CaveToad's Monster Mashup - Home Brew (Gestalt, Monster races, Bonus Goodies)


Recruitment

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Andrian Timeswift wrote:
I do have a question, because I'm having a hard time understanding Cave Toad's wording. If our race gives us a +2 to a stat, can we spend our extra RP points to get an additional +2 to that stat, or can we only buy an extra +2 to the other stats?

You can do any of the above, but you may only choose to do so once. If it has already been done, that's okay. You didn't choose to do it and can still choose to do so. :)


bigrig107 wrote:

Also, there are a lot of lizardfolk applicants, and most are going for some kind of melee fighter (obviously, +2 Strength).

Sly is the third, including my idea (not posted it yet), that fits this form, I wonder if we'll be split between the tables, or if we can distinguish ourselves enough.

It's a tough choice for me. I think Wyvaran are very cool and I still might go that way. But they don't have natural armor and that makes me sad. A wyvaran would benefit more from my sorcerer bloodline/dragon disciple plan since they don't have claws/bite built in.

Dang it... don't make me think about it too much! ;)


Slyness wrote:
bigrig107 wrote:

Also, there are a lot of lizardfolk applicants, and most are going for some kind of melee fighter (obviously, +2 Strength).

Sly is the third, including my idea (not posted it yet), that fits this form, I wonder if we'll be split between the tables, or if we can distinguish ourselves enough.

It's a tough choice for me. I think Wyvaran are very cool and I still might go that way. But they don't have natural armor and that makes me sad. A wyvaran would benefit more from my sorcerer bloodline/dragon disciple plan since they don't have claws/bite built in.

Dang it... don't make me think about it too much! ;)

Well, if that's the way you're going, I think it could be okay.

I'm going the wild hunter, chieftain of his clan before he was "abducted".

If you wanna change, do it.
Don't let me change your mind.


Xanya Zellor wrote:

oyzar posting:

I think I am going to go Summoner/Barbarian/Vivisectionist Derro. She is going to be all sorts of crazy. She as an attempt by Godwin to answer the question, "Is it possible to be mad and still be good?"

I have not been able to figure out how to make a character, but I have made an Alias. Mostly done with the crunch (at least for level 1). Where do you go to add the character info to your Alias?

The alias should have a profile tab, and you click the edit profile button.


Andrian Timeswift wrote:

Okay, so I think I have a general idea of where to go now. Thanks Lucina for pointing me to the list of apps.

My plan is to build a Vanara Monk//Barbarian//Ninja.

I do have a question, because I'm having a hard time understanding Cave Toad's wording. If our race gives us a +2 to a stat, can we spend our extra RP points to get an additional +2 to that stat, or can we only buy an extra +2 to the other stats?

Regardless of what stat bonuses you get for race, you can always spend your extra RP to buy more stats, even if your race already has the Advanced <stat> as part of it. This is the only duplication allowed like this.


Slyness wrote:

Howdy again,

This is the concept that I have so far: 'Sly' Slyveccysxtivastustass. I'd appreciate any feedback even though I haven't yet included a backstory.

Special Item Question: Sly will mostly be a front-line fighter, though he doesn't know it yet. An amulet in the "mighty fist" vein would certainly be useful and cool. However, the coolest thing that he could receive, would be a pseudodragon familiar, even if the bells and whistles (like the sting) are delayed until later. Perhaps it would be nothing more than a mechanical egg (as Goodwin seems able to create constructs) that hatches over time into a pseudodragon(mechanical or otherwise). Or maybe the egg is a puzzle box that he needs to figure out. Is this something within the scope of what you have in mind, or too far out there?

This is out of scope for that focus item. There are other methods available to get a pseudodragon or to craft constructs so I will leave it to those feats etc.

Oh and you have been added to the list, again everyone is free to tinker, and tweak their character until the deadline ( probably a week out at least ). I am just looking them over for glaring errors, or missing stuff, as well as getting the scope of abilities etc.

Also, while I had hoped primarily to set up tables based on posting frequency, I had a request to also consider some of the players who had requested to be together. Further, I may consider splitting or grouping based on synergies or concepts or even potential alignments. For example there are two warders, two wayangs, two changelings, two catfolk, multiple minotaurs and lizardfolk etc. I could also separate out those who are thinking of dipping somewhat into the dark side from the paladin(s) or other Good aligned characters to prevent major RP rifts, depending on peoples preferences.

Now if only all of these things worked out just right. We will see what settles out after the trial period, which I have not decided on a specific amount of time. Basically enough for all of us to get a feel for each other and the game.


I would love to be with another lizardfolk.

Set up a background as friends, and have someone I already know in the group?
Yes, please.

Edit: nearly done with my character alias, will post with it when I am done.


Alright, done with crunch.

Here it is!


Hseir-shae Sendorus wrote:

Alright, done with crunch.

Here it is!

Awesome! Added to list.


Signing out for the night. See you all bright and early. Heh.


Heck yeah stick all 3 of us together, we joined in succession anyway :)


@Cave Toad, do I have some time to change some things. I am over extended and like to fix some things.

Liberty's Edge

You can change things at least until he closes recruitment.


plenty of time.


Long time forum lurker here. I made a profile for this to see if I could join in. I have read all of the rules.

I will roll abilities:

stat1: 5d6 - 2 ⇒ (5, 1, 2, 3, 1) - 2 = 10
stat2: 5d6 - 5 ⇒ (5, 5, 1, 5, 4) - 5 = 15
stat3: 5d6 - 6 ⇒ (4, 3, 3, 4, 4) - 6 = 12
stat4: 5d6 - 10 ⇒ (5, 5, 5, 6, 6) - 10 = 17
stat5: 5d6 - 4 ⇒ (4, 2, 4, 2, 6) - 4 = 14
stat6: 5d6 - 5 ⇒ (3, 5, 2, 4, 4) - 5 = 13
stat7: 5d6 - 7 ⇒ (3, 6, 6, 6, 4) - 7 = 18


What is everyone's feelings regarding the Occult play testing? I am on the fence but I think I am still leaning towards Dreamscarred Psionics not because of power but actually it is easier to use and more flexibility. The Occultist is going to get hairy with all of those focuses ... LOL


This is crazy! And I like it!

Roll
5d6 ⇒ (3, 2, 3, 2, 6) = 16 - 12
5d6 ⇒ (5, 2, 5, 6, 2) = 20 - 16
5d6 ⇒ (1, 2, 1, 3, 4) = 11 - 9 - drop
5d6 ⇒ (2, 1, 6, 5, 6) = 20 - 17
5d6 ⇒ (6, 3, 5, 6, 1) = 21 - 17
5d6 ⇒ (1, 6, 1, 5, 4) = 17 - 17
5d6 ⇒ (2, 1, 2, 6, 2) = 13 - 10

Rearrange
17 +1 = 18
17 +1 = 18
17 +1 = 18
16 -3 = 13
12 = 12
10 = 10

Add 10
18
18
18
13 + 4 = 17
12 + 4 = 16
10 + 2 = 12


I am so stumped on writing up a background.... I rarely have so much trouble with that. ARGG! (Also a little sleep deprived - maybe I should nap on it...)

Also, so far I'm pretty meh on the Occult playtest. I think that's partly a gut reaction due to severe annoyance with the ACG. Still on the fence about whether or not I will pick up the book at Gen Con. And a bit irked that they didn't come up with a full BAB class.

I own Ultimate Psionics, but for whatever reason I just haven't sat down and really absorbed it yet.


Here is my updated triple class -

Quassine Alator----------Mind Flayer---Unchained Monk/Unchained Rogue (Underground Chemist)/Arcanist (Whitemage)

And changed my stats to;

STR: 11, DEX: 18, CON: 12, INT: 20, WIS: 18, CHA: 11

Still updating to new classes but really only about a 10% change in content.


An animal companion at the beginning just doesn't feel right for him, so I traded it out for the Animal (Fur) subdomain.

Gives me the AC eventually, as well as a speed power, and domain spell slots.


Quassine Alator wrote:

Here is my updated triple class -

Quassine Alator----------Mind Flayer---Unchained Monk/Unchained Rogue (Underground Chemist)/Arcanist (Whitemage)

And changed my stats to;

STR: 11, DEX: 18, CON: 12, INT: 20, WIS: 18, CHA: 11

Still updating to new classes but really only about a 10% change in content.

updated the list!


@billybrainpan

5d6 ⇒ (1, 6, 1, 5, 4) = 17 - 17 should be 15, not 17.


Oops... thank you.

final scores are
18
18
18
16
16
12

I have a few ideas floating around right now, the most likely at the moment is a titan mauler/kensai/something that does magus shenanigans but with a great sword.


Been eyeing this thread for a bit and this looks fun! Going to give a shot at a pc submission if you are still taking players. Considering A Goblin Alchemist/Barbarian/Druid.

Rolls for Stats:
roll1: 5d6 ⇒ (1, 2, 3, 1, 1) = 8
roll2: 5d6 ⇒ (4, 2, 1, 2, 1) = 10
roll3: 5d6 ⇒ (2, 5, 6, 3, 3) = 19
roll4: 5d6 ⇒ (5, 4, 2, 1, 1) = 13
roll5: 5d6 ⇒ (2, 1, 3, 1, 6) = 13
roll6: 5d6 ⇒ (4, 1, 1, 4, 1) = 11
roll7: 5d6 ⇒ (5, 1, 2, 3, 6) = 17

Fun rolls hah.

Allocations
14+4=18
14+4=18
11+2=13
11+1=12
9-1=8
8

Such fun stats for a MAD game :) Who needs spells anyway?


Grobly wrote:


Been eyeing this thread for a bit and this looks fun! Going to give a shot at a pc submission if you are still taking players. Considering A Goblin Alchemist/Barbarian/Druid.

Rolls for Stats:
[dice=roll1]5d6 =6-drop
[dice=roll2]5d6 =8
[dice=roll3]5d6 =14
[dice=roll4]5d6 =11
[dice=roll5]5d6 =11
[dice=roll6]5d6 =9
[dice=roll7]5d6 =14

Ouch! Still, with Raging Wildshaped Mutagens, you should be alright.


I am done with the crunch, though I must say I struggle a lot with organizing my sheet. I am not sure I like the infinite spoilers, so much clicking to read the information. Pretty much just backstory that is not filled out. I got a bunch of ideas in my head, now to spell them out.

I want Steel Soul, but I suppose that is limited to Dwarves even if you do have the Hardy racial trait correct?


Grobly wrote:


Been eyeing this thread for a bit and this looks fun! Going to give a shot at a pc submission if you are still taking players. Considering A Goblin Alchemist/Barbarian/Druid.

Rolls for Stats:
[dice=roll1]5d6
[dice=roll2]5d6
[dice=roll3]5d6
[dice=roll4]5d6
[dice=roll5]5d6
[dice=roll6]5d6
[dice=roll7]5d6

Fun rolls hah.

Allocations
14+4=18
14+4=18
11+2=13
11+1=12
9-1=8
8

Such fun stats for a MAD game :) Who needs spells anyway?

Remember if your total stats including the 10 discretionary point at less than 90, you get 90 points to use. This is before racial bonuses and RP buys.


lets roll:
roll1: 5d6 - 4 ⇒ (4, 3, 1, 6, 5) - 4 = 15
roll2: 5d6 - 4 ⇒ (2, 6, 3, 2, 3) - 4 = 12
roll3: 5d6 - 4 ⇒ (5, 2, 3, 2, 4) - 4 = 12
roll4: 5d6 - 3 ⇒ (2, 5, 1, 6, 4) - 3 = 15
roll5: 5d6 - 8 ⇒ (6, 6, 3, 6, 5) - 8 = 18
roll6: 5d6 - 7 ⇒ (3, 5, 4, 6, 4) - 7 = 15
roll7: 5d6 ⇒ (3, 1, 3, 3, 2) = 12 drop

I am thinking about a Spiderling rogue(unchained)(vexing dodger)/Ranger(Trapper/Freeboter)/Magus(Kensai)


You mentioned somewhere that things like spell-books are included for class abilities. I assume we get component pouch, but do I also get a portable alchemy lab, or do I have to track that down once the game starts?


CaveToad wrote:
Grobly wrote:


Been eyeing this thread for a bit and this looks fun! Going to give a shot at a pc submission if you are still taking players. Considering A Goblin Alchemist/Barbarian/Druid.

Rolls for Stats:
[dice=roll1]5d6
[dice=roll2]5d6
[dice=roll3]5d6
[dice=roll4]5d6
[dice=roll5]5d6
[dice=roll6]5d6
[dice=roll7]5d6

Fun rolls hah.

Allocations
14+4=18
14+4=18
11+2=13
11+1=12
9-1=8
8

Such fun stats for a MAD game :) Who needs spells anyway?

Remember if your total stats including the 10 discretionary point at less than 90, you get 90 points to use. This is before racial bonuses and RP buys.

that helps a lot... what with my current total at 77, If I understand that right. Didn't see that in the chargen rules.

Stat Curve
90(minimum)- 77(Base after mods)= 13 points left over
18
8+4=12
18
13+3=16
12+4=16
8+2=10
=90 points total.


Xanya Zellor wrote:

I am done with the crunch, though I must say I struggle a lot with organizing my sheet. I am not sure I like the infinite spoilers, so much clicking to read the information. Pretty much just backstory that is not filled out. I got a bunch of ideas in my head, now to spell them out.

I want Steel Soul, but I suppose that is limited to Dwarves even if you do have the Hardy racial trait correct?

Fun concept, added to the list.

Yes steel soul is just for dwarves.


oyzar wrote:
You mentioned somewhere that things like spell-books are included for class abilities. I assume we get component pouch, but do I also get a portable alchemy lab, or do I have to track that down once the game starts?

You get a component pouch, but no portable alchemy lab.


Grobly wrote:
CaveToad wrote:
Grobly wrote:


Remember if your total stats including the 10 discretionary point at less than 90, you get 90 points to use. This is before racial bonuses and RP buys.

that helps a lot... what with my current total at 77, If I understand that right. Didn't see that in the chargen rules.

There are a few tweaks and added stuff in my profile. I should have known there would be tweaks so I should have put a note in the initial posts about seeing my profile for anything additional. New comers may miss that without sifting through all the posts. Dagnabbit :)


I have no idea if my scores equaled 90, but they're at 102 right now, which leaves me with 90 base + 10 extra, plus half of my racial bonuses.

Those last two I can survive without, if that's even how it works.

Edit: just read the stuff in your profile, I'm well above the limit.


Im going to use a minotaur + advanced intelligence and improved natural armor.


CaveToad wrote:
Grobly wrote:
CaveToad wrote:
Grobly wrote:


There are a few tweaks and added stuff in my profile. I should have known there would be tweaks so I should have put a note in the initial posts about seeing my profile for anything additional. New comers may miss that without sifting through all the posts. Dagnabbit :)

Using that as a reference now as well :) Quick question concerning the Race Points and available options- is that list flexible? I was hoping to use a dumbed down version of the spell eater advanced template by simply taking spell resistance and ignoring the stat bumps and heals.


Okay, I've gone through so many different ideas for this character. I think I've finally got one I like, but we'll see if I stick with it. Currently, the plan is to make the ultimate tank Monk//Barbarian//Sorcerer: High dex, high wis, Monk (gains an AC bonus equal to Wisdom), Invulnerable Rager (for DR equal to half my level), and Sorc for Mage Armor. I should have 26 AC at level 1 when I'm really trying, and yet be totally unarmored. At later levels, the AC bonus will be even bigger, and I'll gain access to stuff like Bracers of Armor and Ring of Protection (not to mention the AC bonuses I could pick up with a belt of dex and a headband of wis).

Liberty's Edge

Instead of the wall of text you have for the Medusa gaze how about something like...

Medusa Gaze: The target is encased within a stone like shell and becomes paralyzed for one round. The stone shell has hardness 8 and 15 hp. Break DC 20ish? Breaking the shell releases the target though it suffers any excess damage from an attack.

(This way any attack at the creature is directed at an object granting the creature the immunities of objects (unless you had a brilliant energy weapon), spells that effect stone wouldn't harm the target and it would still fall or sink due to the paralysis.)


@Andrian Timeswift

I had a similar goal when designing my character though I chose ninja over monk.


Andrian Timeswift wrote:
Okay, I've gone through so many different ideas for this character. I think I've finally got one I like, but we'll see if I stick with it. Currently, the plan is to make the ultimate tank Monk//Barbarian//Sorcerer: High dex, high wis, Monk (gains an AC bonus equal to Wisdom), Invulnerable Rager (for DR equal to half my level), and Sorc for Mage Armor. I should have 26 AC at level 1 when I'm really trying, and yet be totally unarmored. At later levels, the AC bonus will be even bigger, and I'll gain access to stuff like Bracers of Armor and Ring of Protection (not to mention the AC bonuses I could pick up with a belt of dex and a headband of wis).

If you want to go with an "ultimate survivor" character, you'll also need access to saves and resistances as well. Most spellcasters can throw down Resist Energy, but an Arcane Bloodrager can do it as a free action at level 4 every time he rages (along with Protection from Arrows). Any Barbarian-type you go with also brings an AC penalty when you rage; consider Savage Technologist or Urban Barbarian for the Dex bonus, if you're not wedded to Invulnerable Rager; otherwise, get a Valet familiar through your Sorcerer bloodline, get the Fighting Frenzy feat, and as long as your familiar's in your pocket you don't take any penalty for raging.

Ideally, you'd want a race that is both Small and Naturally Armored, so you can get a total of +5 AC more out of that.

Swapping out Monk for Sacred Fist warpriest would let you take Divine Protection at level 5 for a massive boost to saves, though you'd be losing out on a good reflex save unless you changed one of your other classes. You could also get Divine Protection by replacing Sorcerer with something like Shaman; you're losing out on mage armor, but your spells are now tied to Wisdom, and a Mammoth or Battle Shaman could give its own AC buffs.

Finally, being hard to kill doesn't actually let you tank in Pathfinder; you need ways to make sure your enemies have to attack you instead of your allies. Luckily, monks tend to be pretty good at this with all the bonus maneuver feats they get, but taking a Bloodrager or Sorcerer bloodline that lets you increase size or reach is much more helpful to such a cause than just boosting AC more, because otherwise enemies just stop attacking you and go for the wizard instead. Replacing Sorcerer with Synthetist Summoner (and going Serpentine) would hurt your physical stats at low levels (but help at high ones), as well as letting you start out with a reach weapon that can move enemies each time it hits them.

***

Also, my character is also based on the same "extremely hard to kill" principle, though it won't all come together for a few more levels.


Grobly wrote:


Using that as a reference now as well :) Quick question concerning the Race Points and available options- is that list flexible? I was hoping to use a dumbed down version of the spell eater advanced template by simply taking spell resistance and ignoring the stat bumps and heals.

I'm pretty set on keeping the list as is.


@Cavetoad, do you have Feat Trade in or Retraining? For example you take a feat early and then your class choices give you that same feat. Can you exchange it or does it require re-training?


Flashohol wrote:

Instead of the wall of text you have for the Medusa gaze how about something like...

Medusa Gaze: The target is encased within a stone like shell and becomes paralyzed for one round. The stone shell has hardness 8 and 15 hp. Break DC 20ish? Breaking the shell releases the target though it suffers any excess damage from an attack.

(This way any attack at the creature is directed at an object granting the creature the immunities of objects (unless you had a brilliant energy weapon), spells that effect stone wouldn't harm the target and it would still fall or sink due to the paralysis.)

Eh, I already wrote up a bunch of stuff, and it was basically just the stuff from object damaging, so it wasn't too tricky. A few tweaks thrown in for clarity.


@Thunderbeard
My saves should be pretty good already, since I'm maxing out two save stats (and the other one isn't shabby), and I have a perfect save progression. If it really becomes a problem, spending a round on Resistance is a small price to pay. Invulnerable Rager adds DR and some energy resistance, and Martial Artist gives immunity to a lot of conditions. In addition, I'll be getting Rage Cycling at level 5, which means I can get those rage resistances. Overall, I think the DR more than makes up for the -2 to AC during rage, and Savage Technologist doesn't really work well with my character since I don't plan to use guns and need a hand free to cast spells anyway. It's a neat archetype (the absolute best for a 1-level Barbarian dip), but not something that interests me right now.

Since I'm going with the Empyreal Bloodline, my casting is already based on Wisdom, and I prefer the play style of Sorcerer to any other casting class. Mage Armor, Resistance, and other great casting perks are really just gravy. Oh, and I'm going with the Eldritch Scrapper archetype, so I'll have Martial Flexibility, giving me access to even MORE combat feats in exchange for a few uninteresting Bloodline powers, several of which are made up for by Invulnerable Rager, and the rest of which can be made up for with the right spells.

Race-wise, I really like Vanara, since it's fun thematically (I'm basically an angry Rafiki) and gives excellent stat bonuses. Small would make me less effective as a tank, since it would seriously cut into my damage potential, and the goal of being a tank is being impossible to ignore (more on that later). I'm putting my other race points into attributes and Darkvision, because it's impossible to go wrong there, and I'm not impressed with a lot of the other options.

As for tanking, I plan to be using a high-damage reach weapon and I'll be threatening all adjacent squares because of the monk's Unarmed Strike (Yes, reach weapons are two-handed, but it's a free action to take your hand off such a weapon for casting a spell). Anyone ten feet away is in danger of a world of hurt from my dwarven longhammer (assuming the GM allows me to take that as my special item), and anyone in close is going to be facing a monk's flurry (a shame there are no monk weapons with reach and decent damage). Add in Arcane Strike, the fact that I can cast spells at anyone too far away to reach, and Combat Reflexes, and anyone trying to ignore me does so at their own peril. I'll also have two versions of Fast Movement and eventually get Pounce, which means that nobody should be able to get away from me even if they try. Oh, and I'm a Sorcerer, so I'll be getting Haste. It will be even scarier if I or one of the other party members gives me Bull Strength and/or Enlarge Person (which I shouldn't stack with Rage unless my other defenses make it safe to do so).

Sure, the build has its weak points, and if I wanted to optimize for AC only I might be able to do better, but overall I think it's really solid. I shouldn't have any potential that goes to waste, and with all these feats, I should be able to make the most of all three classes without much difficulty. I don't even know what classes to pick for my multiclass dips because I feel like the build is fairly complete on its own. I'll probably go Shaman and Cleric, since I could get even more casting on my main stat, plus some other minor benefits, but there isn't really a lot this combo lacks that I want.


Quassine Alator wrote:
@Cavetoad, do you have Feat Trade in or Retraining? For example you take a feat early and then your class choices give you that same feat. Can you exchange it or does it require re-training?

retraining.


so there's another wayang in the mix. Any desire for a shared background?


Hey Cave Toad, I don't know if anyone's asked this yet, but would submitting a mythweavers sheet be acceptable, rather than manually entering everything in a forum template? I'm planning to build the character on MW anyway for the handy auto-calculation stuff, and I just want to know if I have to copypasta everything. I promise I'll keep it all well-organized.


@CaveToad, Concerning the special item: How special can we make it? Say a Masterwork toolkit that can make do as a masterwork improvised weapon? I am aware improvised weapons cannot be masterwork by raw.


Oh, and while I'm asking questions for Cave Toad, is it legal to have a Dwarven Longhammer as my special item?


Andrian Timeswift wrote:
Oh, and while I'm asking questions for Cave Toad, is it legal to have a Dwarven Longhammer as my special item?

Yep, you're good.

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