Magic boat


Pathfinder First Edition General Discussion


I'm trying to find this boat that I read about a while back. It's supposed to be controlled by the captain mentally and can travel between planes. Can't find it anywhere, thought it was supposed to be in the artifacts section, but its for sure not the runescarred dragonship


D&D spell jammer is what I think what you are looking for


qutoes wrote:

D&D spell jammer is what I think what you are looking for

Nah nah, it was definitely a pathfinder thing


...the crazy egg thing? Because the only other one is Baba Yaga's Hut, and you really don't want to @#$% with Baba Yaga.

Nevermind, found it. Scroll down the page and look for the Silver Maiden. Mythic only for the captain though.


Might I interested you in a crab?


Bob Bob Bob wrote:

...the crazy egg thing? Because the only other one is Baba Yaga's Hut, and you really don't want to @#$% with Baba Yaga.

Nevermind, found it. Scroll down the page and look for the Silver Maiden. Mythic only for the captain though.

YESSSS!!!!!!! THAT'S IT THE SILVER MAIDEN!!!!

Mythic magic items, okay that makes sense


Direct links: SRD PRD

Silver Maiden:
Slot none; CL 30th; Weight 500 tons; Aura overwhelming abjuration and transmutation

With its shimmering, luminous silver-gray sails and tendency to briefly shift in and out of phase with the Material Plane, this star-faring sailing ship is often mistaken for a ghost ship. Though non-mythic creatures can board the ship as passengers, the Silver Maiden requires a mythic creature to be its captain. If the ship currently has no captain, a mythic character can claim the captaincy by touching the ship's wheel and stating her desire to be captain. The captain then serves until death or voluntarily retirement. Upon assuming the captaincy, the captain becomes aware of all of the ship's powers, and can propel the ship completely unaided from anywhere aboard the vessel, whether sailing the high seas of a terrestrial world or gliding through the vast blackness of deep space.

At will, the captain can expend two uses of mythic power to launch the Silver Maiden into outer space. Once in space, the ship can sail through the vacuum at incredible speeds. Although exact travel times vary, a voyage between two planets within a solar system takes 2d20 days, and a voyage to another star system takes 2d20 weeks (or more at the GM's discretion). The captain must know which world she wishes to travel to (as if the captain cast greater teleport). When the ship arrives at its destination, it slowly descends to the surface (as the feather fall spell), and typically lands in a body of water. Once earthbound, the ship moves as a standard sailing ship. If the planet has no water or comparable liquid, the ship lands on solid ground and is unable to move until the captain once again launches the ship back into space.

The Silver Maiden can also sail the Outer Planes. At will, the captain can expend three uses of mythic power to transport the ship to another plane, as the plane shift spell. When the ship arrives at its extraplanar destination, it appears in a body of water or comparable liquid, 1 to 100 miles from the captain's intended destination. If the plane has no water (such as the Plane of Earth) the ship appears on solid ground, and is unable to move until the captain transports it to another plane. If the plane has neither water nor a solid surface, such as the Plane of Air, the ship continues to slowly fall (as the feather fall spell) until the captain transports it to another plane.

The Silver Maiden protects its passengers from the environmental dangers of deep space and the outer planes, and can even sail the molten surface of a star. At all times, the ship simulates a comfortable temperature and gravity normal for its current captain's home world. This protection extends 10 feet from the exterior of the vessel.

Destruction
The Silver Maiden can be destroyed if its captain sails it into a black hole.

/cevah

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