Is the monk's design a sacred cow?


Pathfinder First Edition General Discussion

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fearcypher wrote:

Aelryinth and Bandw2 you guys are WAAAAAAAAAY off topic. Maybe you should make a new thread? If you two keep this up this thread will probably get locked.

Anyway I feel like the monk could be fixed by just increasing amount of Ki, wis to hit and damage bonus=monklvl and giving one half movement speed while flurrying instead of being limited to a 5-foot step.

Yeah allowing a move and flurry would be great. Back in 3.0 there was also a "flying kick" feat to give monks a strong charge attack.


Pathfinder Lost Omens Subscriber
fearcypher wrote:
Aelryinth and Bandw2 you guys are WAAAAAAAAAY off topic. Maybe you should make a new thread? If you two keep this up this thread will probably get locked.

why? I think we're done, thread-derails aren't against forum rules and we at least try to keep it civil.


All you've done is convince me that I should only ever play neutral characters.


Pathfinder Lost Omens Subscriber
Ventnor wrote:
All you've done is convince me that I should only ever play neutral characters.

yes if not, you're obviously an outsider.

RPG Superstar 2012 Top 16

Making the argument that the monk should get additional defense on a full attack should apply to EVERY melee class.

The counter argument is that without moving his feet, the motionless monk is still as hard to land a blow on as the guy dancing around like a rabid butterfly high on White Jade Tea.

Wis is a good tradeoff for light armor. A monk starting with 15 Wis will end the game at a minimum of 26 Wis, which is +8 AC and the same as wearing leather armor. ON TOP OF THIS...he can still wear bracers, and he has unlimited dex to aC.

AC is not an issue for a monk that cares to invest in it gradually. It's not as cheap as a fighter...nor a spellcaster, for that matter. But they don't get to flit around at a 60' move all the time, either. he just has to be creative.

Wis to damage is lazy class design, and open to abuse. Just give a scaling bonus to damage by level...oh, wait, they already get that with UA. Perhaps trade out the increase in die size for additional d6's, instead. Miniature fireballs disguised as hands!

==Aelryinth

Sovereign Court

Aelryinth wrote:

Wis is a good tradeoff for light armor. A monk starting with 15 Wis will end the game at a minimum of 26 Wis, which is +8 AC and the same as wearing leather armor. ON TOP OF THIS...he can still wear bracers, and he has unlimited dex to aC.

You even forgot about the extra +5 from levels (1 per 4) inherent.

A level 20 dex monk has by far the best defenses in the game (at 20 their AC should at least be in the mid 50's - and that's without trying very hard), with the possible exception of a currently wild-shaped druid with Wild armor/shield.


i like the general direction that paizo is taking with martial classes, main stats and feats:

swashbuckler, an obviously dex class gets finesse for free
rogue, an obviously dex class gets finesse for free,
slayer and ranger, medium armor classes that can go either way have the combat style feats to choose from
barbarian gets options for power attack and etc "str" based things in his rage powers
brawler has martial flexibility
fighter has... well he is a fighter, so he just has feats QQ

that leaves monk.
in general, the vanilla AND unchained bonus feat list is god awful, especially the lvl 6 choices, in the vein that they are too specialized.

the lvl1 list should have finesse (unarmed) added to it, and the lvl6 list should have something more than simply maneuvers. maybe something like "extra ki" or something along the lines of useful in a less specialized build, like combat style master, or power attack/piranha (now that they are full bab)

the lvl10 list should have the greater version of the lvl6 maneuvers added

RPG Superstar 2012 Top 16

Charon's Little Helper wrote:
Aelryinth wrote:

Wis is a good tradeoff for light armor. A monk starting with 15 Wis will end the game at a minimum of 26 Wis, which is +8 AC and the same as wearing leather armor. ON TOP OF THIS...he can still wear bracers, and he has unlimited dex to aC.

You even forgot about the extra +5 from levels (1 per 4) inherent.

A level 20 dex monk has by far the best defenses in the game (at 20 their AC should at least be in the mid 50's - and that's without trying very hard), with the possible exception of a currently wild-shaped druid with Wild armor/shield.

I didn't forget about it, my post was a reply.

The scaling AC by level was specifically put in there because Monks don't get a shield.

But yeah, AC is not a problem for the monk who builds it carefully, at all.

==Aelryinth


Agile Amulet of Mighty Fists make the Defense monk very happy :P


PIXIE DUST wrote:
Agile Amulet of Mighty Fists make the Defense monk very happy :P

Sure.

At Level 5

At the expense of a +1 to Natural Armor

At the expense of a +1 to hit and damage and overcoming DR/Magic whether or not there is Ki in the tank [Until the AoM

So long as the Item's Magic is functioning [Antimagic Fields, Null Magic Zones, Dispel Magic (be it cast by someone or by a trap)...]

So long as the Item remains on the Monk's Neck and remains Intact


Pathfinder Lost Omens Subscriber

a +1 agile temple sword with effortless lace makes the defence monk truely happy.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
kyrt-ryder wrote:


And yes, there are Chaotic Laws. Without certain Laws [perhaps rules might be a better term for you?], no Chaotic Society would ever survive, they would eventually be taken over by someone with the power to enforce their will on others.

In history, that's pretty much what happens to Chaotic Societies... they devolve into rule by strongmen.

A chaotic society is ultimately ruled by men, or more accurately one strongman. A Lawful society is ruled by Law, which means that the force of Law is strong enough that no one can set it aside.


And lawful societies are ruled by strong lawmen, or oligarchies, or religious dictatorships.

Law ain't all that. ; )


I think that, as often happens in alignment discussions, people are making the mistake of assuming that only the most extreme imaginable case of the alignment applies. Obviously a society of total law or total chaos would be completely unworkable, but if you that only the most extreme interpretation applies that 99% of societies are neutral.


Chengar Qordath wrote:
I think that, as often happens in alignment discussions, people are making the mistake of assuming that only the most extreme imaginable case of the alignment applies. Obviously a society of total law or total chaos would be completely unworkable, but if you that only the most extreme interpretation applies that 99% of societies are neutral.

That's what the Shin Megami Tensei rule is for. Law and Chaos are out to screw you, so kill them first. By killing God and the Devil, I guess.


There are also countless shades of law and chaos.

P.e. two people, one obeying the letter of the law while disregarding it's spirit and someone who obeys the spirit of the law while giving no consideration at all if by doing so he actually crosses the letter of it, are both lawful, albeit 100% different.

RPG Superstar 2012 Top 16

Chaos tends to be more spirit then wording. law tends to devolve into the wording since twisting rules becomes part of a lawful society for people seeking advantage.

Lawful societies can equally be monarchies or representative governments. Chaotic societies tend to devolve to those who are strong taking the lead, and either making their fellows obey, leave, or follow their example. without strength holding things together/attracting people, chaotic societies rapidly fall apart over competing visions.

==Aelryinth


Aelryinth wrote:

Chaos tends to be more spirit then wording. law tends to devolve into the wording since twisting rules becomes part of a lawful society for people seeking advantage.

Lawful societies can equally be monarchies or representative governments. Chaotic societies tend to devolve to those who are strong taking the lead, and either making their fellows obey, leave, or follow their example. without strength holding things together/attracting people, chaotic societies rapidly fall apart over competing visions.

==Aelryinth

that's more of "it's always greener on the other side"

someone who follows an ethics code, by pathfinder standards (and by society standards) is actually lwful.
the laws of the city be damned, if a paladin marches inside of a city that tortures children, he will, and should take actions p.e. (reading most of a paladin's codes points at that p.e.)

the fact is though, that those doing the torturing could be lawful as well.

lawful has exactly the same amount of shades as chaos:

inside a goblin tribe, where it's dog eat dog and only the fittest survive there is obviously chaos.
but that wouldn't stop a chaotic neutral adventurer sneaking in and releashing the little goblins that would otherwise have no chance of surviving there

*edit: those who twist the law are lawful evil. those who follow the spirit of the law (assuming it was written with community in mind) are lawful good. those who follow the letter of the law, punish those who follow the spirit by breaking the word, and hunt down those who try to twist the law to their side, are lawful neutral. But that has nothing to do with the law vs chaos.

similary, those who breed chaos for personal profit or bloodletting are evil. those who breed chaos to force a positive change (revolution of an oppresive goverment, etc) are chaotic good, those who either don't give two @#$%@, are mad, or are just bringing chaos forth "to see what happens" are CN.


Ventnor wrote:
Chengar Qordath wrote:
I think that, as often happens in alignment discussions, people are making the mistake of assuming that only the most extreme imaginable case of the alignment applies. Obviously a society of total law or total chaos would be completely unworkable, but if you that only the most extreme interpretation applies that 99% of societies are neutral.
That's what the Shin Megami Tensei rule is for. Law and Chaos are out to screw you, so kill them first. By killing God and the Devil, I guess.

impossible


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There is a reason why the Law-Chaos axis is distinct from and orthogonal to the Good-Evil axis. The pro-Chaos people are typically comparing CG or CI (Chaotic Intelligent) to LE or LS (Lawful Stupid). The pro-Law people are doing the opposite (LG/LI to CE/CS).


john Q wrote:
Ventnor wrote:
Chengar Qordath wrote:
I think that, as often happens in alignment discussions, people are making the mistake of assuming that only the most extreme imaginable case of the alignment applies. Obviously a society of total law or total chaos would be completely unworkable, but if you that only the most extreme interpretation applies that 99% of societies are neutral.
That's what the Shin Megami Tensei rule is for. Law and Chaos are out to screw you, so kill them first. By killing God and the Devil, I guess.
impossible

And then when you try to meet in the middle, you find out that neutrality is just as bad.


the only solution is to be chaotic lawful with good tendencies and evil outbursts


My biggest issue with Unchained Monk is Wholeness of Body ability.
2 Ki points, as a standard action to heal as a barely stronger CLW. This ability was insult with the base Pathfinder monk, mediocre in 3.0 and 3.5, and working as intended in AD&D 2nd edition (implying anything in the 2nd edition was working as intended after all), it was copy of Paladin Lay on Hands ability.

So more then 10 years and 4 editions later, this ability is still mediocre, while Paladin gained useful Lay on Hand, usable as a swift action, and further empowered with mercies.

Was making this ability cost 1 Ki point and make it usable as a standard action asking too much for such overpowered class as monk?

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