Role-play Qqestion about changing the governing ability for Diplomacy.


Advice

Shadow Lodge

When you use a class ability/trait/feat to change the governing sbility for Diplomacy do you also look at modifying the way you role-play the skill? If your using int for Diplomacy do you try to portray a more reasoning/learning way to Diplomacise (sp?) someone?

Liberty's Edge

You may modify the description in that way. I probably would, with Int or Wis based Diplomacy representing entirely learned/intellectualized social skills rather than being at all good at social interaction inherently.

Nothing requires you to do so, however.

Shadow Lodge

Deadmanwalking wrote:

You may modify the description in that way. I probably would, with Int or Wis based Diplomacy representing entirely learned/intellectualized social skills rather than being at all good at social interaction inherently.

Nothing requires you to do so, however.

I agree its not required but could be interesting to try and represent. I probably couldnt do it becuase I suck at social skills to begin with.


Yes definitely. Don't brush it by. Come up with a new method and discuss between player and DM how it will work. Imagine someone like Stephen Hawking, computerized voice and confined to a wheelchair, but able to command respect and influence a lot of people with his powerful intellect. Not by speaking eloquently but just by the power of his vision translated into words.

I hate to see all the focus in so many gamers today focused on game mechanics, min/max optimization, etc., and so much less on role playing mechanics and style.


Charisma and Diplomacy covers a wide range of things.

Diplomacy: This skill is used to negotiate conflicts by using the proper etiquette and manners to resolve conflicts.

So a diplomacy check could be drinking aunt wartnose's goblin soup that is served in a human skull to show respect to the evil barbarian king.

Or volunteering to fight in a gladiator-style fighting pit, a fight-to-the-death so you and your companions can cross the slaver's territory unhindered.

Not every culture is impressed with flattering words and frilly pirate shirts.


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My cha 8 inquisitor uses wisdom for social skill. He is a overveigth, scarred bad ass in a Doctor Doom outfit ripoff (size XL) but just like the doctor he knows just how to talk to People to scare, manipulate and outwit them.
Had we not been on a 15 point buy he would have had more cha and another inquisition.

I think most stats are weak if you think too much about you needing to play them. A low cha make my inquisitor bad with animals but that is about it. In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.


Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.


Orfamay Quest wrote:
Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.

But that is not how stats work in PF. Stat gains are not a few classes away. If a cha 8 guy could grow to 12 taking a shower and to 14 by getting a GF then it would be a very different game.

To me it sounds like you describe what is in PF represented by skills.

Do you allow showers, gyms and expertise balls to give stat gains in your game? And incase you do i am very interested in how you do it.

Silver Crusade

Cap. Darling wrote:
Orfamay Quest wrote:
Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.

But that is not how stats work in PF. Stat gains are not a few classes away. If a cha 8 guy could grow to 12 taking a shower and to 14 by getting a GF then it would be a very different game.

To me it sounds like you describe what is in PF represented by skills.

Do you allow showers, gyms and expertise balls to give stat gains in your game? And incase you do i am very interested in how you do it.

I'd say that's represented in leveling and those books that let you gain stats (tomes and manuals).

They're able to slowly increase it, however they'll never be as good at the stat as someone who's naturally good (native points) at it. That's in your build for physical stats and mental make-up for social stats.


Cap. Darling wrote:
Orfamay Quest wrote:
Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.

But that is not how stats work in PF. Stat gains are not a few classes away.

Actually, they are. But most characters have already taken the classes they're interested in.


Orfamay Quest wrote:
Cap. Darling wrote:
Orfamay Quest wrote:
Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.

But that is not how stats work in PF. Stat gains are not a few classes away.

Actually, they are. But most characters have already taken the classes they're interested in.

But how do you then reward a character that "Hit the gym and lift some weights.","Take a few elocution classes and buy a better wardrobe.","Grab a few exercise balls, or learn to play the guitar."? To use your own words.


Orfamay Quest wrote:
Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.

I'm not sure I understood what you meant here? Do you mean that the training represents putting ranks in the skill to overcome the low stat, rather than boosting the stat itself?


I have a character who uses intelligence for intimidate. I have her throw out interesting facts about how fragile the humanoid body is or mention the likelihood that their superiors will think they talked to us anyway (so they might as well talk to us so we'll protect them), etc.


Cap. Darling wrote:
Orfamay Quest wrote:
Cap. Darling wrote:
Orfamay Quest wrote:
Cap. Darling wrote:


In Real life there are no numbers and things like training, confidence, and a shower can do wonders for your personal magnetisme.

Actually, the training and confidence are a large part of what makes up the stat.

You have a low Str? Hit the gym and lift some weights. Low Cha? Take a few elocution classes and buy a better wardrobe. Low Dex? Grab a few exercise balls, or learn to play the guitar.

But that is not how stats work in PF. Stat gains are not a few classes away.

Actually, they are. But most characters have already taken the classes they're interested in.

But how do you then reward a character that "Hit the gym and lift some weights.","Take a few elocution classes and buy a better wardrobe.","Grab a few exercise balls, or learn to play the guitar."? To use your own words.

That's the fundamental flaw of level based systems. Levels are a very disassociated mechanic.

Level-less systems tend to have a hard time putting enough of a gap between heroes and mooks to be good epic fantasy simulators, though, and you usually don't get to build a character.


Atarlost wrote:


That's the fundamental flaw of level based systems. Levels are a very disassociated mechanic.

Level-less systems tend to have a hard time putting enough of a gap between heroes and mooks to be good epic fantasy simulators, though, and you usually don't get to build a character.

I think Numenera is a great example of a system that addressed this problem successfully. It certainly has its own problems, but it's a very, VERY good system.


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as long as I can mechanically back up my roleplay for a character with high enough rolls, I do not worry about how the numbers became what they are

Shadow Lodge

Lamontius wrote:

as long as I can mechanically back up my roleplay for a character with high enough rolls, I do not worry about how the numbers became what they are

So your answer is no.


Everyone has a different communication style and the descriptions are loose enough to enable a person to state how their characters are good at communicating I feel.


Gwen Smith wrote:
I have a character who uses intelligence for intimidate. I have her throw out interesting facts about how fragile the humanoid body is or mention the likelihood that their superiors will think they talked to us anyway (so they might as well talk to us so we'll protect them), etc.

I would say if you use int is's about which words you use and if you use cha it's about how you use your words.

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