Oceanshieldwolf |
1 person marked this as a favorite. |
@Scott: Huh. Interestingly the class I almost presented to you on during our googlechat at the time of the competition was a chessmaster. I opted to keep it and developed some of it with Bradley/Interjection Games. I think there is sufficient diversion between LRGG's and my approach for me to continue with mine, especially if I return it to the initial idea I had (ironically quite close to an onmyoji hack before I really understood how Bradley's onmyoji worked), rather than the direction Bradley suggested...
Little Red Goblin Games |
@Oceanshieldwolf
Thanks! You rock!
So we made every stretch goal!
That mean we are going to be writing 31 gonzo archetypes!
We will be running the playtest tonight, as previously reported, but the next one we will be running will probably not be this coming Sunday- we need time to work on some things.
Little Red Goblin Games |
1 person marked this as a favorite. |
New Update
We are talking about ALL the archetypes (33+ of them).
Here are the approved concepts (note: not all base classes have approved archetypes yet).
Architect:> Titan
Atomic Adept> Mad Bomber
Barbarian> Folken
Bard> Storyteller
Battle Butler> Rapscallion
Cavalier> Rancer (Motorcycle knight)
Cleric> Abductee (aliens)
Croupier> Cheater
Davatti> Deja-vin (Déjà vu related)
Druid> Star Child (Hippie)
Dynamancer> Greaser / Riveter
Fighter> Pacifist
Guide > Fairy God Mother
Henchling > Merchant
Inquisitor > Negotiator
Monk> Speedster
Multiman> Ooze Variant
Ranger> First Responder (fireman / medic / etc)
Rogue> Coward
Sorcerer> Glitch
Sparkle Princess> The Mother
Summoner> Xenowitch
Ungermaw> Cannibal
Wizard> Familiar