Primalist Destined Bloodrager rage / bloodline powers


Advice

Shadow Lodge

Got a Monk (Master of Many Styles) / Bloodrager (Primalist) 7 that will be reaching level 10 soon and I'm trying to figure out whether to trade out my level 8 bloodline power for rage powers, and if so which two.

The plan was to take Beast Totem and another power (Improved DR?) at 8, then Greater Beast Totem and Come and Get Me at 12. However I'm not entirely sold on CAGM and so I could also keep Certain Strike at 8 and complete Beast Totem at 12.

So is CAGM really that good, and are there any really good level 8 powers I've missed?

Certain Strike: At 8th level, you may reroll an attack roll once during a bloodrage. You must decide to use this ability after the die is rolled, but before the GM reveals the results. You must take the second result, even if it's worse.

Current Feats: Power Attack, IUAS, Dragon Style, Snake Style, Snake Fang, Raging Vitality, Craft Magic Arms & Armour, Combat Style Master. Planning on taking Combat Reflexes or Dragon Ferocity at 11.

Rage Powers: Lesser Beast Totem, Quick Reflexes

AC is pretty low at 19, though that's usually buffed to 25 in significant fights with Shield and Barkskin, and Snake Style means I can substitute Sense Motive at +25 as an immediate action. I'm also planning on throwing Blur on top for a miss chance once I get it as a bloodline spell in 3 levels.

Combat Style combines use of reach weapon and UAS.


CAGM is one of the most overpowered rage powers ever. it is a free action, so it does not hurt action economy. When you look at the drawbacks, AC is not your biggest worry, as a barbarian you just can't rely on AC as a good line of defense, and the plus to damage gets midigated by your natural dr. In return you can effectively get two full attacks every round. And for most CR appropriate enemies, hitting you is not a problem.


Forgot to mention it but both superstition and eater of magic are amazing rage powers, however be careful when playing with superstition depending on your gm. Mine took the ruling more literally than intended and rather than making me save against a cure light wand charge used on me by a local cleric, he made me split her in two. I did not stay in that town for long.


CAGM is really good. You need a decent dex and combat reflexes for it to be so, but as long as it's in the plan it's great.

Honestly, I would retrain Snake Fang into Combat Reflexes once you get CAGM. CAGM is basically a better version of Snake Fang since it doesn't rely on the enemy missing you, and you get to hit them first before their attack lands. Which works out pretty well if you do things like Sunder or Disarm the weapons of enemies. Of course just hitting them with your big sword and power attack works well too.

Shadow Lodge

I can't retrain Snake Fang, it's a bonus feat from the MoMS dip. I could possibly retrain to Dragon Ferocity.

Either way Combat Reflexes fits in as my level 11 feat. Dex is 14 right now and with the Quick Reflexes power I'd get 4 AoO.

It's worth noting that I'm a bloodrager, not an Invulnerable Barbarian, so my DR is not very high, though I'm hoping that the miss chance from Blur will compensate for that in terms of avoiding hits.

Superstition is not on the table.


I have to ask, is there a reason you traded out Fated Bloodrager? It's probably the single best bloodrage power there is (no question that its the best if you took Fate's Favored as a trait).


Calth wrote:

I have to ask, is there a reason you traded out Fated Bloodrager? It's probably the single best bloodrage power there is (no question that its the best if you took Fate's Favored as a trait). [ So true Luck bonuses are hard to come by and this is one of the highest that is available.


Calth wrote:
I have to ask, is there a reason you traded out Fated Bloodrager? It's probably the single best bloodrage power there is (no question that its the best if you took Fate's Favored as a trait).

Severely disagree. As a Primalist you can get Superstitious, which makes the arcane bloodline's abilities general better.

Quote:

Arcane Bloodrage (Sp): At 4th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell's normal duration.

Greater Arcane Bloodrage (Sp): At 8th level, when entering a bloodrage, you can choose to apply the effects of either displacement or haste to yourself. This is in addition to arcane bloodrage, and otherwise works as that ability.

A flat 50% miss chance is generally better than an AC bonus.

Don't get me wrong, it's a good ability. But I don't know that I would call it the best.

Shadow Lodge

Calth wrote:
I have to ask, is there a reason you traded out Fated Bloodrager? It's probably the single best bloodrage power there is (no question that its the best if you took Fate's Favored as a trait).

Retrained from barbarian 4 when the ACG came out so I'd already taken 2 rage powers and I wanted to make as few changes as possible.

If I had planned on this ahead of time I probably would have kept Fated Bloodrager and taken the first two Beast Totem powers at 8. Then again, I am happy to have Quick Reflexes because it means I can delay Combat Reflexes. My first 5 levels of feats were pretty full.

Also I didn't take Fate's Favoured - Unscathed to increase energy resistance (this makes me basically immune to mundane heat and cold) and a second to get Diplomacy as a class skill (RP reasons).

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