Character Concept help


Advice


hey guys, I'm new to the forum and would like to apologise if this isn't the correct place to post this.

anyway, I have a concept but would like some advice. I wanted to create a magic swordsman type. particularly a Large Greatsword. Now currently their is only one way to wield a large great sword if playing a medium creature and thats if you play as a titan fighter. So Titan Fighter will most likely be the core class. But like I said, I would like to play a magic swordsman. And by that I don't mean a swordsman who casts spells but a swordsman whose magical power is centred around his sword. Something similar to the Magus or Arcane Archer classes.

do you guys have any ideas about how to make this idea workable without having to home-brew a bunch of rules or even my own class.


If your GM allows unchained variant multi-classing, adding VMC Magus to your Titan Fighter will give him an arcane pool like a Magus to increase the magic of his weapon, but it won't give you any spell casting.

Most of the ways that combine magic and fighting are more focused on the magic side, so finding something else off the shelf would be difficult.


Does it have to be large all the time? This weapon quality can get you 10 minutes per day. You could talk to your GM about paying to upgrade it later and get extra uses per day. It'd be a house-rule but a fairly reasonable one, only requiring a little consideration for the cost. This upgrade would open up far more possibilities in terms of class and archetype choice.


Why not a Warpriest? Or do you have to have a Final Fantasy sword?


Cuuniyevo wrote:
Does it have to be large all the time? This weapon quality can get you 10 minutes per day. You could talk to your GM about paying to upgrade it later and get extra uses per day. It'd be a house-rule but a fairly reasonable one, only requiring a little consideration for the cost. This upgrade would open up far more possibilities in terms of class and archetype choice.

Yeah, I would ideally like it to be large all the time but I understand that compromises will most likely have to be made somewhere. but that does look like an amazing spell, especially combined with the Titan Fighters Giant Weapon Wielder (Ex). he could wield a Huge weapon. okay I'm getting greedy now but y'know what they say. you get an inch you take a mile haha.


Dave Justus wrote:

If your GM allows unchained variant multi-classing, adding VMC Magus to your Titan Fighter will give him an arcane pool like a Magus to increase the magic of his weapon, but it won't give you any spell casting.

Most of the ways that combine magic and fighting are more focused on the magic side, so finding something else off the shelf would be difficult.

thanks for your advice, I was thinking of maybe combining titan fighter with the War-Preist. The Titan Fighters large great sword combined with the WP's Sacred Weapon ability could work as a decent combo. I wouldn't lessen the penalty by progressing through the titan fighter class, but the sacred weapon ability would effectively do the same whilst letting me turn the sword into a magic weapon. and yeah, I guess the closest thing to a magic fighter (instead of a Magic using Fighter) would be the bloodrager.


Puna'chong wrote:
Why not a Warpriest? Or do you have to have a Final Fantasy sword?

ideally ridiculous sized fantasy swords lol, but yeah, its funny you should mention war priest cause I was considering multi classing between Titan fighter and War-priest.


Haydon Mehmet wrote:
Puna'chong wrote:
Why not a Warpriest? Or do you have to have a Final Fantasy sword?
ideally ridiculous sized fantasy swords lol, but yeah, its funny you should mention war priest cause I was considering multi classing between Titan fighter and War-priest.

Warpriests aren't the biggest fans of multiclassing, but you could potentially make it work if you only have the one level of fighter to get the ability and suck up the -2. Which, really, you can mitigate with the free Weapon Focus and bonuses from Sacred Weapon. You are totally opting out of the favored weapon die increase, but that's a weird mechanic for a class that'll usually just grab greatsword anyways.

You do go to 3/4 BAB, so hitting might be hard, but that's kind of the trade you make for having a ridiculous Vital Strike at level 7.


Puna'chong wrote:
Haydon Mehmet wrote:
Puna'chong wrote:
Why not a Warpriest? Or do you have to have a Final Fantasy sword?
ideally ridiculous sized fantasy swords lol, but yeah, its funny you should mention war priest cause I was considering multi classing between Titan fighter and War-priest.

Warpriests aren't the biggest fans of multiclassing, but you could potentially make it work if you only have the one level of fighter to get the ability and suck up the -2. Which, really, you can mitigate with the free Weapon Focus and bonuses from Sacred Weapon. You are totally opting out of the favored weapon die increase, but that's a weird mechanic for a class that'll usually just grab greatsword anyways.

You do go to 3/4 BAB, so hitting might be hard, but that's kind of the trade you make for having a ridiculous Vital Strike at level 7.

how difficult do you reckon it'll be to actually land a hit. I know I making a sacrifice of accuracy for power. but wouldn't the Free weapon focus and sacred weapon make up for it. at level 2 thats a +2 and I go down to a minus 2. and thats not including the increase in BAB. am I making a mistake cause the disadvantage I get seems to minimise over time and eventually not be that big of a deal.


With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.


kestral287 wrote:

With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.

I'm pretty sure the rulings for bastard sword don't allow that. I think even with the exotic weapon proficiency, the moment you use it too handed its treated as a two handed martial weapon. thanks anyway though.


Haydon Mehmet wrote:
kestral287 wrote:

With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.

I'm pretty sure the rulings for bastard sword don't allow that. I think even with the exotic weapon proficiency, the moment you use it too handed its treated as a two handed martial weapon. thanks anyway though.

It's legal. It's actually what the Iconic Barbarian, Amiri, does, so it's been a thing since the early days of Pathfinder.


kestral287 wrote:
Haydon Mehmet wrote:
kestral287 wrote:

With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.

I'm pretty sure the rulings for bastard sword don't allow that. I think even with the exotic weapon proficiency, the moment you use it too handed its treated as a two handed martial weapon. thanks anyway though.
It's legal. It's actually what the Iconic Barbarian, Amiri, does, so it's been a thing since the early days of Pathfinder.

what, she wields a large broadsword? not just a medium sized one?


Haydon Mehmet wrote:
kestral287 wrote:
Haydon Mehmet wrote:
kestral287 wrote:

With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.

I'm pretty sure the rulings for bastard sword don't allow that. I think even with the exotic weapon proficiency, the moment you use it too handed its treated as a two handed martial weapon. thanks anyway though.
It's legal. It's actually what the Iconic Barbarian, Amiri, does, so it's been a thing since the early days of Pathfinder.
what, she wields a large broadsword? not just a medium sized one?

A large bastard sword in two hands.


Bastard sword, but yes.

Level 1 Amiri:

Melee Large bastard sword +3 (2D8+6/19-20)


Chess Pwn wrote:
Haydon Mehmet wrote:
kestral287 wrote:
Haydon Mehmet wrote:
kestral287 wrote:

With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.

I'm pretty sure the rulings for bastard sword don't allow that. I think even with the exotic weapon proficiency, the moment you use it too handed its treated as a two handed martial weapon. thanks anyway though.
It's legal. It's actually what the Iconic Barbarian, Amiri, does, so it's been a thing since the early days of Pathfinder.
what, she wields a large broadsword? not just a medium sized one?
A large bastard sword in two hands.

ah okay, thanks. its something to consider, though I think I prefer the large great sword.


With the titan fighter you could go huge bastard sword.


You'd also have to take a feat though, so if you don't go human you wouldn't have space for Power Attack at level 1. And I don't think you'll have trouble hitting as time goes on, you just won't be hitting like a truck as often as a barbarian. But barbarians are probably the best martial class, and you're getting spells, so you'll have some pretty solid output when you do hit. You'll want to focus magic items/buffs/etc. towards accuracy, though.

Bless, Divine Power, etc. plus sacred weapon should be enough at level 2 to help you hit when you need it.


Puna'chong wrote:
You'd also have to take a feat though, so if you don't go human you wouldn't have space for Power Attack at level 1.

The theory behind the large bastard sword was to avoid needing to go Titan Fighter in order to go Warpriest. So you're not getting Power Attack until 3rd anyway (and you really want it then, due to the weird way their bonus feats work). Though they can get Bastard Sword proficiency free anyway, so there's really no reason to burn the feat even with the Huge Bastard Sword plan.


kestral287 wrote:
So you're not getting Power Attack until 3rd anyway (and you really want it then, due to the weird way their bonus feats work).

What is the weird way their bonus feats work?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Ditto the suggestion for bastard sword over greatsword. It really frees you up in terms of class selection, instead of locking you in to Titan Fighter.

Also, if you take the Kensai archetype of the Magus, you get free proficiency with a weapon of your choice, and can use your Arcane Pool to amp it up. You could even add the Blackblade archetype, and make your sword an intelligent item (it qualifies as a one-handed slashing weapon, even if you have to use it two-handed). Of course, you would be a Strength build who isn't able to wear armor, so you AC would be a bit lacking. (You could do the same thing with the Blade Adept archetype of Arcanist, but it wouldn't give you the proficiency).

The other alternative is Warpriest of a god with bastard sword as its favored weapon. That gets you the proficiency, early entry into Vital Strike if you want, and medium armor, but has much weaker weapon-magicking abilities.

Grand Lodge

What about an Eldrich Knight? This might work out well for you. Fully qualifies you for the magic swordsman feel. Just take spells that enhance your power, take a specialized school and take evocation as one of the opposition schools... should cut out a lot of the "blasty" feel.

Titan Fighter 1/wizard 6/EK x

If doing PFS, I am not sure the below are completely legal due to a Large sized Black Blade. A black blade is a magical, intelligent weapon that increases in level as you progress.

This could work well if you wanted to do Blade Adept Arcanist with a large bastard sword.

Fighter 1/Blade Adept Arcanist 6/EK x

A straight up Bladebound Magus could work well. Choose a large bastard sword as your Black Blade.

Bladebound Magus x


could also simply ask your DM to allow the 3.5 full blade does the same damage as the large bastard sword suggestion with the imagery and without the -2 penalty


Chess Pwn wrote:
kestral287 wrote:
So you're not getting Power Attack until 3rd anyway (and you really want it then, due to the weird way their bonus feats work).
What is the weird way their bonus feats work?

Warpriests count their level as their BAB when qualifying for bonus feats.

And yeah, if you do the right Warpriest build you can entirely avoid having to do Titan Fighter. That's why I asked earlier if just having the big greatsword was the entire point.

RainyDayNinja wrote:
The other alternative is Warpriest of a god with bastard sword as its favored weapon. That gets you the proficiency, early entry into Vital Strike if you want, and medium armor, but has much weaker weapon-magicking abilities.

Ehhh, I wouldn't say that their weapon enhancement is much weaker than a magus'. Their spell list fills in for weapon enhancements early on (and you can Fervor up magic weapon), and the cleric list in general is better for melee enhancement. Vital Striking warpriests with big weapons can do work, especially once they get into 3rd-level spells. Much more than a magus with a strength build, especially considering that that class favors/requires light or one-handed weapons and a higher Dex anyways.


If your GM allows 3rd party material, you could use Dreamscarred press' Ultimate Psionics. The half-giant race has powerful build which lets hem use large weapons without penalty. Or you could use the aegis class- their benefit is magic armor that has many customizable features, one of which is powerful build and another of which is augmented weapon, which makes your weapon act as one size bigger. Powerful build doesn't stack between the half-giant and aegis, but either version of powerful build stacks with augmented weapon.


Corwin Illum wrote:

What about an Eldrich Knight? This might work out well for you. Fully qualifies you for the magic swordsman feel. Just take spells that enhance your power, take a specialized school and take evocation as one of the opposition schools... should cut out a lot of the "blasty" feel.

Titan Fighter 1/wizard 6/EK x

If doing PFS, I am not sure the below are completely legal due to a Large sized Black Blade. A black blade is a magical, intelligent weapon that increases in level as you progress.

This could work well if you wanted to do Blade Adept Arcanist with a large bastard sword.

Fighter 1/Blade Adept Arcanist 6/EK x

A straight up Bladebound Magus could work well. Choose a large bastard sword as your Black Blade.

Bladebound Magus x

can a magus use a large bastard sword effectivly though. I thought that magus need to have one free hand. does the bound blade archetype change this somehow?


Haydon Mehmet wrote:
Corwin Illum wrote:

What about an Eldrich Knight? This might work out well for you. Fully qualifies you for the magic swordsman feel. Just take spells that enhance your power, take a specialized school and take evocation as one of the opposition schools... should cut out a lot of the "blasty" feel.

Titan Fighter 1/wizard 6/EK x

If doing PFS, I am not sure the below are completely legal due to a Large sized Black Blade. A black blade is a magical, intelligent weapon that increases in level as you progress.

This could work well if you wanted to do Blade Adept Arcanist with a large bastard sword.

Fighter 1/Blade Adept Arcanist 6/EK x

A straight up Bladebound Magus could work well. Choose a large bastard sword as your Black Blade.

Bladebound Magus x

can a magus use a large bastard sword effectivly though. I thought that magus need to have one free hand. does the bound blade archetype change this somehow?

If you want to spell combat you need a free hand, but you can spellstrike two-handed if you're not using spell combat.


Puna'chong wrote:
Chess Pwn wrote:
kestral287 wrote:
So you're not getting Power Attack until 3rd anyway (and you really want it then, due to the weird way their bonus feats work).
What is the weird way their bonus feats work?
Warpriests count their level as their BAB when qualifying for bonus feats.

More than that-- there's a dev quote floating around that lays out that you use your level as BAB for the entire feat, so the Warpriest would cap out at the full -6/+12.

I can dig it up later if need be. Really weird reading, but there it is.

Haydon Mehmet wrote:
can a magus use a large bastard sword effectivly though. I thought that magus need to have one free hand. does the bound blade archetype change this somehow?

No, they cannot. That suggestion is a massive trap. Stick Warpriest.

Grand Lodge

Haydon Mehmet wrote:
Corwin Illum wrote:

What about an Eldrich Knight? This might work out well for you. Fully qualifies you for the magic swordsman feel. Just take spells that enhance your power, take a specialized school and take evocation as one of the opposition schools... should cut out a lot of the "blasty" feel.

Titan Fighter 1/wizard 6/EK x

If doing PFS, I am not sure the below are completely legal due to a Large sized Black Blade. A black blade is a magical, intelligent weapon that increases in level as you progress.

This could work well if you wanted to do Blade Adept Arcanist with a large bastard sword.

Fighter 1/Blade Adept Arcanist 6/EK x

A straight up Bladebound Magus could work well. Choose a large bastard sword as your Black Blade.

Bladebound Magus x

can a magus use a large bastard sword effectivly though. I thought that magus need to have one free hand. does the bound blade archetype change this somehow?

No, cannot -spell combat- You would be giving up that ability. You could still -Spellstrike- however.


kestral287 wrote:
Puna'chong wrote:
Chess Pwn wrote:
kestral287 wrote:
So you're not getting Power Attack until 3rd anyway (and you really want it then, due to the weird way their bonus feats work).
What is the weird way their bonus feats work?
Warpriests count their level as their BAB when qualifying for bonus feats.

More than that-- there's a dev quote floating around that lays out that you use your level as BAB for the entire feat, so the Warpriest would cap out at the full -6/+12.

I can dig it up later if need be. Really weird reading, but there it is.

Are you thinking of this post that says the exact opposite?


Chess Pwn wrote:
Haydon Mehmet wrote:
kestral287 wrote:
Haydon Mehmet wrote:
kestral287 wrote:

With good buff spell picks/setup, shouldn't be hard to land a Vital Strike on that.

Another option to consider might be using a Bastard Sword instead of a Greatsword. With the exotic weapon proficiency they can be used one-handed, meaning a Large one can be used two-handed without going Titan Fighter.

I'm pretty sure the rulings for bastard sword don't allow that. I think even with the exotic weapon proficiency, the moment you use it too handed its treated as a two handed martial weapon. thanks anyway though.
It's legal. It's actually what the Iconic Barbarian, Amiri, does, so it's been a thing since the early days of Pathfinder.
what, she wields a large broadsword? not just a medium sized one?
A large bastard sword in two hands.

If you put Effortless Lace on your large Bastard Sword, you could wield it 2 handed with no penalty.

Take a level in Ranger, and acquire a wand of Lead Blades, and buff the sword up to 3d8. There's an Enchantment that does that, too, what, Impact? Bashing?

If you take the Thunder and Fang Feat, you can wield an Earthbreaker Hammer as if it were a 1-handed weapon. If you take 11 levels in 2-weapon Fighter, you can wield 1 handed weapons in each hand and only take a -2 penalty with 2-weapon fighting. So, how about 2 Earthbreakers?

Magus is a spellsword class, but it's really designed for 1 handed weapons. I was thinking if I had a Magus, I'd use a Scizore: -1 to attack, but 1d10 damage, and a Shield Bonus to AC.

Silver Crusade

Haydon Mehmet wrote:
anyway, I have a concept but would like some advice. I wanted to create a magic swordsman type. particularly a Large Greatsword. Now currently their is only one way to wield a large great sword if playing a medium creature and thats if you play as a titan fighter. So Titan Fighter will most likely be the core class. But like I said, I would like to play a magic swordsman. And by that I don't mean a swordsman who casts spells but a swordsman whose magical power is centred around his sword. Something similar to the Magus or Arcane Archer classes.

I was thinking of doing kind of the same thing with a one level dip in to titan fighter. However I decided to go with a large bastard sword. The level dip was just not worth it for the build I was making. The hunter I was making. Needed the dip plus boon companion feet to keep the animal companion the same level. I decided it was not worth the trade off.

For making it magic it really depends on what kind of magic your looking for. Any one can get a weapon enchanted. So for the bulk of Pathfinder one magic sword is the same as any other. If your leaning to divine magic yes war priest is a good class. However so is Inquisitor, and paladin. All three classes have ability's that modify weapons. Inquisitor and paladin I think are more in line with what your looking for. If you are looking for arcane spells. Their are two options. Magus and Bard (Arcane Duelist) with the magus focusing more on spells and the bard focusing more on special ability's.
My top two recommendations are.
Paladin (If you can handle the LG restriction. They are a powerful fighting class. If you wanted to use a large great sword one level dip in to titan fighter will not hurt to much.}
Bard (Not as good as a magus for spells. However they are not penalized for using a two handed weapon. And is more like what you where asking for to me.)

If your group uses traits you could take. Its from the Giant Slayer AP players guide.
Giant-Blooded: Your family has always been dogged by rumors that a bit of giant blood got into the family’s veins at some point. Whether this was through alchemical or magical experimentation, or because your great-great-grandfather married a giant, it has made you big for your race, and may have given you other minor cosmetic features of giants, such as f laming red hair, a bluish tinge to your skin, or oversized hands. When you wield a weapon that is larger than your size, the penalty on attack rolls for using inappropriately sized weapons is reduced by half. In addition, you gain a +2 trait bonus to your CMD against awesome blow combat maneuvers. If you’re a dwarf, your stability racial trait applies to awesome blow combat maneuvers as well.


calagnar wrote:
Haydon Mehmet wrote:
anyway, I have a concept but would like some advice. I wanted to create a magic swordsman type. particularly a Large Greatsword. Now currently their is only one way to wield a large great sword if playing a medium creature and thats if you play as a titan fighter. So Titan Fighter will most likely be the core class. But like I said, I would like to play a magic swordsman. And by that I don't mean a swordsman who casts spells but a swordsman whose magical power is centred around his sword. Something similar to the Magus or Arcane Archer classes.

I was thinking of doing kind of the same thing with a one level dip in to titan fighter. However I decided to go with a large bastard sword. The level dip was just not worth it for the build I was making. The hunter I was making. Needed the dip plus boon companion feet to keep the animal companion the same level. I decided it was not worth the trade off.

For making it magic it really depends on what kind of magic your looking for. Any one can get a weapon enchanted. So for the bulk of Pathfinder one magic sword is the same as any other. If your leaning to divine magic yes war priest is a good class. However so is Inquisitor, and paladin. All three classes have ability's that modify weapons. Inquisitor and paladin I think are more in line with what your looking for. If you are looking for arcane spells. Their are two options. Magus and Bard (Arcane Duelist) with the magus focusing more on spells and the bard focusing more on special ability's.
My top two recommendations are.
Paladin (If you can handle the LG restriction. They are a powerful fighting class. If you wanted to use a large great sword one level dip in to titan fighter will not hurt to much.}
Bard (Not as good as a magus for spells. However they are not penalized for using a two handed weapon. And is more like what you where asking for to me.)

If your group uses traits you could take. Its from the Giant Slayer AP players guide.
Giant-Blooded: Your family has...

Well I like the war priest because of its sacred weapon ability. does the paladin have something similar that'll buff the weapon or give it abilities?


It has Divine Bond, which can do that.

Divine Bond is not very good though.


kestral287 wrote:

It has Divine Bond, which can do that.

Divine Bond is not very good though.

yeah, I managed to find it. Sacred Weapon looks a lot better. you get it at level one, you get more abilities and you don't have to trade off +1's for special abilities.


Sacred Weapon does trade off +1s for the special abilities. "adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost".


And even though the Warpriest gets the ability at lv1, it can't give a +1 to it's weapon until level 4, which is still 1 level before the paladin, so you're still going to need to wait for the magic weapon.


kestral287 wrote:
Sacred Weapon does trade off +1s for the special abilities. "adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost".

oh my bad, I must of misread that. thanks.


Chess Pwn wrote:
And even though the Warpriest gets the ability at lv1, it can't give a +1 to it's weapon until level 4, which is still 1 level before the paladin, so you're still going to need to wait for the magic weapon.

wait, so you get an ability at level one that doesn't do anything till level 4? why not just give you the ability at level 4?


Haydon Mehmet wrote:
Chess Pwn wrote:
And even though the Warpriest gets the ability at lv1, it can't give a +1 to it's weapon until level 4, which is still 1 level before the paladin, so you're still going to need to wait for the magic weapon.
wait, so you get an ability at level one that doesn't do anything till level 4? why not just give you the ability at level 4?

Because Sacred Weapon does a lot of things, some of which are available immediately (the scaling damage) and some of which... are not.


Haydon Mehmet wrote:
Chess Pwn wrote:
And even though the Warpriest gets the ability at lv1, it can't give a +1 to it's weapon until level 4, which is still 1 level before the paladin, so you're still going to need to wait for the magic weapon.
wait, so you get an ability at level one that doesn't do anything till level 4? why not just give you the ability at level 4?

If you read the ability it makes sense. Say you're a warpriest of Desna: your starknife now has a d6 damage die. Likewise with Nethys. That's a damage bonus that's about a 1.5 increase on average, so not too bad to get for free. Warpriests also operate differently from magi for a number of reasons, not to mention the divine spell list that's generally better for buffing anyways, so they don't get the arcane pool-type bonuses right off the bat.

I wouldn't focus too much on whether one class ability can give you X minutes/day of +1, but rather on whether your spell list can provide the same on top of everything else you're getting. Swift buffs and healing, medium armor, ability to effectively use a big 2hander without having to finagle anything, divine spell list and channel energy (allows for Wisdom to saves with a feat), armor buffs (which I think only a paladin archetype does otherwise), and feat qualifications that let the class act like a fighter and ignore its 3/4 BAB in some respects.

What I'm saying is that it's a good package for "magic warrior that wields a huge weapon;" it might be good to try and avoid getting bogged down on whether sacred weapon gives you a +1 at level 1.

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