Daze effects


Conversions


I'm looking to convert the 3.x spell Touch of Madness (aka Tharizdun's Touch)

My understanding is that since so few things are able to avoid the dazed condition, that PFRPG adjusted most of the durations to 1 round.

Glossary:Dazed wrote:

The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

A dazed condition typically lasts 1 round.

That last line is new in PF. So...

Is a multi-round Daze 2nd level spell out of line?
Is the touch attack sufficient to justify leaving it alone?

Hold Person is targeted and inflicts a worse penalty to a single creature type(most PCs), but allows a save every round.

2 Bard spells (Cacophonous Call and Piercing Shriek) are also targeted, inflict less severe conditions (nauseated and staggered respectively), but don't allow for more saves.

This leaves me at a slight loss of how to handle this, as simply adding a save every round makes the spell objectively worse than Hold Person (even though it can affect more things, you get significantly less benefit from the debuff since they aren't helpless), but doing nothing makes it objectively much better than either of those bard spells.

(Now one thing that isn't completely clear is whether these spells are added to the cleric spell list or only accessible through the domain. That latter point about being objectively better is less significant if it's an exclusive domain goody, but the AP has these guys preparing them in normal slots... even though a later printing in Complete Divine didn't actually add them. However, unless there are legit "domain only" spells already present in PFRPG[??], I'm inclined to say this spell would be on the Cleric/Oracle list proper.)

So that leaves me with a few options
Halve the duration?
Do something with a partial save(probably "reduce" to nauseated)? (ruins bouncing spell, opens up Stalwart :/ )
Maybe add 1 additional save a round later? (I'm not very familiar with the kind of effect that does this, only that I've seen at least 1)

Any other ideas?

Along these same lines, Bolts of Bedevilment is a 5th level spell that grants 1 ray/round, effect: Dazed 1d3 rounds (Will negates).

It's a tiny bit more than most PF effects, but it's not particularly out of line for the level in my estimation. Thoughts?

Overall, have I missed any other guidelines besides the glossary entry regarding Daze?

Thanks for any help.

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