Allowing every 2nd or 3rd talent to be from another Specialisation - will there be balance issues?


Ultimate Intrigue Playtest General Discussion


It occurs to me that alot of popular vigilantes have abilities that come from more than one specialisation. In fact, many vigilantes often find that to gain an edge over their opponents, they NEED more than one specialisation. Part of being a vigilante is being versatile enough that after you find that one tactic doesn't work, you come back and take on the enemy again with a completely different tactic.

Some examples:
Batman: Stalker and Avenger
Spider-man: Stalker and Avenger
Luke Cage: Avenger...and maybe warlock?
Iron fist: Avenger and warlock/zealot
Darkwing Duck: Avenger and Stalker...and maybe some warlock for bombs? (This could also apply to Batman now that I think of it)
Moonknight: Avenger, Stalker and zealot

My suggestion is that the specialisation should define what the vigilante's core strategy is, but he should be allowed tap on other specialisations as well. The base ability and the limit on the number of cross-specialisation talents will ensure that the choice of specialisation still matters and helps define the character whilst still allowing interesting and varied vigilantes to be created.

I do note that exceptions would need to be made where a talent grants a weaker form of another specialisation's base ability (surprise attack being the main one that comes to mind). Apart from that, do you guys think this would be desirable, and would there be balance issues that arise?


Picking two would be the better option, really; very few characters of this type are as singularly focused as Paizo's vigilante.

Warlock/Zealot Vigilantes would be a (somewhat weak) version of the Theurge people have been clamoring for for a while. You'd have 6th level casting in one and 4th in the other, as well as the MADness that comes from depending on INT for Warlock casting and CHA for Zealot.


I hope they allow something like that..
Even if it's just get 1 specialization then lv 6 or something you pick up the second (either without the starting ability or a muted i guess? I would say just gain access to it.. but that would be difficult to manage with Sneak Attack on the stalker.

The rest of the classes you can fairly easily set that up (just requires talents for arcane training 1 then onward. or dealing with lesser bab etc. but no way to replicate the sneak attack other thatn VMC rogue)

Hum..
Getting a secondary could do

Stalker: hidden strike (similar progression as a slayer maybe, or base d4's) (sorta wish they'll include a line about this counting as sneak attack for purposes of qualifiying for feats and prereqs)
Avenger: some sorta bonus to hit maybe... could give full pseubo bab but that would be weird. balance wise
warlock: Gain arcane training 1 and access
Zealot: divin training 1.

Though if you do this we're back to wanting some extra oomph for the main specialization. Like Primary warlock or zealots get normal by level spells per day progressions (still need to unlock) and secondary zealot/warlock gets the current progression unlocked by the current talents.

specific ones could be modified and would have to be for sure.
I'd expect mystic bolt to end up like d6+1/2lv for anyone not a warlock sorta thing. Or even for it to become a more limited use somehow


Arachnofiend wrote:

Picking two would be the better option, really; very few characters of this type are as singularly focused as Paizo's vigilante.

Warlock/Zealot Vigilantes would be a (somewhat weak) version of the Theurge people have been clamoring for for a while. You'd have 6th level casting in one and 4th in the other, as well as the MADness that comes from depending on INT for Warlock casting and CHA for Zealot.

My thought was that we could keep it flexible. So if every second talent could be a cross-specialisation talent, you could still build an avenger vigilante with an even mix of, say, combat and stealth talents. But you'd also have the flexibility of picking up a trick or two from the warlock or zealot paths whilst still remaining predominantly an avenger vigilante. I'm thinking Batman would have the avenger specialisation with several stalker and just a few warlock talents for bombs, for example. Darkwing Duck on the other hand would also be mainly an avenger, but with more warlock talents to get a diverse range of bombs (simulating his 'gas gun') and just a few stealth talents.


So you sorta just want the current specialization choices

but make the talents open for everyone? Just basicaly half the talents can be other class sorta thing?

something like alternating in specializatin only, and open talent?


I was thinking that it might be a good idea to allow every second talent to be from a different specialisation, kinda like the shaman's wandering hex, but more permanent. This would reflect the diverse tactics that vigilantes often use to fight crime.


Being able to pick two specializations/origins or being able to pick up a small number of off-specialization/origin talents would really help a lot of concepts.


Milo v3 wrote:
Being able to pick two or being able to pick up a small number of off-specialization/origin talents would really help a lot of concepts.

This is my point, but much more succinctly put. =)

Something along the lines of "You may pick talents from any specialisation, but at least half of your talents must be from your specialisation at any time. Some talents are exceptions to this rule and can only be taken by certain specialisations or cannot be taken by certain specialisations. This will be stated in the talent's descriptions when applicable."

If this goes ahead, I suspect that the most common mix will be avenger/stalker, but it wouldn't surprise me to see other variations.


FiddlersGreen wrote:
I was thinking that it might be a good idea to allow every second talent to be from a different specialisation, kinda like the shaman's wandering hex, but more permanent. This would reflect the diverse tactics that vigilantes often use to fight crime.

I suport it. though the casters will hate it.

every 2nd lands on their casting talent buy fairly often..

So would have to figure out how to manage that.

I think. this sorta of feeling where you feel like you "should be able to" take other talents is one of the pitfalls of designing such a modular class instead of 4 classes


I'm not sure it should be seen as a pitfall. It could rather be seen as a unique opportunity to create very varied ability combinations to accommodate a wide range of concepts! =D

I'm not too worried about a 3/4 BAB class getting access to spells (bards, magi, warpriests etc already get that). Furthermore, you actually won't be able to get spellcasting unless your primary specialisation is zealot or warlock because the base ability is the prerequisite for the higher spellcasting abilities. So you can't create, say, a full BAB class (avenger specialisation) with up to level 6 spells or full surprise attack progression. But you can create a full BAB class with bombs or a sneaky surprise-attacker with a trusty familiar and who stores items in magical tattoos. This inherent balance is another reason why I think it would be best to allow only 1 specialisation, but allow some cross-specialisation talents.

The Exchange

Although it may take an extensive time to be possible, to a point where the effect can be duplicated, I would enjoy having one or two talents with a slight change in suggested flavor.

As an Avenger, I can see Perfect Fall as a heavy landing distributed through muscle rather than a soft landing distributed through flexibility.
Likewise, having Up Close and Personal is useful for a character who is willing to trade a move and a swift action for a standard action.

As a Stalker, a Suckerpunch adds an additional level of damage to attacks that I look to make even without it.
Unexpected Strike can be a boon in making attacks against those who falsely believe that we are allied.

For a more focused build, a combination of Shield of Fury and Signature Weapon added to the Hidden Strike of a Stalker.
Twisting Fear (Stalker) and Stern Gaze (Zealot) can mix, either on a Stalker (if Twisting Fear links to Hidden Strike) or Zealot/Warlock (if it increases based on what your Hidden Strike would be).


We dont have all of the talents so it's hard to say.

Scarab Sages

A Stalker with Mystic Bolts would be incredibly powerful. 11d6+20 vs touch AC that can be full attacked with? Even 1d6+10d4+20 on a flank is boss.


Has it been confirmed whether or not you can SA with mystic bolts?

Also, you're talking about level 20. Stuff gets crazy at that level anyway.

Scarab Sages

You can SA with rays, so based on this it should apply.

For the purposes of the playtest, you can't use Arcane Strike with a mystic bolt. It counts as a weapon only for the purposes of Weapon Focus (mystic bolt) and works like a weapon in the basic ways it needs to to work with attack routines (you can use it with a full attack and can two-weapon fight with it and another weapon). Most other feats and abilities that work with weapons or give bonuses to weapon attacks (including Rapid Shot) can't affect mystic bolts. Basically, only if something would apply to a ray does it apply to a mystic bolt (including Improved Critical, etc.).


Even so, I am not worried about a 1d6+10d4+20 touch attack at level 20. Not when time stop became available to the wizard 3 levels ago. I'd also point out that many rogues can dish out that kind of damage or more against a flanked target at that level.

Are there foreseeable balance issues up to level, say, 13?


I don't see an issue honestly.

but I also dont' see an issue with TWF with just mystic bolts at that level. so i might not be the best guage?

(1d6+13 isn't really all that good damage.. the touch ac is great though)

Allowing it on the other specializations just end up making them similiar to some prestige classes.. which i don't find a bad thing consdiering thoes prestige classes' hit or misses.

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