Skylancer4 |
bump
^
Is frowned upon on these boards, to the point of moderators posting saying to not do it (for future reference).
Your damage will be rather low as you'll never get the Dex to damage, or if you do go that far, you are sacrificing so many caster levels you wreck your casting ability.
Archae |
Archae wrote:bump^
Is frowned upon on these boards, to the point of moderators posting saying to not do it (for future reference).
Your damage will be rather low as you'll never get the Dex to damage, or if you do go that far, you are sacrificing so many caster levels you wreck your casting ability.
i post on the boards quite alot and have never had anyone tell me anything about it. but moving on.
i only plan a level or two at most, if the multiclassing can be avoided id prefer that.
LoneKnave |
Multiclassing is basically unavoidable if you want to use guns, because using guns takes a lot of dedication.
Personal fav: 1 level of spellslinger wizard. The rest in Oracle with the heavens mystery. Grab Awesome Display. Possibly grab the blackened curse. Pew-pew colorspray/fire spell everyone with your gun.
Skylancer4 |
Skylancer4 wrote:Archae wrote:bump^
Is frowned upon on these boards, to the point of moderators posting saying to not do it (for future reference).
Your damage will be rather low as you'll never get the Dex to damage, or if you do go that far, you are sacrificing so many caster levels you wreck your casting ability.
i post on the boards quite alot and have never had anyone tell me anything about it. but moving on.
i only plan a level or two at most, if the multiclassing can be avoided id prefer that.
I'm guessing that is because they've never seen you do it and you don't post here as often as you seem to think you do if you haven't ever heard of it. Friendly advice is all, but as you said moving on..
If you don't want multi class, you don't have many useful options to make it effective. Your best bet would be looking for an archetype that grants gun use or helps the concept, but I can't think of any off the top of my head that do so from Paizo. Maybe 3pp material or is that not an option?
Cap. Darling |
The guns, used to do damage, are not really worth your actions if you dont have the feats and some stat to damage. A single level dip in spellslinger will allow you to shoot spells but that is really not that great since the gun will break when you start to use AOE spells. 5 levels in gunslinger and the rest oracle will give you a powerfull combat precence but will cost quite a lot on the Spell casting. I dont know if i can give good advice exept that this will have to be a decision about having the guns for look or for business, and if you Pick business it will cost magic.
LoneKnave |
Oh. You are correct. I thought the 20 thing also counted as a misfire.
Some upsides tho:
-you can have two guns and you only need to cast through 1 at a time
-you can still cast spells if both are broken, you just don't get the +5 to the DC (or more maybe? Does bane improve it?), since you don't cast trough them... unless you want to risk it (I mean, it's still a 1/20 chance). I mean, with two guns you'd have to roll 1/save 20 3 times in one combat to actually explode.
-outside of combat, you can just cast mending
-inside combat, once sufficiently high level, you can cast quickened make whole, or have a lesser MM rod of quicken and cast it like that. Hands could be an issue, but there are workarounds.
Also, if you were somehow swimming in feats, you could actually sorta pull off some impressive burst damage numbers with TWF double barrel pistols once you got bestow grace of champion.
avr |
The Spellscar mystery is all about being a caster oracle, not some sort of gish. I recommend you reconsider some part of your initial idea. You could take the spirit guide archetype (flames spirit) to get some blasting spells & get a level in spellslinger wizard to make your gun relevant to your blasts, but you still won't be the equal of a dedicated sorcerer/arcanist.
If you're aiming at being some sort of self buffing gish the mystery won't help at all. In that case you take the warsighted archetype so you can lose some of the now irrelevant revelations in order to get more feats. The fates favored trait will get more mileage out of divine favor. So long as there are no other ranged damage characters in the party to compare yourself to you may have a party role.
The child archetype is 3rd party. Are there any limits on your use of 3rd party material? I think you could probably do something with DSP's Solar Wind maneuvers if they're available.
Cap. Darling |
Like what? Wouldn't mind another option to give +5 to my save DCs.
i assume they accounts for the great popularity of the spellslinger archtype;)
Generally ranged touch attack, cone, line, or ray spells are not the best save or die spells and blasters often want the admixture options that a evoker(admixture) wizard gives. But i guess if you shoot Dazing ligthning bolts or spezialize in disintegate it May be ok.Archae |
okay so i should add that the child curse 3pp is the only thing the gm is allowing, i might switch it. the other potential mysteries i have on my list are solar or wind. if wind would be a good pick then i will take the dip into gunslinger.
the character in question is sort of an antimage, in that she kills those who abuse magic especially necromancers as she was a priestess of pharasma.
also im avoiding wizard as we have an evocation wizard on the team already
LoneKnave |
You'd be taking 1 wizard level and probably never casting any wizard spells at all aside from the occasional cantrip. The benefit here is getting the gun feats and the bound guns.
That said, neither mystery (nor your curse of choice) really benefits this playstyle. You are probably best off just grabbing 1 level of mysterious stranger, and call it a day.