pull aggro


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To be honest, I find that trying to protect casters in Pathfinder is a waste of time. They're casters, they can protect themselves.

I had a Halfling Aldori Fighter with Crane Style that could share a significant amount of AC with adjacent allies. Only his squishy allies never deigned to stay adjacent. They'd be flying, blinking away from combat, basically doing everything they could to stay away from sharp objects wielded by hostiles. And it was working.

Eventually I requested to retrain out of this concept because it was getting 0 mileage.

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It does amuse me though that some people are so repulsed by the concept of aggro ("my freedom!") but shrug off the worse conditions that can be inflicted, whether it's a Dominate Monster or a Ghoul's Paralysis.


Owly wrote:

A good martial interested in keeping the enemy busy will have good mobility on the battlefield, as well as situational-awareness (Combat Reflexes and is reserving actions when prudent).

Thinking like a field commander, you'll want to protect your artillery and archers (your caster), so stay in a position relative to those whom you wish to protect.

As DM, I won't send an enemy after a PC caster unless I think the enemy has the intelligence to recognize the threat and has the opportunity to do so.

Covering a lot of area can also work in place of mobility.

A reach user with lunge can full attack everything in a circle 45' wide.

Lunge on reach also gives nice tactical advantages- since you leave enemies 15' away when your turn ends, they are right outside of your threatened area, which means they have to cross it with an actual move action in order to get to you (as compared to normal reach, where they are at 10' away, and only need a 5' step to get their full attack).

That is a set up for both offense and defense...and you are still a 2 handed martial with a wide attack area rather than a turtle. Throw a fortiutious weapon on top of that, and you can be a serious obstacle.


Orfamay Quest wrote:
zauriel56 wrote:
what feats or abilities/class features exist that cause enemies to attack you? I want to play a tank in the sense that he forces enemies to target him before targeting the spellcasters,

How would you expect this to work "in the real world"?

The idea of being able to force an opponent to attack the tactically least-disadvantageous target is silly.

And you'd hate having this ability applied against your characters. ("No, you can't attack anyone except the AC 50 monk, while the opposing archer is droppng your buddies one-by-one.")

Hold Person

Dominate Person
Cowering
Confusion
Stunned
Dazed
Nauseated

Really, there are FAR worse things than somehow being manipulated/coerced/compelled to attack a specific member of the enemy forces... among them being forced to attack a member of your OWN forces.

That's not to say it needs to be automatic, a Will Save [against a competetive DC, not the pointless DC of a Paladin casting Compel Hostility] is totally reasonable.

Dark Archive

Honestly, Seize the Opportunity + Vital Strike on a Zweihander Sentinel Warder who abuses choke points and other things that force bad guys to wander through his 20+ foot radius Zone of Nope (which is difficult terrain after level 10) means that ignoring him in favor of trying to murder his non-d12 HD, full plate-wearing companions is going to end very, very poorly. Did I mention he'll also have 4 or more AoOs a round?

Oh Warder, how I love you so.

Silver Crusade Contributor

Since nobody has mentioned it yet, the Intercept Charge teamwork feat is an option. If your teammates don't want to take it, play a character with the Tactician or Solo Tactics class feature... and make them. ^_^


Starfinder Charter Superscriber
Seranov wrote:

Honestly, Seize the Opportunity + Vital Strike on a Zweihander Sentinel Warder who abuses choke points and other things that force bad guys to wander through his 20+ foot radius Zone of Nope (which is difficult terrain after level 10) means that ignoring him in favor of trying to murder his non-d12 HD, full plate-wearing companions is going to end very, very poorly. Did I mention he'll also have 4 or more AoOs a round?

Oh Warder, how I love you so.

...I think I might have a new book to buy... :-)


Check out Everyman Gaming's Psychological Combat for new uses of some skills implementing pull aggro. Endzeitgeists review explains it.

Dark Archive

Shadrayl of the Mountain wrote:
Seranov wrote:

Honestly, Seize the Opportunity + Vital Strike on a Zweihander Sentinel Warder who abuses choke points and other things that force bad guys to wander through his 20+ foot radius Zone of Nope (which is difficult terrain after level 10) means that ignoring him in favor of trying to murder his non-d12 HD, full plate-wearing companions is going to end very, very poorly. Did I mention he'll also have 4 or more AoOs a round?

Oh Warder, how I love you so.

...I think I might have a new book to buy... :-)

Technically it's two books, because Seize the Opportunity is from Path of War: Expanded. But the first PoW book is amazing and Expanded is shaping up to be really awesome, too.

Liberty's Edge

As an aside ... Is the original poster still even here?

Silver Crusade Contributor

Are they ever? ^_^

Grand Lodge

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Marc Radle wrote:
As an aside ... Is the original poster still even here?

Playing WoW?

Wishing he could pull a Calvin a Hobbes, and have him and his pet tiger, climb trees, but finding out that dream is impossible.

A keyboard, covered in tears. Suddenly, the tear-filled eyes glance upon a book.

What is it?

Pathfinder Roleplaying Core Rulebook? Wait, I can live my dream, of hanging out with my pet tiger, climbing trees, hating girls, and fighting aliens.

It's all possible! Oh joy, where have you been all these years?

Let me embrace you!


Go home troll you are drunk.

Grand Lodge

TarkXT wrote:
Go home troll you are drunk.

That, may be partially true. ;)


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Look, this thread clearly isn't about the original poster. How dare you even bring them into this debate!?


Frankly I'm a little put out it's not a Biohazard appreciation thread :-)


I am still here. Very few seem to notice the penalize for ignoring you part of my comment. I understand that its not an mmo I was just wondering if it was possible to force people to address you with spells or abilities or if the best I can do is penalize them for ignoring me. I have a halfling paladin/cavalier who is all about buffing others AC and at level 6 he can get it up by about 10 if I remember correctly.


The thing is, if you have the ability to 'force' someone to take a particular action, there are far better things to force them to do than just attack you.

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