Hawkmoon269 |
It depends on the cards in the ap and the character. Olenjack in the rogue deck interacts with the poison trait. If the ap doesn't have ways to give the poison trait to the check, you probably want the boons from the class deck too. In other cases, the character will be perfectly fine with the boons in the ap.
Jason S |
NOTE: I do not yet own the Class Decks. In general, if you wanted to use the class deck characters in an AP could you just use the character sheets or are the extra cards in the deck required?
EDIT: I guess this could apply to any character from different APs as well.
I have a home group that isn't 100% consistent. When we replay scenarios, I often use a secondary character, which is from a class deck and I use the class deck rules on constructing and upgrading it.
Using class decks for secondary characters has proved to be very useful, since it doesn't take cards away from the primary characters, and allows me to following along with the AP.
Andrew Betts |
Andrew Betts wrote:Ah OK. I haven't played since the original Beta and all I own is the WotR stuff that's available, but I know there are other characters my wife would like to play.What do you mena by Beta?
There was a closed Playtest/Beta a couple years back for Rise of the Runelords.
Theryon Stormrune |
MyFly, most playtest stuff is covered with an NDA (Non-disclosure Agreement) that you sign with a company. The actual material is generally not allowed to be released to the public. What Hawkmoon posted (the link) is generous at best.
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Andrew, if you haven't purchased the Class Decks yet, I'd hold off until you play the WotR with the characters provided. From what I've seen, there is a lot of WotR-centric abilities on the characters. For instance, one of my OP groups I play with last night discussed how to move forward. (Whether we wanted to continue with S&S OP or switch over our characters to WotR OP.)
I play Harsk in OP right now. And I'm strongly considering using the WotR Harsk character with my Ranger class deck. The person playing Kyra is thinking the same thing. The main reason is that those characters have powers that relate better to WotR.
So before you buy the class decks, I'd try WotR and see how it plays with those characters included.
Shisumo |
There's also the issue of how the Wrath boons are set up versus the ones in the Class Decks, which assume a play environment much closer to S&S. One thing I've been noticing as I get ready to start is that adding the Class Deck boons to the Wrath box is that suddenly everyone will have access to generic Blessings again.
Sandslice |
1 person marked this as a favorite. |
Oh no graphics?
The complete atmosphere is lost... How to playtest then?
I've done playtesting before (though not on this game,) so I can explain some of that. A large part of it is the fact that you reprint cards often, because of updates and revisions. If you are reprinting them with graphics, it costs more because you're using coloured ink.
It's also a distraction - you're testing the mechanics, not the appearance or other fluff.
Mike Selinker Adventure Card Game Designer |
pluvia33 |
There was actually no formal NDA during the first two open playtests (Runelords and S&S). However, Vic and Mike explicitly stated that they really, really didn't want us to expose any of the stuff that went on during the playtest. Doing anything that'd betray those wishes would just be a d*** move.
Personally, I threw out my playtest cards a while ago. Although I do regret it a little because there are a few cards that were changed of which I wish I could still look back at their old versions.
Andrew L Klein |
It would be interesting to see the changes done between beta and the final version of RotR. Anybody selling his beta in mint condition? The NDA is not effective anymore, i think, as the final version is out there, right?
It's very rare that NDAs expire simply because the final product is released. You never know when they might choose to use an abandoned idea from a playtest. Especially considering Mike was bothered simply by someone mentioning one of Damiel's playtest powers a while back, selling an entire prerelease set is far beyond a no-no.
pluvia33 |
You never know when they might choose to use an abandoned idea from a playtest.
I remember this being a specific reason Mike gave for not wanting people to talk about how things are during playtest, no matter how long after the release of the final product. He also mentioned not wanting to be embarrassed by the "unfinished-ness" of the early versions of the game's components.
Myfly |
If anybody recalls the history of MTG... there were also alpha and beta cards. A few were banned or restricted over the years as they were too overpowered. This is no shame as every game has its starting issues with erratas etc. Especially it is continued for more than 10 years.
May I get a beta version then from Mike/Vic which seems then the only viable way? I promise like everybody who got one to never sell or trade!
Mike Selinker Adventure Card Game Designer |
pluvia33 |
If anybody recalls the history of MTG... there were also alpha and beta cards. A few were banned or restricted over the years as they were too overpowered. This is no shame as every game has its starting issues with erratas etc. Especially it is continued for more than 10 years.
No, Alpha and Beta editions of Magic are not the same as the early playtest versions of the Pathfinder Card Game at all. There were probably prototype versions of Magic cards that would be much closer comparisons to the early playtest versions of PACG. The Alpha and Beta editions of Magic would be more like the finished Runelords and S&S releases of the PACG, in my opinion.
Andrew Betts |
Pirate Rob wrote:To be fair, I really didn't like that game when I first played it. (I took those graphicless pictures) and some of that was due to the flavor not coming through due to lack of graphics.The game might also have kinda sucked then.
I really liked it when I was in the beta, unfortunately the available time my wife and I thought we'd have to beta turned into nil and I didn't really get to help out much (which is probably why I didn't get to beta later products).
Never got to buy RotRL because of money problems when it was coming out, although its still on my pick up list. I'm iffy about S&S just because I'm not a pirate guy.
Was so excited to see Balazar in WotR (as you can tell from my Mythic Balazar Avatar).
Calthaer |
I will reward your persistence, Myfly, with a Skeletor Affirmation:
TODAY I’D RATHER THAT I TRIED TOO HARD, RATHER THAN I DID NOT TRY HARD ENOUGH.
Vic Wertz Chief Technical Officer |
Myfly wrote:If anybody recalls the history of MTG... there were also alpha and beta cards. A few were banned or restricted over the years as they were too overpowered. This is no shame as every game has its starting issues with erratas etc. Especially it is continued for more than 10 years.No, Alpha and Beta editions of Magic are not the same as the early playtest versions of the Pathfinder Card Game at all. There were probably prototype versions of Magic cards that would be much closer comparisons to the early playtest versions of PACG. The Alpha and Beta editions of Magic would be more like the finished Runelords and S&S releases of the PACG, in my opinion.
Right—Alpha and Beta are the names given to the first official releases of Magic, not to the playtest cards, which are just called "playtest cards" I'd say Alpha and Beta are more equivalent to the 1st and 2nd printings of Runelords: Alpha and Beta were actually the first and second printings of the first edition, with only minor changes to a few cards in between printings (and the addition of a couple cards that had accidentally been left out). The biggest change was that between the two printings, the printer (who didn't understand that cards from both printings would be shuffled together) changed the corner radius on the cards, with the result that cards from the original printing can be easily differentiated from later cards. (Sound familiar?)
Wizards has showed some of the original Magic playtest cards over the years; start here if you want to see them. (My favorite piece of playtest "art" is not shown—it featured Richard Garfield's face pressed up against the glass of a photocopier.)
Myfly |
Ha, then I already own the Alpha copy of RotR...
How about introducing the same MTG hype here by trying to get all signitures of the card artists for the complete RotR set. Around 1300 cards...
How many artists are there for the complete set?
We need a complete card list with artist name and his/her email address to get all cards signed!
Vic Wertz Chief Technical Officer |
Myfly |
Vic Wertz wrote:If you don't find them by googling, they probably don't want you to find them.When it comes to the internet, even if you DO find them by Googling, they probably don't want you to find them lol
I know Steve Prescott from MTG - he is proud of his work and of course signs it. Why would he not?