Lab_Rat |
So I am throwing around a character concept in my head and I need to make sure I have all the rules regarding poisons down.
The concept is a grippli (GenCon Boon) alchemist who focuses on poison. The issue is that the poison rules are spread out.
FAQ
Core rulebook poisons: Giant wasp poison, Large scorpion venom, Medium spider venom, Shadow essence, Small centipede poison
Additional Resources
Ultimate Equipment: black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, terinav root
Rival Guide: All poisons on page 53
Heroes of the Wild: All poisons on page 20
So from the look of things my thoughts are that there are two distinct lists for classes with poison use.
1) Poisons that can be purchased: Those listed for Ultimate Equipment and in the FAQ (they overlap)
2) Poisons that may be crafted with craft (alchemy): Poisons listed as purchasable plus those listed in Rival Guide and Heroes of the Wild.
Am I wrong in regards to the rules?
Am I missing any other sources of poison?
FLite Venture-Captain, California—Sacramento |
The Fox |
Yeah, all of the poisons listed in the Additional Resources under Ultimate Equipment also appear in the Core Rulebook. You can use the Core Rulebook as the rules source for any of those poisons. They are all identical except one: UE Bloodroot causes confusion for 1 round in addition to the effects of the CRB Bloodroot.