Third party artwork


Product Discussion

1 to 50 of 54 << first < prev | 1 | 2 | next > last >>

I notice a lot of art repeating in third party products. This is common but not limited to smaller PDFs making me believe that there is a cache of copyright free fantasy art lying around somewhere. So I have to ask; exactly how many of you publishers are hurting for cheap or copyright free fantasy art? Or rather, how badly are you hurting for it.

I ask because I draw/paint for my homebrew campaigns and while I have severe anxiety over my art quality my fiance has been urging me to put myself out there so thought about putting out some free to use art from my campaigns because its no pressure and I can get comfortable enough and practice enough to star charging.

Publisher, EN Publishing

3 people marked this as a favorite.

There's a lot of stock art available, both from sites like Shutterstock and from DTRPG and RPGNow. Maybe check those places out, see what's available, and price something similarly. It's a pretty common thing.

The one big thing with stock art - if you do sell it, make sure the license you're offering is posted prior to the point of purchase. I can't speak for anyone else, but I won't buy stock art until after I've read the license. Others' mileage may vary, of course.


I don't know about other publishers, but the newbie and the chronic undercharger are typically all I can afford. Have at it!

Community Manager

10 people marked this as a favorite.

You're worth more than free.
Full stop.
Whatever your skill level, there is always going to be somebody better AND worse than you who is already putting their stuff out there. So get out there and draw some art—you can do it. :)
But don't work for free if you can at all help it, especially for stock art.

Now on to the question! There is a lot of Stock Art available online (here for example) that publishers can use in their product (or they re-use art previously commissioned). Also, don't miss the 3PP Open Call or Accepting Submissions threads for paying work.

Also, your anxiety is something that every artist I've ever met experiences, from the beginner to the veteran. We all know its cruel embrace. Punch it in the teeth and keep drawing.


1 person marked this as a favorite.

Malwing, do u have an art page anywhere?


Amora Game wrote:
Malwing, do u have an art page anywhere?

Not exactly. I have a deviantart but I haven't even looked at it in years and it's pre-art class stuff back when I had easy access to a scanner.

Publisher, EN Publishing

3 people marked this as a favorite.

Yeah, it's worth noting that undervaluing your own work also damages other artists' ability to command fair rates, so think carefully about ethical pricing and don't let yourself be exploited.


Aye, anyone who acts like they're doing you a favor while paying you a pittance most definitely isn't. Given how little money there is in this industry, you're bound to see a lot of that.

Liberty's Edge

3 people marked this as a favorite.

As pretty much, well ... always, Liz is correct :)

There is stock art out there. Most is reasonably priced. The quality can run from pretty mediocre to pretty darn good.

If you are a smaller and/or new publisher and you need to make every copper count, stock art can be the way to go.

If you are an artist, you definitely want to value your work correctly and accurately. Certainly don't over price yourself, but don't under value yourself either! And, free is pretty much always going to fall into the 'under value yourself' category.

Scarab Sages

2 people marked this as a favorite.

Liz is absolutely right. Your art has worth. Never let anyone convince you otherwise.


2 people marked this as a favorite.

Well update your deviantart with a few newer samples and post a link in the links Liz linked to...

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Liz Courts wrote:
Also, your anxiety is something that every artist I've ever met experiences, from the beginner to the veteran. We all know its cruel embrace. Punch it in the teeth and keep drawing.

This. Heck, I'll admit to this for everything I write. The fraud syndrome is strong among authors as well as artists. Only thing you can do is stand up to it and put yourself out there.


Fraud syndrome? Are we talking theft or just bad writing?

Community Manager

4 people marked this as a favorite.
Interjection Games wrote:
Fraud syndrome? Are we talking theft or just bad writing?

Pretty sure he means Impostor Syndrome.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I'm always looking for royalty free art. My personal need is for black-and-white line art done in a fantasy comic book style, and for full page, full color, full bleed cover art. Although stock art is valuable for producing small products, it's also a firm part of my strategy for getting larger books out the door under budget.

Generally speaking, I'm looking for bang for the buck. If you think there's a surplus of good stock art, there isn't. If there were more, I'd probably use more art.


Liz Courts wrote:
Interjection Games wrote:
Fraud syndrome? Are we talking theft or just bad writing?
Pretty sure he means Impostor Syndrome.

Huh, this is fascinating. Thank you!


1 person marked this as a favorite.

I'll definitely start uploading/creating for deviantart to make a proper representation of myself, but as far as the anxiety over my quality; I'm not sure how to describe it but I feel like my fiance over-values the quality of my recent work and when I set out to draw or paint something with even a small amount of pressure to be good I start to freeze, becoming very aware of every stroke I make and how unacceptable it is. Then it gets to the point where I feel impatient that I'm not drawing what I want. I don't know how or if this relates to Imposter Syndrome but I wouldn't be surprised if I need therapy for it. Before I just drew whatever nonsense I wanted.


1 person marked this as a favorite.
Malwing wrote:
I'll definitely start uploading/creating for deviantart to make a proper representation of myself, but as far as the anxiety over my quality; I'm not sure how to describe it but I feel like my fiance over-values the quality of my recent work and when I set out to draw or paint something with even a small amount of pressure to be good I start to freeze, becoming very aware of every stroke I make and how unacceptable it is. Then it gets to the point where I feel impatient that I'm not drawing what I want. I don't know how or if this relates to Imposter Syndrome but I wouldn't be surprised if I need therapy for it. Before I just drew whatever nonsense I wanted.

My mother's the same way about what she's doing for The Brewer, The Baker, and the Remedy-Maker. That said, it's hands down the best stuff I'll ever have put in a book.

Don't discount yourself, mate.


3 people marked this as a favorite.
Malwing wrote:
I'll definitely start uploading/creating for deviantart to make a proper representation of myself, but as far as the anxiety over my quality; I'm not sure how to describe it but I feel like my fiance over-values the quality of my recent work and when I set out to draw or paint something with even a small amount of pressure to be good I start to freeze, becoming very aware of every stroke I make and how unacceptable it is. Then it gets to the point where I feel impatient that I'm not drawing what I want. I don't know how or if this relates to Imposter Syndrome but I wouldn't be surprised if I need therapy for it. Before I just drew whatever nonsense I wanted.

I can say for certain that unless you're REALLY bad at art, you'd be amazed at the stuff that gets printed for games.

Pathfinder is NOT your litmus test for whether your art gets a passing grade - Wayne Reynolds & co. are some of the best artists around for... well, just about anything pop-culture fantasy is concerned.

Rather, go and take a gander at other RPGs and other games (I'm not going to name names, for obvious reasons); there is some SERIOUSLY fugly stuff out there.

Perusing a game store usually helps my confidence, a) since I've had my work published just like the one I see there, and b) because I can see fairly-successful games with some hilariously mediocre-to-bad artwork out there that I KNOW I can and have done much better than. It might feel a little braggart-y to do so, but it's a good catharsis to see that, while you may not be Wayne Reynolds or Rebecca Guay, your artwork is still probably LEAGUES better than some of the things that have seen publication over the years.

Also bear in mind that things like Munchkin have surprisingly simple artwork; that's not saying that John Kovalic is a BAD artist in the slightest (actually, Kovalic is a VERY good artist) - his style is just deviously cartoony, which makes it SEEM very simple to draw, but in practice shows that it's a style he's honed and perfected over his decades of being a comic artist.


(Not naming any? Okay!) Aye, old editions of Call of Cthulhu with the black and white artwork. Just look at the bestiary, tell yourself you can do better, and go get paid, boyo!


Interjection Games wrote:
(Not naming any? Okay!) Aye, old editions of Call of Cthulhu with the black and white artwork. Just look at the bestiary, tell yourself you can do better, and go get paid, boyo!

Oh, not even RPGs. Just games in general - some have fantastic art like Twilight Imperium or SPANC (god I love the Foglios), while others make we want to throw a monkey-fit for how poorly the characters are constructed or the composition of the images as a whole are just... ugh.

If you can draw better than those "How to Draw Manga" books (those things have OFFENSIVELY awful artwork, ESPECIALLY if you're a fan of manga and anime), then you're fine.

Community Manager

2 people marked this as a favorite.

Also, if it helps, even Wayne Reynolds gets daunted. :)


2 people marked this as a favorite.

I don't think its just artists either.


1 person marked this as a favorite.
Russell Morrissey wrote:
Yeah, it's worth noting that undervaluing your own work also damages other artists' ability to command fair rates, so think carefully about ethical pricing and don't let yourself be exploited.

While this is true, there's also the flipside of charging very modestly initially to build up a portfolio of paid work and reviews to reference later customers to.

Both sides of the coin are relevant.


1 person marked this as a favorite.

The best-case scenario of selling your own stock art: you make money, you get positive reviews that drive ongoing sales, your art gets showcased in awesome products, and you get freelance work from producers who like your style.

The probable-case scenario: you make back at least some of what you spent to make the art and get no reviews. Your art gets used, for better and for worse, but at least it's out there. Some producers follow your storefront and become repeat customers.

The worst-case scenario: you don't make much money, you get some negative reviews that you can use as feedback, and maybe your art only ever gets used in products you don't like being associated with (or not at all, depending on how you define "worst").

In every case, you have an online portfolio of work that emphasizes your style and strengths. You own it, and you get money and exposure—even if it's not much of either, it's more than nothing.

If you really want to release free art for commercial use (which I agree is a bad idea for you and contributes to depressed rates for other artists), sites like DTRPG can at least let you offer your work on a pay-what-you-want basis.

Contributor

2 people marked this as a favorite.

What you should do, 100%, is make a Deviant Art page and get into the habit of posting to it. (Or tumblr. Or tsu. Or wherever you can get people to look at and comment on your art.) Its easy to become intimidated by some of the art that you see floating around on the internet, because their are EXTRAORDINARILY talented artists out there.

And for the hobby projects that I do, I sure as heck couldn't afford a single one of them.

Always remember that you have a customer base. Pathfinder is the best time to be a 3PP in a long time, and us 3PP need art. We like to commission art. We like to purchase good stock art. If your wife thinks that you're good, chances are that someone else will think that you're good too, and they'll be willing to pay you for your work. So get some pictures together, make an RPGNow account, make some stock art, and talk with industry artists of all levels of skill and experience.

But yeah, I firmly believe that if you want to improve at a craft, you need to show your craft off first. And you'll get better. Even when you're at Wayne Reynold's level, you'll still get a little bit better with every piece that you experiment in and step out of your boundaries with.

Edit: As other people said, no matter how bad you think you are, never give something you spent any amount of time on away for free. That's the number 1 rule of being a creator.


If you ever need to feel better, just look up "1st Edition Monster Manual" and laugh. A LOT.

I wasn't going to name names, but TSR doesn't exist any more, and that book's cover just BEGS to be laughed at it's so terrible.

I'm not kidding, for as much fun as the contents of that book brought to people for decades, and for being one of THE most iconic gaming books ever printed, its original cover art looks like it was drawn by a middle schooler, or at best like it comes from a child's coloring book.

The dragon especially looks, frankly, affected, and the hardbound Premium Edition version released in 2012 just emphasizes how hilariously donked it looks in comparison to the high-quality graphics given to the rest of the cover, or the other covers in that same line (why they didn't choose to use the dragon from the 1979 printing, I'll never understand).

This is not the awesome-looking Frank-Frazetta-inspired covers of 2nd Edition, or even the cool iconic artwork from the original Unearthed Arcana's cover.

This is a book that has a cover so unbelievably, hilariously bad that my best friend picked one up in a garage sale as a kid without knowing it was a D&D book because he thought it was a kids' book on monsters.

---

So, yes, if you ever feel your artwork isn't up to snuff, just remember that one of THE holy grails of gaming originally had a cover so terrible that someone assumed it was a children's picture book.

Your art is all-but-assured to be better than that.


If you are looking for critique/tips post a thread with links somewhere to get more exposure.

I'm sure the community can also the point you to companies/products that use a similar style.

I fondly remember those kind of threads on ENworld by Storn and others...


Alexander Augunas wrote:
Edit: As other people said, no matter how bad you think you are, never give something you spent any amount of time on away for free. That's the number 1 rule of being a creator.

Unless you can track it and score advertisement/promotion tax breaks from it, but that's for later in the game.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Malwing wrote:
Amora Game wrote:
Malwing, do u have an art page anywhere?
Not exactly. I have a deviantart but I haven't even looked at it in years and it's pre-art class stuff back when I had easy access to a scanner.

Most cheap printers today come with scanners suitable enough to do the job for posting to a website.

Contributor

2 people marked this as a favorite.
Interjection Games wrote:
Alexander Augunas wrote:
Edit: As other people said, no matter how bad you think you are, never give something you spent any amount of time on away for free. That's the number 1 rule of being a creator.
Unless you can track it and score advertisement/promotion tax breaks from it, but that's for later in the game.

Baby steps! We gotta raise his confidence first, THEN we crush his soul with the nuances of the American legal system!


Alexander Augunas wrote:
Interjection Games wrote:
Alexander Augunas wrote:
Edit: As other people said, no matter how bad you think you are, never give something you spent any amount of time on away for free. That's the number 1 rule of being a creator.
Unless you can track it and score advertisement/promotion tax breaks from it, but that's for later in the game.
Baby steps! We gotta raise his confidence first, THEN we crush his soul with the nuances of the American legal system!

Right, raising confidence...

Oi! Show me a portfolio, would ya? I put out an ad for art and am pretty much only getting responses from people who want to take 3-5% of the entire take of my last Kickstarter for a single 1/4 page b&w piece. Somebody without the ol' "I've worked for Marvel!" fee is precisely what I need to get this done on the budget I've been dealt.

Let's say a floor of $20 for a piece, little more if you put a bunch of work into your art. I can't go much higher than that, and I understand if I'm too broke for you.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

If you're going to be at PaizoCon, that's a perfect place to show off some of your artwork to a bunch of publishers and get their input.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

1 person marked this as a favorite.

Yep, PaizoCon has a lot of publishers talking to writers, hanging out in their booth, what have you. It's small enough that you can probably bend someone's ear without trouble.

Artists who want to pitch me at GenCon, well, I get that it might be easier for people to attend, but the time pressures are a lot tougher there.

Small conventions are good for meeting publishers and art directors, is what I'm saying.


1 person marked this as a favorite.

As the layout guy (among many other job titles) for The Flying Pincushion I happen to know we have a very tight art budget, so good art at a reasonable price is a must.

@Malwing, never know until you try sir, that is how TFPG started, maybe someday there will be Malwing art, Inc ;)


As a 3rd party publisher who has a huge stock art catalogue, I'm going to say that I've seen my art costs recently rise almost across the board.

Meanwhile, 2015 has been really slow for our sales of our 3PP Pathfinder material. I have actually started looking at if i need to be reusing more of my commissioned art or looking closely at the stock art offered by others.


Pathfinder Rulebook Subscriber

My biggest headache for smaller products is getting good cover art for a good price. For a 32 page min-supplement, I'm looking for a good color illustration, about a quarter page, that will go on the cover surrounded by various graphical elements. I'm looking to spend about $25 on that for a single product, unlimited prints license. I want it to be something that generally depicts the theme of the book. What usually happens is that I can't something suitable, so I grab a single character illo from one of Storn's great art packs and stick it onto the cover template.

Inside, depending on the book, I'm looking for a couple of quarter page illustrations to make it pop. I'm usually aiming to spend about $15 on a black-and-white, ink style piece that depicts what I'm looking for. What usually happens is that I compromise on something that looks, well, okay, or gravely consider whether I'm willing to use a grayscale image, just this once. Sometimes I find only one suitable image, or none, and I end up going through collections of clip art to find things to use to spice it up, and I go begging on G+ or gaming sites to see if I can find someone willing to do a quick, cheap commission (typically, no). When I commission something, sometimes I'll angle for a price break to just get a license for the book and let the artist retain the rights. It still costs me more money.

What do you do? Modern stuff? Colors? Ink? If you want suggestions on what is currently lacking on RPGnow and Drivethru, I can tell you what's not there.

Do you do book templates? I would kill for some good fantasy themes that don't look like medieval tomes or stone. Also, if you could make a really GOOD template that looks like a medieval tome, I would buy that, too. A lot of what's out there starts with some nice textures, but makes some bad turns with other visual elements or fails to account for margin bleeds.

Liberty's Edge

I'm curious ... What do you mean by templates? InDesign templates? Word?

Also, for the prices you want, are you looking for stock art or are you trying to get newly commissioned art?


Pathfinder Rulebook Subscriber

I mean visual templates, particularly cover designs. Typically it's a page-sized JPG that's a little forgiving around the edges as far as margins. Most of them run about $5, but I would love to see a graphics pack that made me want to spend $25 on it.

The prices I'm talking about are for stock art. I expect to pay more for commissions, even if the artist keeps the rights.

President, Jon Brazer Enterprises

Marc Radle wrote:

I'm curious ... What do you mean by templates? InDesign templates? Word?

Also, for the prices you want, are you looking for stock art or are you trying to get newly commissioned art?

He means stuff like this. And rjgrady ain't kidding. I love the stuff that fat goblin does, I just want more of it. I own all but like 2 of them and I want a larger variety. It just isn't enough.


While I am primarily a freelance cartographer and only a very small-time publisher - with a couple map object sets and map sets on my DTRPG account under Gamer Printshop, as my company name, I also share copyright and help development of my Kaidan setting of Japanese horror (PFRPG), published as an imprint under Rite Publishing. Even though I also know that sometimes Steve Russell of Rite Publishing uses stock art for cover design, I can guarantee you that no Kaidan product release, nor any of my publications will ever feature stock art anywhere on its cover or interior design.

If I cannot find a freelance illustrator to do custom cover or interior art, I will do that myself. Consider my free Frozen Wind one-shot module for Kaidan, which was an extremely shoe-string budget project, the cover and half the interior art is my illustration work (I'm not a bad illustrator, but am a better cartographer, for sure), the rest being 100+ year old ukiyo-e woodcut prints in the public domain.

Consider that even as a graphic artist/designer (my day job) I have never used clipart nor stock art professionally in 20 years of running my own graphics studio. I might have charged a bit more for custom art on every given job, but I refuse to do work that is not my own. I cannot stand behind any work I do using someone else's art (outside of RPG products). I personally detest the use of clipart and stock art. You'll never see a product with my name on it using stock art - period. I don't care how much I'd save doing so - its against my nature.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

4 people marked this as a favorite.

One other important thing to realize about your art is that different companies use different art styles, so even if your artwork doesn't look like Wayne Reynolds' in STYLE, that's fine. Wayne represents Paizo's archetypal art style, but there are plenty of other companies that may use a more anime style of art, a more impressionistic or pulpy panted style, a watercolor or storybook style, a glossy highly digital look, or a loose sketch style like a Tony Di Terlizzi. Some people do great pencil or line art details but their colors aren't quite as good.

It's always great to keep broadening your repertoire, but don't feel like you need to be as good as the best artist in every style. Find the style that works well for YOU and look for companies whose artistic style seems similar to yours and pitch them, or let them know when you post up stock art that they might like to see.

Get feedback on your artwork from publishers; they may like what you're doing and have work for you, or may be able to refer you to another company whose style suits yours better than their own. Even if they aren't interested in your work right now they can probably offer specific feedback on ways to keep improving and they may be able to put you in touch with other artists who have a style similar to yours and that could help you develop and refine your personal style.

Long story short: People in this business are generally pretty generous with their time as long as you approach them with a professional attitude.


Interjection Games wrote:

Oi! Show me a portfolio, would ya? I put out an ad for art and am pretty much only getting responses from people who want to take 3-5% of the entire take of my last Kickstarter for a single 1/4 page b&w piece. Somebody without the ol' "I've worked for Marvel!" fee is precisely what I need to get this done on the budget I've been dealt.

Let's say a floor of $20 for a piece, little more if you put a bunch of work into your art. I can't go much higher than that, and I understand if I'm too broke for you.

Starting recently I do cartography for video game strategy guides and for some I get as much as $750 for a single map commission - I did all the full color, multiplayer maps for Brady Games Call of Duty: Advanced Warfare (with more titles to do this year).

However, I also do cartography work for the RPG industry - which is a completely different industry with completely different budgets. Just because I am well-paid in video game strategy guide work, I know my commisison prices have to be considerably less for RPG publishers otherwise they will never be able to afford me.

Right now I do regularly scheduled map commissions for Legendary Games, Stormbunny Studios and EN Publishing, very few map commissions exceed $100, most are half that.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

The maps Michael did for our upcoming Starfall adventure are very nice work.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
gamer-printer wrote:
Interjection Games wrote:

Oi! Show me a portfolio, would ya? I put out an ad for art and am pretty much only getting responses from people who want to take 3-5% of the entire take of my last Kickstarter for a single 1/4 page b&w piece. Somebody without the ol' "I've worked for Marvel!" fee is precisely what I need to get this done on the budget I've been dealt.

Let's say a floor of $20 for a piece, little more if you put a bunch of work into your art. I can't go much higher than that, and I understand if I'm too broke for you.

Starting recently I do cartography for video game strategy guides and for some I get as much as $750 for a single map commission - I did all the full color, multiplayer maps for Brady Games Call of Duty: Advanced Warfare (with more titles to do this year).

However, I also do cartography work for the RPG industry - which is a completely different industry with completely different budgets. Just because I am well-paid in video game strategy guide work, I know my commisison prices have to be considerably less for RPG publishers otherwise they will never be able to afford me.

Right now I do regularly scheduled map commissions for Legendary Games, Stormbunny Studios and EN Publishing, very few map commissions exceed $100, most are half that.

Got to say, this right here makes you a scholar and a gentleman, I'm sure there are people out there who don't vary their rates on the basis of the industry they're working for.


Chemlak wrote:
Got to say, this right here makes you a scholar and a gentleman, I'm sure there are people out there who don't vary their rates on the basis of the industry they're working for.

Honestly, I'm a long time tabletop gamer at heart, so I strive to support the industry I love - which I find more important than what I'm paid for doing so. While it would be nice to retain the better pay, its unrealistic and I wouldn't get much RPG exposure if I demanded the higher pay. I'm not just an artist looking for work.

I almost never bid for map work, by far, most publishers find me through my G+ or FB page and contact me first to initiate commission work.


Pathfinder Rulebook Subscriber
gamer-printer wrote:
I cannot stand behind any work I do using someone else's art (outside of RPG products). I personally detest the use of clipart and stock art. You'll never see a product with my name on it using stock art - period. I don't care how much I'd save doing so - its against my nature.

Well, I can't draw. So.


RJGrady wrote:
gamer-printer wrote:
I cannot stand behind any work I do using someone else's art (outside of RPG products). I personally detest the use of clipart and stock art. You'll never see a product with my name on it using stock art - period. I don't care how much I'd save doing so - its against my nature.
Well, I can't draw. So.

I'm not knocking using stock art, some of it is very good. Just I am an artist, so its only against my nature, which shouldn't be applied to everyone's situation.

I have some talent at writing, but I'm not an experienced game designer and certainly not an editor, even though I could fill just about every other hat for a small RPG publisher, as a part-time author, full time cartographer/illustrator, with professional page-layout experience, web design experience and have run 3 businesses in my lifetime, so I can work the back-end of a publishing business. Although I wrote some of the City of Kasai Gazetteer in The Empty Throne module of Jade Regent, and am credited as a contributing author, my only published work is my Haiku of Horror: Autumn Moon Bath House (plug-in-play extended encounter or mini-adventure), and if you look at the credits, I did most of the work.

Really, I'm best at cartography, but I'd like to do more writing and publishing.


You know, I've been doing this thread for awhile and had my devientart

site even longer, but the only art I've actually sold has been on shapeways.

Clearly I need to learn how to get the word out better.


Cmh wrote:

You know, I've been doing this thread for awhile and had my devientart

site even longer, but the only art I've actually sold has been on shapeways.

Clearly I need to learn how to get the word out better.

I don't even have a DeviantArt account. While I get some attention from maps I post on FB, by far the most attention getting platform for me, has been G+. My G+ page is just 2 years old and has gotten almost 4.9 million views. The dozen most recent publishers contacting me found my G+ page doing a Google search and contacted me for work. (Legendary Games sought me out from FB). Only twice have I contacted a publisher first, every other commission I've done in 7 years the publishers found and contacted me, including the video game strategy guide publisher.

1 to 50 of 54 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / Third party artwork All Messageboards

Want to post a reply? Sign in.