Armor Spikes and Bloodrager


Advice


Hello people, long time lurker and first time poster here.

Is it possible to use armor spikes as a focal weapon? I've got a concept in my head to make a Bloodrager that is based on sonic spells (or things that can be fluffed as sonic) and he leaps around slamming into people in a manic rage when he bloodrages.

We rolled for stats, so I have 17 / 15 / 16 / 11 / 11 / 15. The first game has not happened yet, so I can still rearrange these threads.

I am leaning on Destined Bloodline and possibly the Steelblood.

Should I go with two-weapon fighting to increase the number of attacks on the spikes?

Is there a way to make them scale up to a dice-size usable for vital strike?

Any other way I could realize this concept? I know that normally it would be better to go a 2h weapon and power attack.

Dark Archive

You can only stack 1 actual size change and 1 effective size change (so Enlarge Person + Lead Blades* is the biggest you can get your armor spikes before much higher level spells) so getting Vital Strike working with them is probably a highly unlikely plan.

I also don't think you can TWF with Armor Spikes because you only have one set. You could, in theory, go with a Cestus and Armor Spikes and just fluff the cestus as a spiked armwrap or something, though.

*=from a Wand or something.


You should TWF with Spiked gauntlets, and have +1 Menacing Armor Spikes. (+2 to flanking bonus on creatures you threaten).

A Cruel Weapon if you have anyone doing shaken effects, Furious Weapon for anyone with rage (+1 Furious weapon is +3 when raging, which you should really always be).


For what you want to do the brawler might be better. He can TWF with one weapon and increases the damage of close weapons from level 5 on.
Or be a warpriest and get 1d6 damage on the armor spikes from level 1 on.

Grand Lodge

You could focus on Bull Rush, and nab Spiked Destroyer, and eventually, some Demonspike Pauldrons. Combine with Merciless Rush, Squash Flat, and you will Charge, Bull Rush, deal damage equal to Strength mod, attack with Armor Spikes, and Trip. All with one Charge. Dip one level into Brawler, nab Horn of the Criosphinx, and that attack with Armor Spikes will have a x2 Strength with your attack on a Charge.

You could also go with Claws, and Armor Spikes.

Even if you don't want to wear armor, you could go with Shadow Piercings, and get some Greater Body Piercings, which function as +1 Armor Spikes.

Grand Lodge

Oh, and if you wear Rhino Hide, you add 2d6 to the Charge listed above.

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