LogantheBard |
A player in my game has a character idea of a sheltered princess, who spent her entire childhood growing up alone, raised by her teacher. She loved books, and her only extra activity, and passion, was archery. She has no social skills, because she's had such little interaction. Sort of Katniss meets Sheldon Cooper.
High dex and int, low charisma and con. Average str and wis.
I want to start with base fighter, archer archetype. I don't think there would be much balance issues by swapping skills around, so I've got that figured out. I want to give up medium, heavy, and shield proficiency, and X bonus feats for Bardic Knowledge and 6 skill/level.
I'm not sure what that X would be. Any advice?
Adam B. 135 |
If you are going the full homebrew route, I'd say that you don't even need to give up bonus feats. Just give up the armor proficiencies for bardic knowledge and the skill points. I guarantee you, this will not overpower the fighter.
Though you could just have her use a slayer instead, and trade some stuff out for bardic knowledge.
Calth |
Or just use the variant multiclassing rules from Unchained (Link) and VMC bard. Fighters have the feats to burn. While not perfectly evenly balanced, that should at least give an idea on featish equivalent replacements. Or look to Eldritch Heritage as a guidline. An entry feat, probably skill related, and then feats for bardic knowledge and lore master.