Why is the Brawling enhancement only available on light armor?


Pathfinder First Edition General Discussion


The limitations on this enhancement never made sense to me. Is there a good reason why this can only be put on light armor?

Since bracers of armor are even lighter than light armor, would it be possible to give them the Brawling enhancement anyway?

It seems like the enhancement is specifically designed to slap Monks on the wrist for attempting to do a Fighter/Brawler's job.

Silver Crusade Contributor

177cheese wrote:

The limitations on this enhancement never made sense to me. Is there a good reason why this can only be put on light armor?

Since bracers of armor are even lighter than light armor, would it be possible to give them the Brawling enhancement anyway?

It seems like the enhancement is specifically designed to slap Monks on the wrist for attempting to do a Fighter/Brawler's job.

As luck would have it, you have already divined the answer. ^_^

Also, it unfortunately cannot be put on bracers. See above.


Or maybe it is there to give non-monk an actual reason to used unarmed strikes. Remember, most classes do not have ways to get through DR before they get an appropriate amulet of might fist. So they need extra incentives to use unarmed strikes.

This property was not designed to punish monks, but to help unarmed archetype and brawler archetype fighters. It was simply written before the brawler class was a thing (sidenote- they need a thesaurus- too many things with the word 'brawl' in it)

But no, you can't put brawling on bracers. It is rather explicit about where you can put it.

Side note- Why does everyone always forget sohei in these discussions? Sohei can use light armor with brawling. Hell, they can use gloves of dueling as well (they have 'weapon training', and it references the fighter class feature in the way it works- it qualifies). EVeryone goes on about brawler, and unchained...but sohei has been doing this job for a lot longer.

That is a total of +7 to attack and damage from those three sources that regular monks will never see. Even if you count out the damage due to the lack of scaling damage dice, that is still a huge boost to attack. With pummeling style making flurry much easier to pull off, sohei are more than on par with other martial classes.


Because Martials Can't Have Nice Things.


Doomed Hero wrote:
Because Martials Can't Have Nice Things.

Sorry, I couldn't hear you over my sohei using gloves of dueling and brawling armor to boost his pummeling attacks. Since it was a charge too, I also used the horn of the criosphinx feat to get x2 str on every 'hit' (since monks get a special exception that lets them use that feat while unarmed)

The sound of heads getting ripped off is hard to talk over.

I am also enjoying the fact that at higher levels, qinggong gives me ki leech to easily recharge my ki from all the ridiculous crits and deaths my pummeling strikes cause. It gives me a lot of options.

EDIT: OH, and I did a basic search of the countless rules threads on this issue and found the Link to the lead dev stating that bracers don't count in the thread on UE (where brawling was published- he was rather directly commenting on this issue)


lemeres wrote:
Doomed Hero wrote:
Because Martials Can't Have Nice Things.

Sorry, I couldn't hear you over my sohei using gloves of dueling and brawling armor to boost his pummeling attacks. Since it was a charge too, I also used the horn of the criosphinx feat to get x2 str on every 'hit' (since monks get a special exception that lets them use that feat while unarmed)

The sound of heads getting ripped off is hard to talk over.

So only one martial archetype can have nice things? :P


I guess I don't see how fighters and brawlers need an additional +2/+2.

Fighters already have the benefits of Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Weapon Training, and Gloves of Dueling.

That is +6 attack and +10 damage that a Monk can never see. Do they really need another +2/+2 to be viable?
What does the Monk have that makes their unarmed attacks so great?


Unarmed/Natural Attacking Warpriests and Sacred Fists with Brawling Mithral Breastplates say what?*

*Natural Attacking Warpriests use Feral Combat Training and Martial Versatility as a workaround to apply Brawling to all its Natural Weapons.


graystone wrote:
So only one martial archetype can have nice things? :P

Eh, my eldritch guardian fighter doing double teaming dirty tricks with his mauler familiar (I like to imagine my overgrown fox familiar like this)to cripple an enemy in one round and then do a pseudo pounce using shared teamwork feats is also unable to hear that line.


And now for the actual answer...

Because the designer wanted it to help non-monks out with punching things, as up until that point in time, there really weren't that many options to allow non-monks to punch well. Fighter could do so, but you never saw any other class use unarmed strikes.


chbgraphicarts wrote:

Unarmed/Natural Attacking Warpriests and Sacred Fists with Brawling Mithral Breastplates say what?*

*Natural Attacking Warpriests use Feral Combat Training and Martial Versatility as a workaround to apply Brawling to all its Natural Weapons.

Sacred Fists? "Sacred fists are not proficient with any armor or shields." "AC Bonus (Su): A deity protects her sacred fist as long as he is unarmored and unencumbered."

Warpriests: technically possible but you're ignoring medium/heavy armor for it. It'd require a dex build to try and pull off. Same for natural weapon builds. More or less you trade out hit for damage.

lemeres wrote:
graystone wrote:
So only one martial archetype can have nice things? :P

Eh, my eldritch guardian fighter doing double teaming dirty tricks with his mauler familiar (I like to imagine my overgrown fox familiar like this)to cripple an enemy in one round and then do a pseudo pounce using shared teamwork feats is also unable to hear that line.

I'll agree that there may be one than one. I think you'll agree that it's an awfully small/niche pool of characters that can benefit from it, especially when looking at the game when the enchant was made. (before that cool eldritch guardian fighter and mauler where possible).

Silver Crusade Contributor

chbgraphicarts wrote:

Unarmed/Natural Attacking Warpriests and Sacred Fists with Brawling Mithral Breastplates say what?*

*Natural Attacking Warpriests use Feral Combat Training and Martial Versatility as a workaround to apply Brawling to all its Natural Weapons.

Unfortunately, if I recall the recent FAQ correctly, you can't put it on mithral medium armor anymore (except MAYBE elven chain).


Kalindlara wrote:
chbgraphicarts wrote:

Unarmed/Natural Attacking Warpriests and Sacred Fists with Brawling Mithral Breastplates say what?*

*Natural Attacking Warpriests use Feral Combat Training and Martial Versatility as a workaround to apply Brawling to all its Natural Weapons.

Unfortunately, if I recall the recent FAQ correctly, you can't put it on mithral medium armor anymore (except MAYBE elven chain).

Eh, there's always Celestial Chain. Still works fine, all things considered.

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