Demiurge 1138 RPG Superstar 2013 Top 8 |
Because there aren't enough monstrous humanoids.
Seriously. I remember James Jacobs saying that monstrous humanoids have been neglected by the game and he wanted to make sure more got in.
Sure, I can see the argument for fey (they were on the drawing board for Fearsome Fey, but were scrapped when B3 came out). But they work just fine as monstrous humanoids.
James Jacobs Creative Director |
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Because there aren't enough monstrous humanoids.
Seriously. I remember James Jacobs saying that monstrous humanoids have been neglected by the game and he wanted to make sure more got in.
Sure, I can see the argument for fey (they were on the drawing board for Fearsome Fey, but were scrapped when B3 came out). But they work just fine as monstrous humanoids.
I'm not saying I didn't say that... but monstrous humanoid is one of the less populated categories of monster. Probably less populated than fey these days, but that wasn't always the case.
But in the end... it's largely the call of either the monster's designer, or the call of the developer of the book. In this case, the book's developer. When we build a Bestiary, we try to make sure there's a good spread of creature types and CRs, and that those CRs try not to duplicate existing CRs for existing monsters. That is, as often as not, what has us lean in one direction or another for a creature like a puckwudgie that could be fey, monstrous humanoid, or with the right treatment an outsider or undead or aberration.
As it appears, in this case, we needed a CR 7 monstrous humanoid.
In any event, while it may seem random from that side... creature type assignments are assuredly NOT random.