rexx2264 |
due summoned monster killed count toward his power: (when you defeat a monster and would banish it, you may add it to your hand instead.) that is the first line from his line 5 power. asking because under role card (tyrannomancer) his line 6 power reads: (add 1d8 to any check at your location against a summoned monster. when you defeat a summoned monster, you may draw a random monster from the box)?
Dave Riley |
No, Balazar can't normally add summoned monsters from the box to his hand. Summoned cards are always returned to the box unless the summoning card specifics otherwise or something else, like Balazar's later power, explicitly countermands the rule. Since Balazar isn't doing the summoning, the summoned monster goes back to the box. Though, if I were a Balazar player, I would probably feel pretty cheated every time a summoned monster came up. :D
OmegaDestroyer |
Dave Riley wrote:Though, if I were a Balazar player, I would probably feel pretty cheated every time a summoned monster came up. :DYes... yes I do :'(
Book 4 - and the Tyrannomancer - are so very far away right now.
Same here. I am incredibly tempted to ditch the character due to the broken "can't add summoned monsters to your hand" mechanic. The character seems great until you realize that the summoner can not capture summoned monsters. In a way, it's like some weird take on Pokemon rules where you can't capture another trainer's Pokemon (I honestly never thought I would find a way to link Pathfinder and Pokemon together...).
I understand that he can gain the ability to do so but it seems like an absurd cost. Not only do you have to complete the three adventures (which is fine; no big deal) but you have to use TWO power feats to get it. Two power feats to obtain an ability that should be innate to the character
It really is frustrating. I like the character because he is so unique but with his character's flaws, I'm very tempted just to restart with another character.