"Fixing" the lack of mobility of martials


Homebrew and House Rules


I think everyone know how "static" the combat in Pathfinder feels in some times, and I guess lot of people tried to adress this problem before.

So, I was thinking to myself today: How much do we break the game if add the following Combat Action?

Quote:


Assault: As a Full-Round Action, you can move up to your speed while performing a Full-Attack Action. You can move after, before or between your attacks. You still provoke attacks of opportunity while moving, and you can't make a 5-foot step in the round you perform a Assault.

Please be gentle. :p


You really don't break it.

You make martials a little better able to deal with mooks and a little better able to approach and attack their enemies, but that's about it.


Well, that's a relief.

I was trying to make a global action that don't make Pounce useless.

But I think that makes Shot on Run useless, and probally more feats that I can remember now. :p

Scarab Sages

Having seen plenty of how warrior-types perform in battle, I disagree with the premise of this thread. However, there's certainly nothing wrong with pushing for additional mobility-granting feats (how about a feat chain that dramatically increased your movement speed the further up you went it, or expansions/variations on Spring Attack?).

I admit I'm not sure why the "Pounce" ability is considered so overpowered that developers have consistently avoided it regardless of what other new material they've introduced, but given the extent to which it HAS been circumvented except in the case of high-level/intended-to-be-high-powered stuff, I figure there is a reason.


I'm Hiding In Your Closet wrote:
Having seen plenty of how warrior-types perform in battle, I disagree with the premise of this thread.

Well, for me, one of the reasons to drop TWF in my characters was because in the games i've barely can use it enough to justify buying the feat, but pehaps it's related to my group play style.

I'm Hiding In Your Closet wrote:
However, I would certainly support additional mobility-granting feats (how about a feat chain that dramatically increased your movement speed the further up you went it, or expansions on Spring Attack?).

In our campaigns we allow the Bounding Assault/Rapid Blitz feats, that are better versions of Spring Attack. My mental exercise is to give more options to move, but I'm afraid of the impact of this change, like how many feats will become useless.

Bouding Assault wrote:


Prerequisite: Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +12.
Benefit: When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.
Rapid Blitz wrote:


Prerequisite: Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, base attack bonus +18.
Benefit: You can designate a third target for your Spring Attack feat. In addition to the second attack you gain from your Bounding Assault feat, you can make a third attack with a -10 penalty.
Quote:


I admit I'm not sure why the "Pounce" ability is considered so overpowered that developers have consistently avoided it regardless of what other new material they've introduced, but given the extent to which it HAS been circumvented except in the case of high-level/intended-to-be-high-powered stuff, I figure there is a reason.

Pouce is overpowered if someone allows it with Spirited Charge (AKA RAGELANCEPOUNCE), but I don't know if there is some FAQ that says that you only apply double or triple damage in the first attack (We use it this way).

PS: Sorry about my english, I'm very sleepy right now. :p


Honestly speaking... I could care less about RAGELANCEPOUNCE, it only applies to a single enemy, and there certainly are ways of countering it.

That being said, RAGELANCEPOUNCE certainly is a very powerful tactic, and one most GMs don't seem to be prepared to deal with.

This isn't anywhere near that level. It helps martials actually use their full power a bit more often, rather than being relegated to the equivalent of casting ~3-4 spell levels lower than the max they have available.

It's nowhere near as *powerful* as casting, but at least they can still move and do their thing like casters do now.

Scarab Sages

Metal Sonic wrote:
I'm Hiding In Your Closet wrote:
Having seen plenty of how warrior-types perform in battle, I disagree with the premise of this thread.

Well, for me, one of the reasons to drop TWF in my characters was because in the games i've barely can use it enough to justify buying the feat, but pehaps it's related to my group play style.

One of the main warrior-types I'd been playing with was somebody's Two-Weapon Fighter (as in, he went all the way to get the Archetype devoted to that style), and he kicked ass.


I'm Hiding In Your Closet wrote:
I admit I'm not sure why the "Pounce" ability is considered so overpowered that developers have consistently avoided it regardless of what other new material they've introduced, but given the extent to which it HAS been circumvented except in the case of high-level/intended-to-be-high-powered stuff, I figure there is a reason.

The reason is that the developers want martials to be weak. Anyone who wants parity is a whiner with an agenda.

Scarab Sages

Atarlost wrote:
I'm Hiding In Your Closet wrote:
I admit I'm not sure why the "Pounce" ability is considered so overpowered that developers have consistently avoided it regardless of what other new material they've introduced, but given the extent to which it HAS been circumvented except in the case of high-level/intended-to-be-high-powered stuff, I figure there is a reason.
The reason is that the developers want martials to be weak. Anyone who wants parity is a whiner with an agenda.

OR maybe that's just the voice of an Internet bandwagon that wouldn't have viable legs without the collective echo chamber effect.

On the one hand, I see thread after thread building up froth about this foregone conclusion, and on the other hand, I see actual gameplay experience that totally fails to vindicate it. You expect me to believe groupthink scuttlebutt over practical observation? You can talk your way into being convinced of anything.


I'm Hiding In Your Closet wrote:
One of the main warrior-types I'd been playing with was somebody's Two-Weapon Fighter (as in, he went all the way to get the Archetype devoted to that style), and he kicked ass.

You got Mobile Fighter of Two-Weapon Fighter? Rapid Attack is sexy, but Doublestrike is cool too...

Atarlost wrote:


The reason is that the developers want martials to be weak. Anyone who wants parity is a whiner with an agenda.

That's a shame.


I'm Hiding In Your Closet wrote:
Atarlost wrote:
I'm Hiding In Your Closet wrote:
I admit I'm not sure why the "Pounce" ability is considered so overpowered that developers have consistently avoided it regardless of what other new material they've introduced, but given the extent to which it HAS been circumvented except in the case of high-level/intended-to-be-high-powered stuff, I figure there is a reason.
The reason is that the developers want martials to be weak. Anyone who wants parity is a whiner with an agenda.

OR maybe that's just the voice of an Internet bandwagon that wouldn't have viable legs without the collective echo chamber effect.

On the one hand, I see thread after thread building up froth about this foregone conclusion, and on the other hand, I see actual gameplay experience that totally fails to vindicate it. Should I believe armchair theoreticians over practical observation?

You should understand that different people have different practical observation. I've not only seen but been the caster discussed in martial/caster disparity discussions, the first time without even trying to be broken.

Scarab Sages

kyrt-ryder wrote:
You should understand that different people have different practical observation. I've not only seen but beenthe caster discussed in martial/caster disparity discussions, the first time without even trying to be broken.

Of course I do - but such chiding only seems to apply to one side.

RPG Superstar Season 9 Top 16

I feel like a mobility option like a pseudo-pounce or super-Spring Attack should be a class feature, not an ability anyone can use. I can see merit in different classes having different levels of mobility.


Cyrad wrote:
I feel like a mobility option like a pseudo-pounce or super-Spring Attack should be a class feature, not an ability anyone can use. I can see merit in different classes having different levels of mobility.

I think that some classes must be MORE mobile that others, IMHO. More mobility across the game is a cool thing (for me at least).


Metal Sonic wrote:
Cyrad wrote:
I feel like a mobility option like a pseudo-pounce or super-Spring Attack should be a class feature, not an ability anyone can use. I can see merit in different classes having different levels of mobility.
I think that some classes must be MORE mobile that others, IMHO. More mobility across the game is a cool thing (for me at least).

Indeed, Monks Ninjas and Rogues in particular feel as though they should be especially mobile, followed by Fighters, Barbarians and Rangers, followed by unmounted Paladins and Cavaliers.


I'm thinking that will mess with some monsters impact in the game. Limit this option to manufactured weapons looks a better option.


I'm Hiding In Your Closet wrote:
Atarlost wrote:
I'm Hiding In Your Closet wrote:
I admit I'm not sure why the "Pounce" ability is considered so overpowered that developers have consistently avoided it regardless of what other new material they've introduced, but given the extent to which it HAS been circumvented except in the case of high-level/intended-to-be-high-powered stuff, I figure there is a reason.
The reason is that the developers want martials to be weak. Anyone who wants parity is a whiner with an agenda.

OR maybe that's just the voice of an Internet bandwagon that wouldn't have viable legs without the collective echo chamber effect.

On the one hand, I see thread after thread building up froth about this foregone conclusion, and on the other hand, I see actual gameplay experience that totally fails to vindicate it. You expect me to believe groupthink scuttlebutt over practical observation? You can talk your way into being convinced of anything.

For the first part no, that's a near direct quote of James Jacobs, who said, when questioned about what he thought of caster-martial disparity said "It's a myth propagated by people with agendas". He literally said that. It's not an exaggeration meant to garner sympathy or something.

On the second part, I should really flag your post for being condescending and highly insulting to other board members by implying literally everyone who says they see these problems in play is a bald faced liar.

Which you know isn't true. And if you don't, you are not nearly informed enough to comment on the matter, and should refrain from opening your mouth on subjects you are willfully ignorant of.


Metal Sonic wrote:
I'm thinking that will mess with some monsters impact in the game. Limit this option to manufactured weapons looks a better option.

Make it Manufactured Weapons and Unarmed Strikes and we've got a deal.

Kinda screws with the Natural Attack Barbarians but they do eventually get Pounce...


kyrt-ryder wrote:
Metal Sonic wrote:
I'm thinking that will mess with some monsters impact in the game. Limit this option to manufactured weapons looks a better option.

Make it Manufactured Weapons and Unarmed Strikes and we've got a deal.

Kinda screws with the Natural Attack Barbarians but they do eventually get Pounce...

I'm talking about this with a friend of mine. We think that only primary natural attacks and manufactured melee weapons. Our Shot on the Run have scaling like the Spring Attack/Bounding Assault already, so it may be enough to keep some balance to playtest.


Metal Sonic wrote:
kyrt-ryder wrote:
Metal Sonic wrote:
I'm thinking that will mess with some monsters impact in the game. Limit this option to manufactured weapons looks a better option.

Make it Manufactured Weapons and Unarmed Strikes and we've got a deal.

Kinda screws with the Natural Attack Barbarians but they do eventually get Pounce...

I'm talking about this with a friend of mine. We think that only primary natural attacks and manufactured melee weapons. Our Shot on the Run have scaling like the Spring Attack/Bounding Assault already, so it may be enough to keep some balance to playtest.

And unarmed Strike?


kyrt-ryder wrote:
And unarmed Strike?

Well, and Unarmed Strikes too. Unarmeds are on a grey area that my mind keeps confouding me!


Metal Sonic wrote:
kyrt-ryder wrote:
And unarmed Strike?
Well, and Unarmed Strikes too. Unarmeds are on a grey area that my mind keeps confouding me!

Any rules text that intends to include Unarmed Strikes has to include them specifically, or you run into weird RAW situations like the 3.x Monk being technically nonproficient with his own unarmed strikes. [I believe PF officially fixed that somehow, though I'm not seeing it in the Monk Writeup.]


I may recommend Pathfinder Unchained for the new Action System. It gives a higher degree of mobility, to martials especially.


Zenogu wrote:
I may recommend Pathfinder Unchained for the new Action System. It gives a higher degree of mobility, to martials especially.

In a quick reading, I really didn't like the system, really. Also, we have a Magus in our team, so things are a bit confusing to him.


Metal Sonic wrote:
Zenogu wrote:
I may recommend Pathfinder Unchained for the new Action System. It gives a higher degree of mobility, to martials especially.
In a quick reading, I really didn't like the system, really. Also, we have a Magus in our team, so things are a bit confusing to him.

It's pretty simple to revise that. I'm actually going with a variant of it which retains the Swift/Immediate actions, and where characters gain additional minor actions as BAB goes up.


So, tonight we gonna playtest this version:

Quote:
Assault: As a full-round action, you can move up to your speed while performing a full attack. You can move after, before or between your attacks. You still provoke attacks of opportunity while moving, and you can't make a 5-foot step in the round you perform a Assault. You can only perform a Assault with primary natural attacks, manufactured melee weapons and unarmed attacks.

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