Hobgoblin paladin, need advice


Advice


So I was bored at work when the idea of a hobgoblin paladin came to me, I will be using stats for 25 point buy since that is what my group usually does. Looking for advice for archetype, feats, traits and the like. Any and all help is appreciated.

Level 1 Humanoid  (goblinoid) Paladin
Lawful Good

Str: 16 +3
Dex: 13 +1 (+2 racial =15)
Con: 13 +1 (+2 racial =15)
Int: 12 +1
Wis: 12 +1
Cha: 14 +2


Hobgoblins aren't a bad race to build a Paladin with (other than the obvious background concerns) but they aren't a particularly great one, either. There isn't any advice one could give that wouldn't apply to any other Paladin.


You could make better use of those racial bonuses if you start with 14s in dex and con.


Str: 14
Dex: 15+2=17
Con: 14+2=16
Int: 10
Wis: 13
Chr: 14

Ranged Paladin would be best. Not sure what to do with the Sneaky trait, but other wise not too bad.

Be a good backstory in there......


It would help if you told us what kind of campaign this will be used for, and what kind of playstyle/character you want to portray. Are you just looking to be a standard melee+heavy armor paladin with an antithetical race choice? Or are you looking for something more exotic like a ranged build or a dex melee based build?


I think you could have fun with the chosen one archetype. The flavor is nice, being brought into the paladin lifestyle slowly.

I took a look at the various familiars you can get eventually, and the arbiter is quite good - it has flyby attack (essentially spring attack), so you can have both yourself and your familiar smiting eventually. It also has regeneration, which is very nice.

The idea here would be to build a true combat familiar, so you would want to maximize your own hitpoints to make sure its hitpoints are high.

I would go for a more pointed build:
Str: 16
Dex: 12
Con: 16
Int: 10
Wis: 10
Cha: 16

Improve Strength or Charisma as you advance.

Skills: Max intimidate and take the fearsome racial trait (trades sneaky for a +4 bonus to intimidate). Be the hard love paladin/marine sergeant. Spend the rest on physical skills, sense motive and K(religion). If your GM uses traits, maybe take traits that give you climb or swim.

Feats: maybe 1: Power Attack, 3: Toughness, 5: Weapon Focus, 7: Dazzling Display (or maybe Cornugon Smash - intimidate for free when you power attack), 9: Improved Critical, 11: Critical Focus, 13: a critical feat of some sort.

Not sure about the god; Irori, Abadar would both work. Play up the law aspect.

It could be a fun build :)


Rawrsong wrote:
It would help if you told us what kind of campaign this will be used for, and what kind of playstyle/character you want to portray. Are you just looking to be a standard melee+heavy armor paladin with an antithetical race choice? Or are you looking for something more exotic like a ranged build or a dex melee based build?

the ranged melee was gonna come later in the decision making process, I just wanted to test the waters with a simple idea, campaign is a standard adventurers go out, find treasure and danger. Now that you mention it, I usually go medium armor on heavy armor capable classes since I tend to get a better value out of having the ac bonus and the dex bonus, again this is in the very early stages of development.


Tangaroa wrote:

I think you could have fun with the chosen one archetype. The flavor is nice, being brought into the paladin lifestyle slowly.

I took a look at the various familiars you can get eventually, and the arbiter is quite good - it has flyby attack (essentially spring attack), so you can have both yourself and your familiar smiting eventually. It also has regeneration, which is very nice.

The idea here would be to build a true combat familiar, so you would want to maximize your own hitpoints to make sure its hitpoints are high.

I would go for a more pointed build:
Str: 16
Dex: 12
Con: 16
Int: 10
Wis: 10
Cha: 16

Improve Strength or Charisma as you advance.

Skills: Max intimidate and take the fearsome racial trait (trades sneaky for a +4 bonus to intimidate). Be the hard love paladin/marine sergeant. Spend the rest on physical skills, sense motive and K(religion). If your GM uses traits, maybe take traits that give you climb or swim.

Feats: maybe 1: Power Attack, 3: Toughness, 5: Weapon Focus, 7: Dazzling Display (or maybe Cornugon Smash - intimidate for free when you power attack), 9: Improved Critical, 11: Critical Focus, 13: a critical feat of some sort.

Not sure about the god; Irori, Abadar would both work. Play up the law aspect.

It could be a fun build :)

I was gonna go Iomedae for a god since the hobgoblins are a militaristic people. Not really gonna be able to go into third party stuff, we still have a few rookies in the group getting used to Pathfinder. Backstory in progress was that the hobgoblin got kicked out of the military for not killing a disarmed foe after a declared surrender, his CO was of an evil alignment and a bit of a sadist. So after he got the boot he ended up challenging a paladin to a duel to regain some sense of honor and he got his ass handed to him by the paladin who decided to take him in as his apprentice.


Ciaran Barnes wrote:
You could make better use of those racial bonuses if you start with 14s in dex and con.

I could but I really don't like having stats under 11, personal bad habit of mine I am trying to break


Arachnofiend wrote:
Hobgoblins aren't a bad race to build a Paladin with (other than the obvious background concerns) but they aren't a particularly great one, either. There isn't any advice one could give that wouldn't apply to any other Paladin.

I guess so, the SRD says that good Hobgoblins do exist, I was thinking of something along the lines of the Battletech Clans taking bondsmen but a little backwards, he get's beaten fair and square by a paladin and claims he is honor bound to serve and learn from the paladin (backstory the hobgoblin starts out Lawful Neutral and becomes Lawful Good in service)


GoldEdition42 wrote:

Str: 14

Dex: 15+2=17
Con: 14+2=16
Int: 10
Wis: 13
Chr: 14

Ranged Paladin would be best. Not sure what to do with the Sneaky trait, but other wise not too bad.

Be a good backstory in there......

Hmm... is there a way I can go ranged without using the Divine Hunter Archetype, I am not to fond of the Holy Gun either, few things i don't really get that I may be misreading that make it seem weak. If I do go Divine Hunter I do have a previous character who was one that could have taken him in as an initiate in his order after beating the hobgoblin in fair combat.

Scarab Sages

Dezen Haze wrote:
Ciaran Barnes wrote:
You could make better use of those racial bonuses if you start with 14s in dex and con.
I could but I really don't like having stats under 11, personal bad habit of mine I am trying to break

In that case I'd reroute points from that comparatively generous Strength score you've got there and into Dexterity and Constitution. You might be surprised how well a Paladin can fare even with unexceptional Strength - after all, the whole idea behind the class is a warrior who exists to prove that right makes might, rather than the other way around.


I'm Hiding In Your Closet wrote:
Dezen Haze wrote:
Ciaran Barnes wrote:
You could make better use of those racial bonuses if you start with 14s in dex and con.
I could but I really don't like having stats under 11, personal bad habit of mine I am trying to break
In that case I'd reroute points from that comparatively generous Strength score you've got there and into Dexterity and Constitution. You might be surprised how well a Paladin can fare even with unexceptional Strength - after all, the whole idea behind the class is a warrior who exists to prove that right makes might, rather than the other way around.

Yeah, but it's a habit I am trying to break, I can't really see a build for ranged paladins besides divine hunter which really doesn't do much later in game besides gives feats to allies with some light damage and healing.


The two 15 are not gonna do you any good as all your level increases should go to str. But other than that i dont see a problem. You will be tough, fast, strong, smart, Nobel and all i think a reach weapon is good at the low levels, get combat reflexes and you will rule the Galaxy like father and son:)


Dezen Haze wrote:
Ciaran Barnes wrote:
You could make better use of those racial bonuses if you start with 14s in dex and con.
I could but I really don't like having stats under 11, personal bad habit of mine I am trying to break

Under 11? Do you mean under 10?


Dezen Haze wrote:
I was gonna go Iomedae for a god since the hobgoblins are a militaristic people. Not really gonna be able to go into third party stuff, we still have a few rookies in the group getting used to Pathfinder. Backstory in progress was that the hobgoblin got kicked out of the military for not killing a disarmed foe after a declared surrender, his CO was of an evil alignment and a bit of a sadist. So after he got the boot he ended up challenging a paladin to a duel to regain some sense of honor and he got his ass handed to him by the paladin who decided to take him in as his apprentice.

FWIW, everything I mentioned was from Paizo books, not 3rd party. There is no 3rd party content on Archives of Nethys


Tangaroa wrote:
Dezen Haze wrote:
I was gonna go Iomedae for a god since the hobgoblins are a militaristic people. Not really gonna be able to go into third party stuff, we still have a few rookies in the group getting used to Pathfinder. Backstory in progress was that the hobgoblin got kicked out of the military for not killing a disarmed foe after a declared surrender, his CO was of an evil alignment and a bit of a sadist. So after he got the boot he ended up challenging a paladin to a duel to regain some sense of honor and he got his ass handed to him by the paladin who decided to take him in as his apprentice.
FWIW, everything I mentioned was from Paizo books, not 3rd party. There is no 3rd party content on Archives of Nethys

My apologizes


1 person marked this as a favorite.

Under 11? Do you mean under 10?

no I did mean 11, hell I used to not like having under 12 when I first started out, been a very slow progress of not being so uptight and moronic about my stats. Yeah I used to be one of those guys...


Now that I have looked at everything and all the very good advice, I have decided I wanna go for a switch hitter with medium armor (more mobility). I'll change the stats around and I'll test it out with standard paladin. The alternative trait Unfit (replaces sneaky) seems more like what I am looking for, so I think I'll take that.


Medium armor is not really gonna up mobility compared to heavy unless you run in most encounters but some skills will be more usable.


Cap. Darling wrote:
The two 15 are not gonna do you any good as all your level increases should go to str. But other than that i dont see a problem. You will be tough, fast, strong, smart, Nobel and all i think a reach weapon is good at the low levels, get combat reflexes and you will rule the Galaxy like father and son:)

what sort of reach weapon would you recommend?


Bardiche and lucerne hammer are my favorites among the Martial reach weapons.


Lucerne hammer is nice - highest base damage for polearms, and offers both blunt (skeleton) and piercing (underwater) weapon damage types.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Hobgoblin paladin, need advice All Messageboards

Want to post a reply? Sign in.