Soilent |
I've started a campaign for ROTRL with my girlfriend, as a two person party, with her leading and me running an NPC as support.
I'm using a modified gestalt rule, but I wonder if I should modify difficulties or action economy to better suit a two player game.
Does anyone have advice on how to do this?
Peter Stewart |
My suggestion has been for a while to play around with mythic, which can balance the action economy in their favor more. Change mythic saves to be roll twice against non-mythic threats (effectively everything).
In small parties there are two major threats - a couple bad saves killing the entire party and drowning under action economy. This solves both.
Mighty Squash |
If one of you is a paladin/battle oracle you will probably be fine.
I ran RotRL with a gestalt party of three. One of the players was mostly for show, the Paladin/Oracle and the Barb/Ninja managed pretty much everything without needing the double caster to be involved. And I kept them below the intended levels for the last 2/3s of the campaign.
LazarX |
I'd rather avoid mythic, I've never used it before, and I want to avoid undue stress.
Have each player play two characters... It's a better solution every way you look at it.
It comes down to action economy. In a two player group, one player getting incapacitated, has a far greater chance of winding up being a TPK.
Mythic however is a bad solution no mater how you implement it.