Full Caster Druid Feats and Domain


Advice


I have currently decide I am going to go toward making a Menhir Savant Druid for Society play. I am playing a Dwarf and dumping Str/Cha. Bringing my stats to look as such:

Str: 7
Dex: 16
Con: 16
Int: 10
Wis: 20
Cha: 7

I am now deciding if I want to know what feats would be beneficial for a full caster druid. I know I want to get Natural Spell and Planar Wild Shape some way down the road to make myself even beefier. What I have no clue about is what Domains would provide the best casting ability? I would like to be mainly a disabler with an average amount of damage.

On top of that I have been clueless about a first level feat. I know the typical Toughness and Imp. Initiative are good and they may be fall-backs for now. But I was curious what suggestions others had for useful feats.

I would prefer a domain that would provide some earlier spellcasting support (1d6+Wis or similar spells).

Thanks!


Str 7 (-4 points)
Dex 16 (10 points)
Con 16 (5 points +2 race)
Int 10 (0 points)
Wis 20 (17 points +2 race)
Cha 7 (-1 points -2 race)

By my count that is 27 point buy not 20 and needs to be reduced for society play.


Gregory Connolly wrote:

Str 7 (-4 points)

Dex 16 (10 points)
Con 16 (5 points +2 race)
Int 10 (0 points)
Wis 20 (17 points +2 race)
Cha 7 (-1 points -2 race)

By my count that is 27 point buy not 20 and needs to be reduced for society play.

Fixed! Thank you!

Str 7
Dex 14
Con 16
Int 11
Wis 20
Cha 5

Forgot my Cha was dumped so much.

Scarab Sages

Fire is always good if you want to blast.

Cave is fantastic defensively. Tremorsense + Earth Elemental wildshape + Natural Spell can be quite hard to deal with.

Desert is cool, Blur is nice and you get to summon a Djinn.

Eagle + Monkey give familiars and some nice abilities.


Spell focus conjuration, augment summoning superior summoning are the staples for a druid if you are going to summon at all. Dazing spell is nasty on many druid spells.
Menhir savant is IMHO the best archetype for caster druid.

If by disabler you mean battlefield control, druids have that in spades. If you mean single target save or sucks, not so much. I recommend checking out this guide.
Spells section lacks the newest spells, especially the higher level entangles, but otherwise it's a good guide.


Imbicatus wrote:


Fire is always good if you want to blast.

Cave is fantastic defensively. Tremorsense + Earth Elemental wildshape + Natural Spell can be quite hard to deal with.

Desert is cool, Blur is nice and you get to summon a Djinn.

Eagle + Monkey give familiars and some nice abilities.

I enjoy water and wind-based spells a lot more than fire. Cave is definitely cool and I have been considering it a bit. Desert has some amazing abilities but the spell list overlaps nearly completely with the base druid spell list. Which is what is keeping me from taking it immediately.

WagnerSika wrote:

Spell focus conjuration, augment summoning superior summoning are the staples for a druid if you are going to summon at all. Dazing spell is nasty on many druid spells.

Menhir savant is IMHO the best archetype for caster druid.

If by disabler you mean battlefield control, druids have that in spades. If you mean single target save or sucks, not so much. I recommend checking out this guide.
Spells section lacks the newest spells, especially the higher level entangles, but otherwise it's a good guide.

I definitely was talking about battlefield control. I was hoping not to summon much on this character and really focus on control/light blasting. I have read a bit of that guide over the past day and he makes some good points. I am very confused about domains at current. I really like Water/Oceans, Earth/Caves and Air/Wind. Really don't know what to go with at this moment.


The way I like to go is destruction domain with SNA. 7 cyclops that auto crit is beautiful :)


Flaming Sphere, Call Lightning, and Aqueous Orb are good choices to focus on from your list. I like the Air, Earth, Fire, Water and Weather domains, but there are probably other good ones I'm not thinking of.

Magical Lineage and Wayang Spellhunter are a blasters best friends. Pick a spell you like and then start taking metamagic feats. Sickening Spell and Dazing Spell give you nice debuffs. Persistent Spell makes people fail saves. There may be others that work with your spell of choice like Rime Spell for cold or Toppling Spell for force. The metamagic reducing traits will give you one spell with oomph.


You also may want to consider a one level dip in Wizard (Admixture) to get Spell Focus (Evocation), Intense Spells +1, Versatile Evocation 3+int/day, and a Familiar. If you are going to do this you probably want to focus on Flaming Sphere or Call Lightning and not dip until after you get your spell of choice.

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