DM Beckett |
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I didn´t like the stamina and combat trick optional rules in Pathfinder Unchained (but a lot of other stuff in there).
Absolutely couldn't agree more. I hope that isn't set in stone.
Also i think we have had enough new combat options for this year in the excellent "Ranged Tactics Toolbox" and "Melee Tactics Toolbox".
Honestly, I found both fairly underwhelming, but Melee Tactics Toolbox especially so.
I´ll pass on this one.
Might be right there with you, really based mostly on the Pathfinder Unchained portion above. Was pretty excited when I first noticed this after the Melee Tactics book, though, so I'm not sure. I guess wait and see.
brad2411 |
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Please have an updated and good version of the Weapon Master fighter archetype in there. I'll get it in pdf just because. But I'd love to see some fighter love in there for the weapon master. It should be a given. The book is named after the damn archetype.
Totally agree.
I am still holding out for style feats for weapons. Like longswords and axes. Or even fighting style like sword and board fighting, two handed fighting, and two-weapon fighting (even though TWF is a very feat intensive fighting style already).
DM Beckett |
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OmegaZ wrote:I appreciate the temporary cover with shirtless Valeros. We need more shirtless heroes. ;)Damnit!, I honestly thought for a minute we where finally getting away from those stupid iconic characters, and this was a new barbarian or something. :(
and Mythic Seoni.
Dang, looking at a tine pic from my phone, I didn't even see her, and though it was some sort of mist rising in the background. ha ha
Nice art, but at the same time, dang, hopes crushed.
Valantrix1 |
I can't wait for this! I absolutely love the stamina and combat trick rules in Pathfinder Unchained! I would really, really like for you to continue to support those rules in future products when it makes sense to do so.
SM
Yeah, I'm right there with you on this. I loved the system.
Kalindlara Contributor |
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Gorbacz |
Weapon Style: Ray/Touch Spell?
90% sarcasm and humor. 90%. . .
Seems like your sarcasm filter combined with confirmation bias made you miss the blurb about "divine fighting techniques". Who knows, maybe the elusive Paladin of Jesus Christ is finally around the corner? ;-)
DM Beckett |
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Not likely in a book called Weapon Master's Handbook. And I'm not sure about the Divine Fighting Techniques, to be honest.
Now <non-Monk> Weapon Style Feats would be amazing, especially if they also focused on a few of the more common Deity's Favored Weapons, too.
Longsword and Board, Greatsword-(Siegfried-style), Scimitar/Falchion, Mace/Flail, and a big F'ing Hammer would be awesome. Longspear, Polearms, and Battleaxes, too.
BigDTBone |
DM Beckett wrote:Seems like your sarcasm filter combined with confirmation bias made you miss the blurb about "divine fighting techniques". Who knows, maybe the elusive Paladin of Jesus Christ is finally around the corner? ;-)Weapon Style: Ray/Touch Spell?
90% sarcasm and humor. 90%. . .
Not sure your point, Seoni is arcane.
Cthulhudrew |
Someone posted that the book is said to have rules for creating and modifying weapons in it. That sounds pretty interesting to me (and something that I was pondering ways to do a while back.)
Owen KC Stephens |
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I am still holding out for style feats for weapons.
I am currently looking at doing fighting styles for weapon *groups* (so it's easier to cover a broad range), and then some common weapons combos ("weapon and board," since it shouldn't have to be a sword with your shield, two weapon, strapped weapon-as-backup, thrown, and so on).
Owen KC Stephens |
2 people marked this as a favorite. |
I can't wait for this! I absolutely love the stamina and combat trick rules in Pathfinder Unchained! I would really, really like for you to continue to support those rules in future products when it makes sense to do so.
SM
I am a fan of the system. I'm not going to use huge chunks of the book for it, but it'll definitely get a spread.
DM Beckett |
Probably none that he actually remembers, honestly. :)
But in all seriousness, I was more weary of their presentation than anything. Could be really cool or really, well, not, and a lot of that, at least to me, is going to depend on just how much mechanics there are, and how much mechanics measure up with the flavor.
Ashram |
Owen KC Stephens wrote:So, what secrets of rapier fighting might Cayden have discovered now that he's a god?Drunken Rapier Style? aka Sword and Stein - "Dueling Without Spilling A Drop!"
How about a combo Beer-Stein/Rapier?
He already has that in Inner Sea Gods, his religious-themed weapon is a rapier with a beer mug for a hilt with a hole in the side to put your hand.
brad2411 |
brad2411 wrote:I am still holding out for style feats for weapons.I am currently looking at doing fighting styles for weapon *groups* (so it's easier to cover a broad range), and then some common weapons combos ("weapon and board," since it shouldn't have to be a sword with your shield, two weapon, strapped weapon-as-backup, thrown, and so on).
Letting me know how they turn out and if there for sell I will buy them.
Bob_Loblaw |
I would like to see something where fighters can automatically get styles based on the feats they have chosen. Rather than spend another resource, they would simply know the style. Maybe get one free style every 4 levels or one free style for every point of Intelligence bonus or something similar.
I like fighters but every time a new option comes out that's a feat, I think it forces them to specialize too much. I would like to see the system allow them to generalize better.
Malwing |
I would like to see something where fighters can automatically get styles based on the feats they have chosen. Rather than spend another resource, they would simply know the style. Maybe get one free style every 4 levels or one free style for every point of Intelligence bonus or something similar.
I like fighters but every time a new option comes out that's a feat, I think it forces them to specialize too much. I would like to see the system allow them to generalize better.
I think they'd have to use up something to gain stuff regardless of how they are actually balanced. However I can understand losing some levels of weapon training for some weapon style abilities. As it stands there's too much incentive for a fighter to specialize in one weapon so Weapon Training 2-4 feel kind of useless. I feel like that point is confirmed by how many of the the fighter archetypes work. Likewise it would make sense for a fighter to be able to lose some levels of Armor Training for defensive stances or footwork.
Alex Smith 908 |
In 3.5 there were the martial arts, which were free bonuses you got for having specific feat and skill rank combinations. They were overall balanced just by having a very high investment cost. Things like the jump kick only coming in once you have dodge, mobility, spring attack, and power attack. By that point they've already invested enough that giving them a free one is perfectly balanced and fair. Though this ability was very different from the pathfinder unchained jump kick so it'd need a new name.
BlackKestrel |
Someone posted that the book is said to have rules for creating and modifying weapons in it. That sounds pretty interesting to me (and something that I was pondering ways to do a while back.)
Trailblazer covered that pretty well and in a page or less, IIRC.
DragoDorn |
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Cthulhudrew wrote:Someone posted that the book is said to have rules for creating and modifying weapons in it. That sounds pretty interesting to me (and something that I was pondering ways to do a while back.)Trailblazer covered that pretty well and in a page or less, IIRC.
Is Trailblazer Open Game License Compatible? If it is, could you post it here once the book is out for comparison sake?