GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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GM Blood:

Reflex Save Krenshar #1 1d20 + 5 ⇒ (3) + 5 = 8
Reflex Save Krenshar #1 1d20 + 5 ⇒ (18) + 5 = 23
Reflex Save Morlock 1d20 + 5 ⇒ (9) + 5 = 14

Ingrid will Delay

The Morlock fires his bow at Justin from behind his stalagmite

Comp Longbow 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 *Hit and Confimed*
Damage 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

The Krenshars move in to attack. Krenshar #1 somehow pulls back the skin of its head revealing its skull underneath. The Krenshar is confused that Justin seems unfazed by it. Immune to fear affects

Bite #2 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d6 ⇒ 1

Bite #3 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d6 ⇒ 5

Confirm Comp Longbow 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Extra Damage 2d8 + 6 + 2 ⇒ (5, 6) + 6 + 2 = 19


Tohall casts bless on the party

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 1

Initiative Order - Dryn'taka, Enemies, Aarakess, Justin, Kilthan,Tohall, Ingrid (Delay)

Morlock Stats AC 18 T 13 FF 15 Currently has partial cover

Krenshar Stats AC 15 T 12 FF 13


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

The lizardman looks in amazement mixed with disappointment as the arrow pierces his shield in a critical spot. Justin heals himself quickly and powerfully lays into the dogs around him leaving his wand and axe on the ground. He starts with the one to the left of him (M5) and continues to the one in front of him (N4).
claw1/damage: 1d20 + 4 + 5 - 2 ⇒ (19) + 4 + 5 - 2 = 261d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11
claw2/damage: 1d20 + 4 + 5 - 2 ⇒ (17) + 4 + 5 - 2 = 241d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
bite/damage: 1d20 + 4 + 5 - 2 ⇒ (4) + 4 + 5 - 2 = 111d3 + 5 + 4 ⇒ (3) + 5 + 4 = 12
He then quickly heals with his hands.
LoH: 2d6 ⇒ (5, 3) = 8

Actions=full attack + Swift LoH. Conditions=blessed, shield. In hands=nothing. AC=27; Hp=26/44 LoH=4/5 Smite=2/2


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess watches the strange dog creature and then causes a darkness to creep into its twisted soul. At the same time the tall elf begins to let loose the hysterical cackling which is likely even more frightening than the stretchy face dogs.

Evil Eye @ #2: -2AC for 8 rounds, 1 if DC17 Will

Move Action: Cackle


GM Blood:

Will Save 1d20 + 1 ⇒ (20) + 1 = 21

Just lands both claws into the Krenshar on his left, killing it. The morlock's wide widen at first with shock, then with anger.

Aarakess hexes the Krenshar between Justin and the Morlock.

Kilthan and Ingrid up last in the round.


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid will cast Lullaby

and effect as many targets as possible without effecting Justin

DC: 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Unable to get into the thick of melee without letting the catlike thing tear at his flesh, Kilthan draws one of this throwing axes, hurling it past the paladin and at the beast before him.

"A little room, lizard?"

Throwing Axe: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 for 1d6 + 4 ⇒ (3) + 4 = 7


GM Blood:

Will Save #2 1d20 + 1 ⇒ (8) + 1 = 9
Will Save #3 1d20 + 1 ⇒ (2) + 1 = 3
Will Save M 1d20 + 1 ⇒ (6) + 1 = 7

The Krenshars send a flurry of attacks at Justin, with nothing making it through

Krenshar #2 Bite 1d20 + 1 ⇒ (17) + 1 = 18
Damage 1d6 ⇒ 5

Krenshar #2 Claw 1d20 + 1 ⇒ (10) + 1 = 11
Damage 1d4 ⇒ 1

Krenshar #2 Claw 1d20 + 1 ⇒ (15) + 1 = 16
Damage 1d4 ⇒ 1

Krenshar #3 Bite 1d20 + 1 ⇒ (18) + 1 = 19
Damage 1d6 ⇒ 6

Krenshar #3 Claw 1d20 + 1 ⇒ (12) + 1 = 13
Damage 1d4 ⇒ 4

Krenshar #3 Claw 1d20 + 1 ⇒ (19) + 1 = 20
Damage 1d4 ⇒ 4

The morlock fires another arrows with no success this time. After he is done he drops his bow and pull out his great axe.

Morlock lonbow at Justin 1d20 + 7 + 1 - 4 ⇒ (5) + 7 + 1 - 4 = 9
Damage 1d8 + 1 ⇒ (2) + 1 = 3


Dryn, you are technically ahead of them this round so feel free to go for this round and at the end of this round.

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 2

Initiative Order - Enemies,Dryn'taka, Aarakess, Justin, Kilthan, Tohall, Ingrid

Morlock Stats AC 18 T 13 FF 15 Currently has partial cover

Krenshar Stats AC 15 T 12 FF 13


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Soften them up, Dryn."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Seeing the morlock moving toward Justing with its big axe, Aarakess calls on the exhaustion in the deepest recesses of the morlock's tiny mind trying to make him realize that it is about time for has last nap.

Slumber Hex @ Morlock: DC17 Will or asleep for 4 rounds


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 2

Stats:

HP 20/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 3/7
Extracts
1st - CLW, Shield, 2 open
2nd - CMWx2
Effects
None

"Here comes some more fun!" Dryn hurls another bomb over the creature's heads, overcompensating and watching as the bomb lands too far. "Darnit! I need to get better at this!"

Standard to bomb (precise and explosive), miss to land at Q3. 7 fire damage to the morloch, DC 16 reflex for half.

Bomb: 1d20 + 7 + 1 - 2 - 4 ⇒ (1) + 7 + 1 - 2 - 4 = 3
Boom!: 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
Scatter: 1d8 ⇒ 6

EDIT: This should happen before Aarakess's slumber hex


GM Blood:

Reflex Save 1d20 + 5 ⇒ (16) + 5 = 21
Will Save 1d20 + 2 ⇒ (2) + 2 = 4

The Morlock deftly avoids the blast, but cannot resist the hex, falling asleep.

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 2

Initiative Order - Enemies, Dryn'taka, Aarakess, Justin, Kilthan, Tohall, Ingrid

Morlock Stats AC 18 T 13 FF 15 Currently has partial cover and is asleep

Krenshar Stats AC 15 T 12 FF 13


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin heals himself with a touch and then claws and bites, starting with the hexed dog.
LoH: 2d6 ⇒ (2, 2) = 4
claw1 PA/damage: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 9 ⇒ (3) + 9 = 12
claw2 PA/damage: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 9 ⇒ (4) + 9 = 13
bite PA/damage: 1d20 + 7 ⇒ (6) + 7 = 131d3 + 9 ⇒ (1) + 9 = 10
Justin leaves only one dog standing.
Full attack (power attack natural), swift=lay on hands...30/44hp LoH 3/5, smite 2/2, blessed, shield 8/10 rounds left, hands=empty

"Kilthan, I think you can rush in now."


The paladin is able to take out the Krenshar with a pair of claws, but unable to connect on the other one.


Tohall, Kilthan, and Ingrid up!


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan eyes the last cat-beast, Not without opening myself to an attack... and I can't throw an axe around a corner.... Blast!

Kilthan dives forward, trying to keep his guard up while passing the paladin and preventing the beast from striking at him.

Acrobatics: 1d20 + 0 ⇒ (9) + 0 = 9 Or, you know, not.

Waraxe(PA): 1d20 + 5 ⇒ (15) + 5 = 20 for 1d10 + 7 ⇒ (6) + 7 = 13

Status/Actions:

Move action:
- Move into Justin's square (10')
- Attempted tumble in front of Justin to avoid AoO (10', doubled = 20')
- Draw weapon as part of move (BAB > +1)

Standard: Power Attack vs. Krenshar, as above.

HP: 37/46; AC: 19/12/17 (Adaptation)


HP: 9/9 AC:16:13:13 Saves:3:5:2

Can Justin move up some, so we all can get in the room and be useful.


To do that you would have had to tumble to full speed increases the DC for success, but it hardly matters with that roll! The krenshar bites at Kilthan as he passes with no effort behind it.

Bite 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d6 ⇒ 4


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

No five foot steps has kept me in place. But Kilthan should have drawn the AoO and you can break out now.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'd thought that there was a clarification that the intent of tumble wasn't to halve your base speed but to double the cost of your movement while tumbling? (which was the interpretation I used, paying 20' for that second 5' movement) -- again, not that it matters with the roll.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 3

Stats:

HP 20/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 3/7
Extracts
1st - CLW, Shield, 2 open
2nd - CMWx2
Effects
None

Dryn takes the opportunity afforded by Kilthan's heroic action to move into the room herself, taking up a new firing position.

I believe a double move will get me to N7, so double move.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall moves up and just behind Justin. He draws an arrow, quickly notches it, and than fires his bow at the remaining krenshar.

Move to L-3, Bow Attack: 1d20 + 7 ⇒ (3) + 7 = 10 Miss

Status:
HP: 31/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


Ingrid up last!


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid casts Slumber on Area P-4

DC 13


GM Blood:

Will Save 1d20 + 1 ⇒ (5) + 1 = 6

I assume Ingrid means lullaby

The krenshar pulls back its face to scare Kilthan

Will Save DC 12 or be frightened, You are in Justin's aura which gives you a bonus to your save

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 4

Initiative Order - Enemies, Dryn'taka, Aarakess, Justin, Kilthan, Tohall, Ingrid

Morlock Stats AC 18 T 13 FF 15 Currently has partial cover and is asleep

Krenshar Stats AC 15 T 12 FF 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Bad choice of friends puppy.

Aarakess sends the tendrils of doubt creeping into the krenshar causing it to drop its guard against attacks.

Standard: Evil Eye Hex: -2 AC for 8 rounds, 1 if DC17 Will save
Move: Cackle


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Will: 1d20 + 2 ⇒ (17) + 2 = 19

Edit: Didn't add Justin's aura, but I apparently don't need it.. Did I mention the level 4 dice are much less painful than the level 3 ones?


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

This is why I chose a class with few dice to roll. I rarely get a crit, but I also rarely miss.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin attacks the last standing creature with a powerful flurry.
claw1/claw2/bite: 1d20 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (5) + 7 = 121d20 + 7 ⇒ (20) + 7 = 27
conf bite?: 1d20 + 7 ⇒ (14) + 7 = 21
A claw hits while the bite goes to the bone.
damage claw1/bite: 1d4 + 9 ⇒ (2) + 9 = 112d3 + 18 ⇒ (1, 1) + 18 = 20
Justin then heals for 2d6 ⇒ (6, 6) = 12 after laying on hands.
Status = 42/44hp shield 7/10 rounds remaining LoH=2/5 smite=2/2


HP: 9/9 AC:16:13:13 Saves:3:5:2
GM wrote:
I assume Ingrid means lullaby

Correct


The krenshar dies to Justin;s onslaught of attacks. The morlock is currently asleep and helpless for at least another round.


So what is the fate of the sleeping morlock?


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 4

Stats:

HP 20/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 3/7
Extracts
1st - CLW, Shield, 2 open
2nd - CMWx2
Effects
None

Dryn moves closer, her crossbow pointed at the creature, ready to shoot it if it stands up.

Move closer to the morlock, ready attack to shoot it if it wakes up. I figure one of the others will want to do the honors (ya know, the ones who can actually inflict a decent crit).


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I say CGG, Kilthan and Justin can roshambo for the honors. Even with a palizard in the party, I think that living with the cult of Lamashtu rates low on my list of redeemable traits.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan hasn't acted in the round Justin drops the kitty, so he'll head over with his move action, and full round a CdG PA the following round -- especially since his beloved axe is a x3 crit weapon.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin spends his time picking up his axe and wand, so he defers the honor of dispatching the Morlock to Kilthan.


Morlock Save vs death 1d20 + 5 ⇒ (14) + 5 = 19 Needs 20

The corridor turns to reveal another room choked with rocky formations. Stalagmites and stalactites block the line of sight ahead. Like the last chamber, this place has a rocky, uneven floor of natural stone. It slopes downward, and here and there rivulets of water flow southward.

At the eastern edge of this chamber is a small campsite. Six small sleeping mats surround a pile of ash where once there was a fire.

Heading to the south you see it ends in a cliff and leads down about 50 feet. visible by those with darkvision at least There are iron spikes driven into the cliff face that looks like it is meant to ease climbing DC 10

The morlock had mw hide shirt armor, mw battle axe, composite longbow (+3 Str) with 20 arrows, pouch with 5gp, potions: cure light wounds, remove fear (2)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Arrrgh... I just *bought* a bow like that. Yeeesh. ;)

Kilthan spends some time searching the mats and campsite, partially to see if there are any hidden valuables and partially to get an idea of how long ago it was used.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

He then heads over to the cliff, "That seems easy enough -- does anyone need to be lowered down?"


GM Blood searches Kilthan's equipment list to see what else he could put as loot in things he has purchased

Kilthan can't quite see the bottom with a torch without darkvision (low light doesn't quite make it there) And peering forward instead of down he just sees Stalactites hanging down 15' or so below the cliff and about 10' out.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan picks up a small stone and asks, "Anyone care to toss a light cantrip on this, so I can toss it to the bottom?"


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Lol - I never memorize light, but for some reason do with this character.

Aarakess takes the stone from Kilthan and cast a spell causing the stone to burst into a pool of soft illumination before handing it back to Kilthan.

Cast: Light


HP: 9/9 AC:16:13:13 Saves:3:5:2

"So who's climbing first?"


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin decides that while the shield is still active, he might as well go first, and heads down.

+5 STR mod should make taking ten the way to go.

"I got point."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan tosses the rock down the cliff, and draws his bow, ready to provide cover for Justin as he descends.


GM Blood:

Perception Dryn'taka Devilschild 1d20 + 7 ⇒ (15) + 7 = 22
Perception Ingrid Anika Nina Jones 1d20 + 16 ⇒ (9) + 16 = 25
Perception Aarakess Halcorn 1d20 + 12 ⇒ (7) + 12 = 19
Perception Justin D'Rite 1d20 - 1 ⇒ (4) - 1 = 3
Perception Kilthan Hammerstone 1d20 + 10 ⇒ (4) + 10 = 14
Perception Tohall 1d20 + 5 ⇒ (11) + 5 = 16

Initiative Kilthan Hammerstone 1d20 + 4 ⇒ (19) + 4 = 23 (Below Ground)
Initiative Aarakess Halcorn 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Dryn'taka Devilschild 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Ingrid Anika Nina Jones 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Justin D'Rite 1d20 + 0 ⇒ (6) + 0 = 6
Initiative Tohall 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Monster 1d20 + 4 ⇒ (1) + 4 = 5

Ok here goes nothing. I'll assume everyone else is gawking as he climbs down

As Justin gets halfway down he notices a narrow passage way going south (away from the cliff face everyone is standing at). When he reaches the bottom he also sees another passage way, this one much wider 10' wide


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

So at 23, Kilthan notices nothing and stands around with his bow, or is there more? ;)


From your angle at the top you can see the bottom and see Justin at the bottom. There is no combat at the moment I just did some rolls.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

As Justin progresses down the wall, Aarakess speaks some arcane words and then points down to Justin. She then also points to Dryn, Kilthan and Ingrid.

Cast Message

Whisper: Justin, we can all speak with whispers now, as long as you are within about forty paces. And, we can speak in whispers so that others down there cannot hear you.

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