When did performing a Coup de Grace become an "Evil Act" in PFS?


Pathfinder Society

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I'd say there's some table player-to-player issues going on here. The CDG in this case would be more of someone just getting so pissed off ... best example I can think of RL is someone getting upset at a referee making what he thinks are too many bad calls, and wants to just let it out somewhere.

As far as coup de grace itself ... my group's actually been doing them more often than not to clean up dying enemies. It helps us persuade the cleric to hang out with us and not worry about his post-battle channel energy uses.

And while a coup de grace is debatable ... well, sometimes it really is a mercy. Is it better to sit by and let someone bleed out, or at least send them on their way with less pain?

(But as far as the OP is concerned, yeah, it's hard to justify 'get in the last blow' with that kind of CDG. At least settle for kicking him in the groin.)

1/5

blackbloodtroll wrote:
Jessex wrote:


Following a code that is your own is not lawful if it is contrary to society as a whole. If that is not obvious I cannot begin to explain it to you.
You have never read the alignment section of the CRB, at all, have you?

Actually I have. Have you? Here let me quote it for you.

"Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should."

Absolutely nothing about idiosyncratic personal codes and lots about living inside society's rules.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Jessex wrote:
blackbloodtroll wrote:
Jessex wrote:


Following a code that is your own is not lawful if it is contrary to society as a whole. If that is not obvious I cannot begin to explain it to you.
You have never read the alignment section of the CRB, at all, have you?

Actually I have. Have you? Here let me quote it for you.

"Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should."

Absolutely nothing about idiosyncratic personal codes and lots about living inside society's rules.

You are ignoring parts that talk about law, and following one's own code.


To me a CdG is not by itself evil, but the circumstances surrounding this encounter, wanting to slit up a tied up opponent strikes me as evil primarily because he was presently apprehended and not a threat. In such circumstances the coup de grace goes from finishing the BBEG off to a planned and intentional killing on a victim who is no longer a threat. Yes the guy was (very) evil but that would not excuse killing him in cold blood when he was helpless.

Dark Archive 5/5 5/5

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spectrevk wrote:


...My point is that he actively anti-cooperates with positioning. I've gone as far as taking risks to tumble into position for flanks, only to have him intentionally move out of them to flank with the Wizard.

Yes, the Wizard.

I suggest you stop playing with this person.

Grand Lodge 4/5

jon dehning wrote:
spectrevk wrote:


...My point is that he actively anti-cooperates with positioning. I've gone as far as taking risks to tumble into position for flanks, only to have him intentionally move out of them to flank with the Wizard.

Yes, the Wizard.

I suggest you stop playing with this person.

If you have a group that "plays well together" you can have a rotating flank setup, where everyone around the opponent gets flanking on their turn, and 5' steps to either setup the next player's flanking, or 5' steps into flanking before their attacks.

Of course, the best way around this costs two feats, Combat Expertise and Gang Up, but if you know this kind of thing is going to happen, you can still get your flanking despite the ... uncooperative. It also helps when the enemy backs into a corner....

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