Greater Invisibility and attacking


Rules Questions


I'm reading my core book and it says that you can attack while greater invisibility is active.
However a friend of mine said you can only attack once and stay invisible but if you attack a second time it goes away.
Which is true?

Grand Lodge

You stay invisible.

Yeah. Its a deadly spell.


Awesome. That's what I thought.

One more thing. I'm having trouble picking out a second 4th level spell. Anyone wanna throw out some overall good ones besides greater invisibility? I thought animate dead would be a nice one, or dimension door. I don't like how if you use the latter one in combat you can't make another action till your next turn though.

Sovereign Court

D door is best used in combat in tandem with other PCs ... Locally we call it "delivering the package" ... Melee folks hold, caster d door's them next to enemy spell caster and melee folks unhold.

4th level sorcer/wizard spells have some pretty good ones. Enervation, black tentacles, touch of slime, stone skin, phantasmal killer, bestow curse ... It really depends on the type of caster you want to play.


Well I think I have plenty of damage spells atm. Magic Missle, Scorching Ray, Fireball, and a breath weapon that deals 12d6+12 damage in a 30ft. cone. I wouldn't mind another support spell or even something that will just help out of combat. We actually do more out of combat role playing than combat role playing.
Does creatures revived with animate dead stay with you forever until it is destroyed? Can I animated dead a dragon skeleton or something?


Mana Chickeen wrote:


Does creatures revived with animate dead stay with you forever until it is destroyed? Can I animated dead a dragon skeleton or something?

Yes, and yes depending on it's HD and your CL.


Samasboy1 wrote:
Mana Chickeen wrote:


Does creatures revived with animate dead stay with you forever until it is destroyed? Can I animated dead a dragon skeleton or something?
Yes, and yes depending on it's HD and your CL.

I'll be level 9 at the time I get the spell.


So you could Animate something up to 18 HD, and have 36 HD of undead under your control.


Wow. o.o
So what determines whether something is 18 HD? 1 HD per level?


You look at their entry in the bestiary. It shows their HD


Mana Chicken wrote:

Wow. o.o

So what determines whether something is 18 HD? 1 HD per level?

Skeletons and zombies lose class levels, so it only counts racial HD.


Confusion is fantastic, my wizard has ended encounters with that thing.

Remember that if a creature rolls the attack nearest creature result, that creature automatically attacks it back, creating a feedback loop until the spell expires or one of them is dead


Triune wrote:

Confusion is fantastic, my wizard has ended encounters with that thing.

Remember that if a creature rolls the attack nearest creature result, that creature automatically attacks it back, creating a feedback loop until the spell expires or one of them is dead

Where does it say that RAW or RAI?


FallzQuick wrote:
Triune wrote:

Confusion is fantastic, my wizard has ended encounters with that thing.

Remember that if a creature rolls the attack nearest creature result, that creature automatically attacks it back, creating a feedback loop until the spell expires or one of them is dead

Where does it say that RAW or RAI?

In the spells description

PRD wrote:


...Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes...


It says nothing about the creature being attacked from the confused monster attacking back, only the confused monster returning attacks.

If they are both confused, there is a lopp sure, but not with one.


FallzQuick wrote:

It says nothing about the creature being attacked from the confused monster attacking back, only the confused monster returning attacks.

If they are both confused, there is a lopp sure, but not with one.

Indeed, they must both be confused, sorry if that was unclear.

Sovereign Court

ah yes, confusion lock ... gotta love it.

Don't forget black tentacles either. Great battlefield control, especially against casters. Couple it with freedom of movement on your allies and it really does well.


Recently, my cohort Witch, and another character's cohort Wizard got in a confusion lock fight. Very little damage was dealt. Between 1/2 BAB, low strength, and small weapon damage, vs. reasonable AC, it was almost a comedy.

Party was tempted to let them finish.

/cevah

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