Giant Fly in WotR


Rules Questions and Gameplay Discussion


I am not sure if our playgroup understood the Giant Fly correctly and it was our major obstacle when we did the first scenario of WotR.

After we act, the fly get shuffled in another open location. Does that means that we roll the dice then the fly gets shuffled in a location, if we fail to beat it, we get damaged and we bury a card (I don't have the card on me to cite the exact undefeated effect), if we succeed to beat it, nothing happens since the card is already shuffled in a location?

Did we play it properly?


This is how I'd play it. I don't have the cards with me, but I'm going to assume it says "If undefeated, bury a card from your discard pile. After you act, shuffle the Giant Fly into a random open location." Or something like that. I'm going with my memory here. The important thing is, the after you act isn't conditioned on it being defeated.

Encountering A Card wrote:

Apply any effects that happen when you encounter a card.

Apply any evasion effects.
Apply any effects that happen before you act.
Attempt the check.
Attempt the next check, if needed.
Apply any effects that happen after you act.
Resolve the encounter.

Resolve the encounter is the step where you would banish it if defeated. "After you act" happens prior to that. You take damage for failing the check when you "attempt the check."

So, at least from how I'm reading this, he gets shuffled into a random open location whether you defeat him or not.

Apply any effects that happen when you encounter a card. Nothing happens here.
Apply any evasion effects. Nothing happens here.
Apply any effects that happen before you act. Nothing happens here.
Attempt the check. You attempt the check to defeat the fly. If you fail the check, you take damage equal to the difference of your roll and the difficulty. Any damage you can't reduce means you have to discard cards from your hand for the remaining amount. If the remaining amount is more than the number of cards you have in your hand, you discard your whole hand.
Attempt the next check, if needed. If you played a spell or another card that has a check to recharge it, you'd attempt that here. You'd also attempt a second check to defeat on a bane that has a "THEN" between the two checks. You repeat this steps as many times as necessary.
Apply any effects that happen after you act. The Giant Fly is shuffled into a random open location. It doesn't matter what happened earlier.
Resolve the encounter. You'd normally banish the defeated bane or shuffled the undefeated bane back into the location deck, but the fly has already left for the random open location, so you don't do that. But it was undefeated, so you bury a card now.

That assumes I remembered it correctly. If it said "If undefeated, bury a card from your discard pile, then after you act, shuffle the Giant Fly into a random open location" then you would only apply the after you act part if it was undefeated.

I hope that helps.


Meaning the Giant Fly is always there since it's never banished...
until there is no "another" open location. So I guess you finally get rid of the fly by closing all but one location and then defeating it (or by wining or failing the scenario sooner without killing the fly).

Nasty pest.


Frencois wrote:

Meaning the Giant Fly is always there since it's never banished...

until there is no "another" open location. So I guess you finally get rid of the fly by closing all but one location and then defeating it (or by wining or failing the scenario sooner without killing the fly).

Nasty pest.

Create Pit solves the Giant Fly problem quite nicely.


We played it the way Hawk said - no matter whether you defeat it or not, it gets shuffled into an open location. Stupid fly - we faced it two or three times until it was in the last location!

I wonder how it would interact with Balthazar's power? I would presume that he couldn't keep it because it would still escape even if you ruled that he could put in his hand.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
Frencois wrote:
So I guess you finally get rid of the fly by closing all but one location and then defeating it ...

Or by closing the location where the fly is, of course.


jduteau wrote:
I wonder how it would interact with Balthazar's power? I would presume that he couldn't keep it because it would still escape even if you ruled that he could put in his hand.

Yeah, Bal's power only works on monsters that would otherwise be banished, which the fly never is so long as there's another open location for it to escape to.


We had 2 Giant Flys in our locations last night. This card is very annoying. Glad we played it correctly.


Riff Conner wrote:
jduteau wrote:
I wonder how it would interact with Balthazar's power? I would presume that he couldn't keep it because it would still escape even if you ruled that he could put in his hand.
Yeah, Bal's power only works on monsters that would otherwise be banished, which the fly never is so long as there's another open location for it to escape to.

Got house-ruled for me. There are too many monsters who circumvent the spirit of Balthazar's powers. The fly is fed to Chickenchu.


Whenever I play a scenario, it seems that I never encounter just 1 of these cards, I encounter 2-3. You either don't see this card or it comes in bunches. Hmmmm...


... so true!

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