ROTRL with a 2 player gestalt party.


Advice


I've started a campaign for ROTRL with my girlfriend, as a two person party, with her leading and me running an NPC as support.

I'm using a modified gestalt rule, but I wonder if I should modify difficulties or action economy to better suit a two player game.

Does anyone have advice on how to do this?


My suggestion has been for a while to play around with mythic, which can balance the action economy in their favor more. Change mythic saves to be roll twice against non-mythic threats (effectively everything).

In small parties there are two major threats - a couple bad saves killing the entire party and drowning under action economy. This solves both.


I'd rather avoid mythic, I've never used it before, and I want to avoid undue stress.


If one of you is a paladin/battle oracle you will probably be fine.

I ran RotRL with a gestalt party of three. One of the players was mostly for show, the Paladin/Oracle and the Barb/Ninja managed pretty much everything without needing the double caster to be involved. And I kept them below the intended levels for the last 2/3s of the campaign.


I started a game this way (though we picked up a third). Even without any particular optimization they're doing fine.


I'd let her run both characters. There's not really room in a two person party for someone who doesn't take initiative and GMPCs with initiative risk getting metagame knowledge and Gandalf Syndrome.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Soilent wrote:
I'd rather avoid mythic, I've never used it before, and I want to avoid undue stress.

Have each player play two characters... It's a better solution every way you look at it.

It comes down to action economy. In a two player group, one player getting incapacitated, has a far greater chance of winding up being a TPK.

Mythic however is a bad solution no mater how you implement it.

Sovereign Court

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Frankly - as much as I like Pathfinder - for a solo player like this I'd likely go with an entirely different system.


Gestalt should be able to handle it if you choose your combos well. The most important thing in my opinion for that campaign is having really good saves.

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