My version of the monk - mix of core, unchained and talented


Homebrew and House Rules


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I had high hopes for the unchained monk. It was ok, but I still liked RGG Talented Monk better. But I do like some of the things that unchained did. And Unfettered monk (Hakl). And have seen some good ideas on various threads. So I blatantly borrowed to create my version of the monk.

Comments appreciated.

My monk version

Thanks


And I wanted at least most of the archetypes to still be valid.


Combat Expertise is an "everyone can do it" ability in my home game. I didn't want to have the monk get it at first level, but many of their bonus feats require it. And b/c I was opening up the list of bonus feats (ala Ryjin)I did not want to have them be like core "need not meet pre-reqs. And as far as feats go, CE is pretty weak sauce.

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