Reducing CR for a creature being a sleep? CR3 Monster LVL 1 player


Rules Questions


Hello,

So the situation is this.

A character of mine was walking through the forest, following the footprints of wolfs that just attacked our camp. My party members didn't follow and I ended up running into a Dire Wolf (CR3) sleeping near a broken down wagon.

I felt like I could handle this situation, knowing full well that the Dire Wolf could tear me apart. (I only have 10 health) I rolled a stealth to stay quiet near it, then I climbed a tree, which the DM made me roll another stealth check. Now the wolf got a -10 to perception because it was asleep. I woke it up by shooting whistling arrows off into the distance. It immediately tryed to use its scent ability but couldn't because I was more than 30 feet away. But it still made a perception check to look for me. (Full modifiers, no negatives) It failed its perception check and ran off towards the sound of the arrow.

I quickly looted what I wanted from the wagon and ran off. The DM warned me that I was staying around to long and that the wolf might come back. He rolled a check of some sort. (Perception I think) and failed it. So I trotted back to the group with all of our new lootz.

Now he awarded me CR2 experience because the wolf was asleep. (600 xp), This confused me because I know that Dire Wolfs are CR3 (800 xp).

How would you handle the experience awarded?

And a similiar situation. What if we go to a goblin cave and see everyone is awake during the day. We decide to strategize and come back during the night when most/all of them are asleep. If we pass all the necessary rolls to sneak past all of them and leave unscathed.

Would we get less experience for the goblins? And if so, doesn't that mean we will never get full experience unless its combat?


Full xp. The wolf wasn't asleep, it was awake and was given rolls to find you to murder you. It failed them.

Let's put it this way. If it was awake and missed every attack would you have defeated it and got full xp? Yes.

This is no different. It was awake and could have killed you but failed the roll. You shouldn't be punished for being lucky. You even woke it up using cunning rather than a coup de grace.

Full xp and a hearty RP handshake is what you deserve.


Dont think of it in terms of combat, you were awarded experiance for being clever and lucky and over coming an obstacle, but not for winning a fight.

In your second scenario i would absolutely not award experiance for "defeating" each goblin you snuck past. I would award a single bulk XP for devising and executing a plan to avoid combat and accomplish your goal.

Its not earning less XP, its risking less and still getting a reward. if you lost no health, cast no spell or otherwise used no resources than you still have all of those resources to risk against another encounter that day.

There are also not a finite number of obstacles in the world. you just got past two without anyone dying or losing any gear and got XP for it. Now you can go up against something else with even more than you started with. think of it all as a giant freebie for your creativity.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I'd have given you full experience. You beat the encounter, the fact that you did it by avoiding a deadly fight, got loot out of the encounter, counts as much as overcoming it by killing it.

Your DM is penalizing you for strategic, clever and smart play, and getting close to mandating a hack and slash approach. That's a DM I would not choose to play under. And it's not that your approach was without risk. If the wolf had made it's perception check, which it had a fairly good chance despite being asleep, it probably would have had you for a midnight snack.


Cavall wrote:

Full xp. The wolf wasn't asleep, it was awake and was given rolls to find you to murder you. It failed them.

Let's put it this way. If it was awake and missed every attack would you have defeated it and got full xp? Yes.

This is no different. It was awake and could have killed you but failed the roll. You shouldn't be punished for being lucky. You even woke it up using cunning rather than a coup de grace.

Full xp and a hearty RP handshake is what you deserve.

Except he minimized the risk/reward aspect, by the time he woke up the wolf he was ocmpletely out of its range and wasnt able to be threatened by it. he got he XP. he got the loot. then he sauntered back to his party and if they choose they could hunt down the wolf and use their new loot against it and still get the combat XP.

I would be very shocked if you come upon a sleeping enemy, coup de grace it and get full XP.


I would like an answer on "Is the CR of the monster reduced if it is asleep?"

Thank you very much for all the replies. I want to get this settled, because it will be a much bigger deal if it was a party situation.


No, CR is not reduced if a creature is asleep.

Keep in mind that statement has no meaning outside of PFS.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Torbyne wrote:

No, CR is not reduced if a creature is asleep.

Keep in mind that statement has no meaning outside of PFS.

The CR is unchanged... however a DM can still adjust the EXP of an encounter if he deems it too easy or extremely hard for it's stated CR.


Experience should be awarded for overcoming challenges, not killing wolves. Killing wolves is one way to overcome some challenges, but I think that a sleeping dire wolf could reasonably be a cr2 challenge even if the party killed it, and even if they woke it up, provided they has the information required to know that it was there and asleep.


Asleep or awake it is still a CR3 creature.

Would he have ruled that you did not get full exp for making a CR3 human fighter sleep by using the spell?


Torbyne wrote:
Cavall wrote:

Full xp. The wolf wasn't asleep, it was awake and was given rolls to find you to murder you. It failed them.

Let's put it this way. If it was awake and missed every attack would you have defeated it and got full xp? Yes.

This is no different. It was awake and could have killed you but failed the roll. You shouldn't be punished for being lucky. You even woke it up using cunning rather than a coup de grace.

Full xp and a hearty RP handshake is what you deserve.

Except he minimized the risk/reward aspect, by the time he woke up the wolf he was ocmpletely out of its range and wasnt able to be threatened by it. he got he XP. he got the loot. then he sauntered back to his party and if they choose they could hunt down the wolf and use their new loot against it and still get the combat XP.

I would be very shocked if you come upon a sleeping enemy, coup de grace it and get full XP.

Yes. He did minimize the encounter. Through hard work and risk. At any time (given the THREE rolls the creature got to find him / he had to make to hide) it could have gone bad. He took the risk, and should be rewarded for succeeding in the risk he took against it. He had to roll and failure meant almost certain death. That's risk and deserves reward. Full xp.


Cavall wrote:
Torbyne wrote:
Cavall wrote:

Full xp. The wolf wasn't asleep, it was awake and was given rolls to find you to murder you. It failed them.

Let's put it this way. If it was awake and missed every attack would you have defeated it and got full xp? Yes.

This is no different. It was awake and could have killed you but failed the roll. You shouldn't be punished for being lucky. You even woke it up using cunning rather than a coup de grace.

Full xp and a hearty RP handshake is what you deserve.

Except he minimized the risk/reward aspect, by the time he woke up the wolf he was ocmpletely out of its range and wasnt able to be threatened by it. he got he XP. he got the loot. then he sauntered back to his party and if they choose they could hunt down the wolf and use their new loot against it and still get the combat XP.

I would be very shocked if you come upon a sleeping enemy, coup de grace it and get full XP.

Yes. He did minimize the encounter. Through hard work and risk. At any time (given the THREE rolls the creature got to find him / he had to make to hide) it could have gone bad. He took the risk, and should be rewarded for succeeding in the risk he took against it. He had to roll and failure meant almost certain death. That's risk and deserves reward. Full xp.

I agree with you up until those last two words. The player changed the nature of the encounter and succeeded at engaging it out of combat, he overcame the obstacle. He did recieve xp. If the party then chooses to track it down (itsself worth a small XP boost) they can choose to kill it and recieve the XP from a CR3 combat encounter.


Is there any set in stone ruling on this? If so, can someone link it?


Experience awarded for an encounter, and situational modifiers to the CR are very arbitrary values that can have as much to do with the desired pace the of game the DM wants to run as with the actual challenge of the fight.

So sit back, let the DM worry about experience and challenge ratings, and buy the tavern a round of drinks as you brag about your exploits.

(Seriously, micro-managing experience points detracts from the fun in the long run. Trust that the DM has a story, a plan, and that if he is holding back on experience; he is doing it to make a better game.

Reasons to give reduced experience include but are not limited to:

Discourage side-tracks away from the main plot,
Prevent side-tracks from leveling the characters high enough to trivialize the main plot,
Discourage solo endeavors,
Minimize level differences from solo endeavors,
Discourage sleeping murder-hobo munchkining for easy experience (not pointing at you, just giving examples),
He just likes low level play and wants to drag it out,
He has a goblin encounter planned and does not want a lvl 2 trivializing it,
He has rewards planned out and does not want to adjest them for a higher level,
He has a plot progression planned that needs a huge rework if the party keeps leveling on side quests,
The creative side endeavor ruined a planned plot, you just made him extra work and he is full of spite,


TrollFace Mafia wrote:
Is there any set in stone ruling on this? If so, can someone link it?

You can show him the beastiary entry that lists it as CR3 and lists the XP its worth. That doesnt make him change his descision. Its a cooperative game where the GM is the final arbiter of rules and is actually encouraged to change them to fit the story he is trying to tell. It is horribly bad form if he changes things without telling players or constantly changes interpetations of rules as he goes but have you tried talking to him about why he only awarded 600 instead of 800 points? running him down with "the internet agrees with me" is a little antagonistic as a first move. If someone casts invisibility on you do you want to set up a patrol sneaking past a sleeping wolf every three rounds to collect your 800 XP?


Yes I will state this could be as simple as "given your level it's too big of a boost to give solo and creates an imbalance very early. "

And GM Golden Rule is very much a rule.


Well, this post wasn't to say "The internet agrees with me." It was for our parties future encounters. If we accomplish something major that took 3 sessions to do, and only got half experience for thinking outside the box, then everyone would feel pretty jipped.

This post was for my use as a DM as well, I'm the only party member with previous experience in pathfinder. This conversation wouldn't have been brought up with other party members because they simply don't know about CR.

He's aware of the CR tables. But he's fairly set in stone that the "wolf was asleep, so you get less experience." Which is fine, I'm just terrified for when we handle something bigger cleverly and theres 5 people annoyed that we got 1k xp and not 5k xp.

I understand both points of view. And in a sense... I agree with both points of view. I greatly appreciate all of the responses.

To clarify, I don't think this DM is bad in any way. He's been creating a VERY enjoyable game experience. This post wasn't to downgrade him anyway. It was just meant to set an experience problem to rest.

If anybody finds exact wording on this, or a response from a member at Paizo, I would love to see it. Thanks again guys.


Yes as far as rules go the only solid one is GM Golden rule.

If he feels the challenge wasn't as difficult he may adjust accordingly.

That's about it.


That a bit of a shame if its a true. Thanks Cavall.


I'll look it up more, though.

I still think the risk you took in the first encounter was greater, and you deserve the xp. But yes as far as hard and fast rules it's basically "risk equals reward."


Core Rulebook, Gamemastering wrote:

Ad Hoc CR Adjustments: While you can adjust a specific monster's CR by advancing it, applying templates, or giving it class levels, you can also adjust an encounter's difficulty by applying ad hoc adjustments to the encounter or creature itself. Listed here are three additional ways you can alter an encounter's difficulty.

Favorable Terrain for the PCs: An encounter against a monster that's out of its favored element (like a yeti encountered in a sweltering cave with lava, or an enormous dragon encountered in a tiny room) gives the PCs an advantage. Build the encounter as normal, but when you award experience for the encounter, do so as if the encounter were one CR lower than its actual CR.

Link as requested. As much as I like rule lawyering, this is not the place for it.

Yes you might run into problems in the future if the DM equates character suffering and HP loss with CR and penalizes clever solutions, but that is a new conversation. And you did receive 75% exp. and loot... so I don't think you are at risk for that situation. (A cruel DM would give 0 exp because you didn't kill it, and then place an assassin vine on your return path for the folly of splitting the party. A fair DM would run a bandit encounter with the absent party to compensate them for lost game-time as one player went on a solo adventure in a team game.)


DM Livgin wrote:
Core Rulebook, Gamemastering wrote:

Ad Hoc CR Adjustments: While you can adjust a specific monster's CR by advancing it, applying templates, or giving it class levels, you can also adjust an encounter's difficulty by applying ad hoc adjustments to the encounter or creature itself. Listed here are three additional ways you can alter an encounter's difficulty.

Favorable Terrain for the PCs: An encounter against a monster that's out of its favored element (like a yeti encountered in a sweltering cave with lava, or an enormous dragon encountered in a tiny room) gives the PCs an advantage. Build the encounter as normal, but when you award experience for the encounter, do so as if the encounter were one CR lower than its actual CR.

Link as requested. As much as I like rule lawyering, this is not the place for it.

Something important to note here, though, is that these are all things that the Game Master does, not that the player does. Challenge rating is an estimate of the challenge posed by a monster/encounter to a generic group of characters, viewed in isolation before the encounter actually begins. An ogre with sorcerer levels is more powerful than a stock ogre, hence a higher CR. An ogre with the Young template is less powerful, hence a lower CR. A fire elemental standing in six inches of water is much less powerful, hence a lower CR.

But this doesn't apply to changes that the players can themselves impose. Althougn I can't figure out a way to retroactively make an ogre Young, I could easily see a clever party figuring out a way to put six inches of water into a room and thereby wipe out the elemental. They should get full xp for a creative solution to an encounter.

So add me to the the part of the chorus saying that having brains enough to sneak past sleeping goblins or hide from a wolf should be rewarded at the same level as brazenly kicking in the door and swinging your sword around.


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I'd also like to add you found goblins that are diurnal. Good for you for not killing a species that should be studied for science.

....

Today we used diurnal in a sentence.

For science.


Pathfinder Lost Omens Subscriber
Torbyne wrote:
Cavall wrote:

Full xp. The wolf wasn't asleep, it was awake and was given rolls to find you to murder you. It failed them.

Let's put it this way. If it was awake and missed every attack would you have defeated it and got full xp? Yes.

This is no different. It was awake and could have killed you but failed the roll. You shouldn't be punished for being lucky. You even woke it up using cunning rather than a coup de grace.

Full xp and a hearty RP handshake is what you deserve.

Except he minimized the risk/reward aspect, by the time he woke up the wolf he was ocmpletely out of its range and wasnt able to be threatened by it. he got he XP. he got the loot. then he sauntered back to his party and if they choose they could hunt down the wolf and use their new loot against it and still get the combat XP.

I would be very shocked if you come upon a sleeping enemy, coup de grace it and get full XP.

NO HE DID NOT

he purposefully exploited it's weaknesses just as much as using alchemist silver to fight werewovles is. the dire wolf could not climb well and had limited perception he defeated the creature through a means other than hit points.


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There's two separate things to consider here

1.)Should you still get XP for overcoming a challenge if you do it without combat

2.)Should the CR rating of a creature ever be adjusted because of conditions that affect the difficulty of facing it

I say yes to both questions.

Your GM says he gave an adjusted CR to the wolf because it was asleep but he might be offering that explanation because it has more support. There's a possibility there are other factors making him feel inclined not to give a full XP award here.

-Was this an individual XP award to you alone? That is mostly a holdover from AD&D, it really doesn't suit Pathfinder well at all. Level disparity is rarely fun in a standard PF game.

-Was this dire wolf encountered while you were striking out on your own? Again here there are some groups and tables where this sort of thing is expected and ok, but it could violate table etiquette in other groups where splitting the party is frowned upon.

There's no doubt when a challenge is placed before the party they should get full XP for overcoming the challenge, but was this dire wolf actually a challenge that was placed before the party? Or was it just some scenery the GM had to insert when you went off for a jaunt through the woods while everyone else waited to get on with the adventure? And by scenery I guess I really mean "warning sign to get back with the rest of the group before you become wolf meat". Not saying that's the case but those sort of things do happen sometimes.

Every table is different so we don't know, table top games have a very fluid social contract. In any case, adjusting the dire wolfs CR by one because it was asleep when it was met wouldn't be unheard of even if it had been placed as an obstacle for the party to overcome.

Adjusting it just because it was overcome by another means other than combat would not be too cool, but even with that there are cases when I have wondered what was best to do. For example if it was something that would eventually be faced again, do you just get awarded the full XP multiple times? I'm not sure what's best in those cases, but as long as there's trust between the players and GM and things aren't devolving into an adversarial state, then it usually isn't too hard to come up with something that works for the needs of the particular adventure.


This scenario wasn't really me just strolling off. We got attacked by a group of wolfs, and I expected the party to follow me, but then they started doing other things. (Like the alchemist went on a quick search of alchemical components instead, and the other 2 party members went back to sleep or something.) When they said they weren't following me, thats when I decided to go by myself.

We were actually out in the forest looking for some missing merchant wagons. For the lootz. I went off to see if these wolfs might be the cause of the wagons going missing. But nobody followed.

Again guys, thanks for the responses. It seems everybody feels mixed about this. And it just keeps going back to "GM=God"

P.S: The goblin scenario was made up and didn't happen, just wanted to give another example. To see how other DM's would handle it. I personally reward full experience for any clever gameplay.

Because otherwise I feel like its like going to a job, and getting paid half because you found out a way to do it better and safer.


I recently had a team come across a few Minotaurs who were sleeping and unarmed. The party coup de graced a couple of them and combined on the last unarmed one.

I gave them CR - 1 XP for the encounter, simply because the sleeping wasn't caused by the party (different if they were put to sleep by Deep Slumber or something) and because they didn't have their large great axes.

My rational for this was that the large great axe is built into a standard minotaur's CR, so a disarmed, disadvantaged foe should be worth less (again, unless the PCs are the cause of the disarming or disadvantage or strategize to attack when they are at a disadvantage).

In your case, full XP probably should have been awarded, because you overcame (tricked) a fully alert and aware creature.

However, the GM can award whatever he wants for encounters...so you could always just ask him how he would rule things. Even bring up the goblin situation and ask about it.

If that was my game, I would have awarded 0 immediately, because I would have the wolf return to camp, and start making perception/survival rolls to track you back. If it made it back then you would defeat it in combat and got the XP OR it would have lost the train and you would have got the XP.

Grand Lodge

To the OP, if you came across a sealed box labelled "Minotaur, insert sword for 1200 xp", would you feel like you earned that much xp?

Showing my age, (sigh) I remember this very comic featured in a Dragon magazine 25 years ago or more.

Frankly, the GM is encouraged to scale encounters (and rewards) to the game he/she is running for a wide variety of reasons.

I wouldn't even confront him about it.

If you are having fun whats the point in complaining over 200xp?

also consider,

If you aren't having fun over 200 xp, why are you playing in that game?If you don't have basic trust in your GM, you aren't going to have fun no matter what.

I apologize if I come across as flippant, (it's not my intention) but the GM should be cut a lot of slack to help them weave a better story for everyone including you.


You should get XP for completing the challenge, but you did not successful beat a CR 3 challenge. Think of the wolf being asleep as something similar to favorable terrain, which is a clear example of when the CR of monsters is lowered (or raised when it's in their favor).

Experience is total the purview of the GM, it is meaningless to argue overly much with them on it. It's also a reason I got rid of XP and tell players when to level based on plot points.

Regardless, there aren't any specific rules about reducing XP for a sleeping creature or not. But I think it's completely reasonable.

It would be different if you had a witch with you who used the slumber hex on it and then you proceeded to kill it or sneak around it. That I would award full XP for. But the wolf started at a distinct disadvantage by being asleep. Just like terrain in your favor would.

You played it smart, but that doesn't mean you should get CR 3 experience either, because it wasn't really a CR 3 challenge.


TrollFace Mafia wrote:

This scenario wasn't really me just strolling off. We got attacked by a group of wolfs, and I expected the party to follow me, but then they started doing other things. (Like the alchemist went on a quick search of alchemical components instead, and the other 2 party members went back to sleep or something.) When they said they weren't following me, thats when I decided to go by myself.

We were actually out in the forest looking for some missing merchant wagons. For the lootz. I went off to see if these wolfs might be the cause of the wagons going missing. But nobody followed.

Ok well with that information, I guess what I would have done is award the full unadjusted 800 xp (but to the whole party). The reason I would, is to encourage outside the box thinking because I think the strategy you used was awesome and the possibility of play like that is one of the reasons tabletop rpg are so great. But the way he did it is not so bad, give him a little leeway. He might have written right in his pre-written notes "sleeping dire wolf, CR2" or heck that might have been even written in a pre-written module he was using. That's really not unheard of to adjust the CR because of circumstance or environment that make it less or more difficult than encountering the creature normally.

Come to think of it, what matter more than the XP is this... was it a high five moment at the table when you basically solo'd a dire wolf with wits alone? Because that would be high fives all around at my table I bet if someone did that.


Thanks for the comments Grimmy. I really appreciate the comments.

Sadly it wasn't a high five moment though. I was kind of looked at with disgust because I went out on my own. and as far as reactions go from the DM, it was neutral or annoyed because I gained xp/loot without the party(It actually struck an argument with one player because "I was getting all of the loots and xp" and he got nothing for it.)

So, although I thought I was doing great, sure didn't feel like it. It was just annoyance across the board. So i just stayed quiet for the rest of the game.

But thats just an emotional thing and not a ruling thing. I'm staying out of peoples way until I get the chance to do something now.


There is no set in stone ruling for experience rewards; there are plenty of guidelines in the GM's guide, but at the end of the day it comes down to rule 0.

To my line of thinking 'defeating' a dire wolf means ensuring it won't attack anyone else. This most commonly is accomplished by defeating it in combat. Other options might involve control spells to keep it away from intelligent creatures, taming it, or selling it to a zoo.

Bypassing a challenge is a different action. Still worthy of xp, but not as much because you're not accomplishing anything permanent to the game world. My rule of thumb is to award half xp in such scenarios when the pc has done something truely awe inspiring and then 'make up' the difference with a gold reward. So in your example the contents of the cart would have been worth up to 400 gp in bonus value, and bypassing the wolf would have been worth up to 400 xp.

As it is climbing the tree and firing the arrow trivialize the danger to your character, so I would not say distracting the wolf was difficult or dangerous. I'd have treated it as either a CR 1 or CR 2 encounter and applied my rule of thumb based on that experience guideline.

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