Kassegore |
Hello Pathfinders,
I'm looking for a pathfinder scenario which takes place in an urban environment and deals with a thieves guild. I'm short on prep-time this week, and essentially I'm looking for an adventure I can adapt to my pathfinder home game to fill one 4-5 hour session. The Players are all set up to investigate/infiltrate/invade a guild, and I figured I may be able to save myself some design work if I could find a pathfinder society adventure that I can tweak to fit my campaign.
Any suggestions?
Slothsy |
I can't think of a perfect match, but Rise of the Goblin Guild may be adaptable to your needs.
Edit: Added a quick description of the scenario.
Doug Miles |
Although it won't fit into a 4-5 hour session, you should really check out the Pathfinder Module Murder's Mark for a good adventure involving a thieves' guild.
Also look at The Golden Serpent. Incidentally, also written by Jim Groves...