5)

Do you need an admixture? Yes or spend gold to make a cure light wounds.

You can auto hit yourself.

Does it do int added in? As far as I read it no. But I have some good news.

http://www.d20pfsrd.com/magic/all-spells/t/targeted-bomb-admixture

This does no splash but says you add your int twice to the target as damage. Healing bombs do damage as heals. Should work together.

My buddy has his alchemist doing 1d8 plus 5 (caster level) plus 5 (lesser celestial ) plus 10 (double his intelligence )

That's a 1d8 plus 20 with admixture. Without it 1d8 plus 10 and 11 to everyone around him if an ally.

That's not bad at all since it's ranged. No need to run around to heal.

Grand Lodge

Cavall wrote:

I have an alchemist that has this and works with a skald with lesser celestial totem to increase its healing by his level. (Currently 5)

Do you need an admixture? Yes or spend gold to make a cure light wounds.

You can auto hit yourself.

Does it do int added in? As far as I read it no. But I have some good news.

http://www.d20pfsrd.com/magic/all-spells/t/targeted-bomb-admixture

This does no splash but says you add your int twice to the target as damage. Healing bombs do damage as heals. Should work together.

My buddy has his alchemist doing 1d8 plus 5 (caster level) plus 5 (lesser celestial ) plus 10 (double his intelligence )

That's a 1d8 plus 20 with admixture. Without it 1d8 plus 10 and 11 to everyone around him if an ally.

That's not bad at all since it's ranged. No need to run around to heal.

Thanks for the info. I have also been wondering about Healing Bombs and their effect on undead. Do I add intelligence to the damage to undead or does it just stick to the damage from the potion or infusion?


From the Healing bomb discovery:

Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.

Pretty sure you don't get to add int or targeted admixture to the healing. The text does not say apply the amount of damage of a bomb as healing.

Grand Lodge

_Ozy_ wrote:

From the Healing bomb discovery:

Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.
Pretty sure you don't get to add int or targeted admixture to the healing. The text does not say apply the amount of damage of a bomb as healing.

Yeah that particular section of the description text is what made me think that i would not add Int to the splash, and thus why I wanted to confirm it. But I also wonder, since a friend of mine brought it up, would I add Int. to it as well as splash if I used this against undead? Since it would then be damage and not healing, though I think it would not I just want to confirm this.

Thank you for your input, and I hope you have a wonderful day.


Admixture however DOES state yiu add twice your intelligence. Which, given you had to use it before hand and it only lasts a few rounds, I determined as the GM would be enough to count.

Without, you're correct.

As for undead it's just a good way to help a friend out while doing minor damage as well. A regular bomb would work just as well.

My buddy dropped them at his feet and had a great AC. The few that got through he out healed.

Grand Lodge

Cavall wrote:

Admixture however DOES state yiu add twice your intelligence. Which, given you had to use it before hand and it only lasts a few rounds, I determined as the GM would be enough to count.

Without, you're correct.

As for undead it's just a good way to help a friend out while doing minor damage as well. A regular bomb would work just as well.

My buddy dropped them at his feet and had a great AC. The few that got through he out healed.

Cool, thanks for the input buddy.

I hope that I can get to the point I can use all this stuff sometime soon. I have this bad habit of making characters with a lot planned for them, and then get another idea and focus on that one instead. And again thanks for the input. Have a great day and happy gaming.


Cavall wrote:

Admixture however DOES state yiu add twice your intelligence. Which, given you had to use it before hand and it only lasts a few rounds, I determined as the GM would be enough to count.

I wouldn't rule it that way; it doesn't make sense in my opinion. The spell says that it adds int damage. Healing bomb says it heals as if it was drank. That would mean that it would deal double int damage (not a good thing) and then heal for the healing amount.

Targetted Bomb Admixture would need to look at all bombs blindly if one was to even consider that it might work with Healing Bomb. Blindly, it would just deal the damage, not heal it. There's nothing stating that the spell subtracts double int damage from an attack. One would have to specifically twist one or two small but critical things for it to be interpreted as workable.
(two such things would be: 1. the game doesn't specify that healing is equivalent to dealing negative damage 2. Even if (1) was the case, the spell doesn't mention that it enhances the damage in whichever orientation (positive/negative) it deals it. It specially calls out in adding damage, meaning healing would be reduced since it's adding a number to a negative number)

I think it's better for the GM to simply houserule over it and allow Int to damage or allow targetted bomb admixture to work the beneificial way rather than to try to interpret RAW as it working, since I don't see it working by RAW at all.

Cavall wrote:

I have an alchemist that has this and works with a skald with lesser celestial totem to increase its healing by his level. (Currently 5)

....
[healing] 11 to everyone around him if an ally.

Lesser Celestial totem heals only the owner of the rage power extra when healed. It doesn't make the caster heal others for more. It's pretty clear in the description. Everyone must have misread it or something? or what?

I guess the fact that it says "heals" rather than "is healed" makes it easier for someone not paying attention to misinterpret it, but it's still clearly referring to receiving healing, not delivering it.

I suggest if you want to emulate channeling, you could try using healing bomb with breath weapon bomb. It's not allowed by RAW, but it seems like much more of a reasonable thing to allow then completely misinterpreting what Lesser Celestial Totem is supposed to do.

Grand Lodge

Joesi wrote:
Cavall wrote:

Admixture however DOES state yiu add twice your intelligence. Which, given you had to use it before hand and it only lasts a few rounds, I determined as the GM would be enough to count.

I wouldn't rule it that way; it doesn't make sense in my opinion. The spell says that it adds int damage. Healing bomb says it heals as if it was drank. That would mean that it would deal double int damage (not a good thing) and then heal for the healing amount.

Targetted Bomb Admixture would need to look at all bombs blindly if one was to even consider that it might work with Healing Bomb. Blindly, it would just deal the damage, not heal it. There's nothing stating that the spell subtracts double int damage from an attack. One would have to specifically twist one or two small but critical things for it to be interpreted as workable.
(two such things would be: 1. the game doesn't specify that healing is equivalent to dealing negative damage 2. Even if (1) was the case, the spell doesn't mention that it enhances the damage in whichever orientation (positive/negative) it deals it. It specially calls out in adding damage, meaning healing would be reduced since it's adding a number to a negative number)

I think it's better for the GM to simply houserule over it and allow Int to damage or allow targetted bomb admixture to work the beneificial way rather than to try to interpret RAW as it working, since I don't see it working by RAW at all.

Cavall wrote:

I have an alchemist that has this and works with a skald with lesser celestial totem to increase its healing by his level. (Currently 5)

....
[healing] 11 to everyone around him if an ally.

Lesser Celestial totem heals only the owner of the rage power extra when healed. It doesn't make the caster heal others for more. It's pretty clear in the description. Everyone must have misread it or something? or what?

I guess the fact that it says "heals" rather than "is healed" makes it easier for someone not paying...

Thanks for the input Joesi. This is some great advice, but I feel we have gotten a bit off on a tangent. And though it is an extremely cool tangent, I would like to get back to my original questions.

So, was I correct in thinking that I would need the infusion discovery first before I could use my extract cures in the bombs? Second seems to have already been addressed and confirmed, I can auto hit myself with my bombs. But third has evolved a bit. It seems I do not add Int to the splash on bombs to heal myself or my party, but when it deals damage to undead do I add Int then because it is damage to them?

Anyway, everyone, thank you all so much for all your help and the great ideas and input. I really appreciate it and hope you all have a great day, and happy gaming to you all. :)


Totem power is a rage power. A skald effects everyone with rage powers.

So if you're looking for what you missed, it would be the skald class. From level 3 up.

Even the example used is a totem rage power.

"If the rage power's effects depend on the skald's ability modifier (such as lesser spirit totem), affected allies use the skald's ability modifier instead of their own for the purposes of this effect."

Grand Lodge

Cavall wrote:

Totem power is a rage power. A skald effects everyone with rage powers.

So if you're looking for what you missed, it would be the skald class. From level 3 up.

Even the example used is a totem rage power.

"If the rage power's effects depend on the skald's ability modifier (such as lesser spirit totem), affected allies use the skald's ability modifier instead of their own for the purposes of this effect."

Cavall, yeah Skalds are really cool and all and what you are talking about is awesome stuff, but I kind of want to get back on the topic of the questions I started off with. Not trying to be rude, just looking to get some more definitive and finalized answers. Again the stuff about your Skald is awesome, and I enjoy reading about it, but I just kind of want to get back to the stuff I started this thread with.

Grand Lodge

Sorry if this is not allowed, bumping this thread back to the top, but anyone else have anything they could add to this discussion? Any other input on the questions directly asked would be greatly appreciated. Thank you and have a nice day.


I was clarifying someone's misunderstanding of how that skald power would help boost the bomb. On topic and woefully inept of me to let it slide.

I've given the best I can for the bomb as far as advice. Some say it's weak. I think the fact it's balanced by being ranged is more than fair. If you can throw a lot of bombs per turn there may be even more payoff.

Grand Lodge

Cavall wrote:

I was clarifying someone's misunderstanding of how that skald power would help boost the bomb. On topic and woefully inept of me to let it slide.

I've given the best I can for the bomb as far as advice. Some say it's weak. I think the fact it's balanced by being ranged is more than fair. If you can throw a lot of bombs per turn there may be even more payoff.

I think it is impossible to throw more than one bomb per turn. Kind of wondering how a Gunslinger I play with often is able to shoot a musket 4 or more times in a round as a full round action.


Not true my friend!

http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo--- alchemist-discoveries/fast-bombs


Yeah, rapid bombs with: rapid shot, two-weapon throwing, haste, iteratives... You can find yourself running through bombs pretty quickly at high levels.


Clyde "Bill" Billings wrote:

Okay so I am looking to get this character to level 4 and give him Healing Bomb so he can use his infused cure extracts to simulate Channeling energy. He is a so called Cleric or High Priest of Razmir, and this is his little way of trying to fool people.

Anyway here is the text on the discovery:
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.

[...]Third, do I add my intelligence to the healing? I know Alchemists add their Int to splash weapon damage, it is a class ability, but from the text of the discovery it does not seem to allow that and would only heal it's minimum as splash. Just wanted to confirm this one way or the other.

I agree with the people who say that you won't add your Int to the healing, nor would you add it to the damage. However, according to this line in the alchemist extract description...

"The alchemist uses his level as the caster level to determine any effect based on caster level."

...In most cases, you should add your Alchemist level to amount healed and/or damage dealt to undead (e.g., Cure Light Wounds is 1d8+caster level, max 5). That should very quickly make up for not getting your Int bonus, especially if you start doing Cure Moderate Wounds or higher.


Oh I know it doesn't add int to heal. I just think with the admixture it does. And at my table it will.

Grand Lodge

Cavall wrote:

Not true my friend!

http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo--- alchemist-discoveries/fast-bombs

_Ozy_ wrote:
Yeah, rapid bombs with: rapid shot, two-weapon throwing, haste, iteratives... You can find yourself running through bombs pretty quickly at high levels.
Gwen Smith wrote:
Clyde "Bill" Billings wrote:

Okay so I am looking to get this character to level 4 and give him Healing Bomb so he can use his infused cure extracts to simulate Channeling energy. He is a so called Cleric or High Priest of Razmir, and this is his little way of trying to fool people.

Anyway here is the text on the discovery:
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.

[...]Third, do I add my intelligence to the healing? I know Alchemists add their Int to splash weapon damage, it is a class ability, but from the text of the discovery it does not seem to allow that and would only heal it's minimum as splash. Just wanted to confirm this one way or the other.

I agree with the people who say that you won't add your Int to the healing, nor would you add it to the damage. However, according to this line in the alchemist extract description...

"The alchemist uses his level as the caster level to determine any effect based on caster level."

...In most cases, you should add your Alchemist level to amount healed and/or damage dealt to undead (e.g., Cure Light Wounds is 1d8+caster level, max 5). That should very quickly make up for not getting your Int bonus, especially if you start doing Cure Moderate Wounds or higher.

Cavall wrote:
Oh I know it doesn't add int to heal. I just think with the admixture it does. And at my table it will.

Thank you to all of you guys. I totally forgot about Rapid Bombs.

The last thing I just want to confirm is about creating Healing Bombs. I believe I need the Infusion discovery or need to use potions I purchase to make the Healing Bombs. Or can I just use my normal Cure extracts? I think I need potions or Infusion but I just want to double check that.

Thanks again to all you guys, y'all are being a great help. Hope you all have a wonderful day and happy gaming to you all.


You'll need infusions or potions. Normal extracts won't work.

But infusions are an excellent investment. Allows you to hand out personal only spells to others too.

Grand Lodge

Cavall wrote:

You'll need infusions or potions. Normal extracts won't work.

But infusions are an excellent investment. Allows you to hand out personal only spells to others too.

Thanks for the confirmation pal :)

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