Kill My Character!!!


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kestral287 wrote:
Lessah wrote:

*Note: Dimension Door specifically forbids the caster from taking any more actions after casting. So no Teleport -> Attack.

Third line of Dimension Door wrote:
After using this spell, you can't take any other actions until your next turn.
Would suggest fitting the Dimensional Agility feat in there somewhere to remedy that.
Magus can cast Dimension Door and full attack as part of the same action. No 'other actions' needed.

This is in the expect table variation area. But we dont need to take that figth here.


Cap. Darling wrote:
kestral287 wrote:
Lessah wrote:

*Note: Dimension Door specifically forbids the caster from taking any more actions after casting. So no Teleport -> Attack.

Third line of Dimension Door wrote:
After using this spell, you can't take any other actions until your next turn.
Would suggest fitting the Dimensional Agility feat in there somewhere to remedy that.
Magus can cast Dimension Door and full attack as part of the same action. No 'other actions' needed.
This is in the expect table variation area. But we dont need to take that figth here.

Interesting.

However, without the feat (but with the more lenient reading of the spell) the Magi's melee would still be fairly neutered. No extra attacks from spellstrike (since he cast Dimension Door), no Quickened Spell (a swift action) or discharging anything from the spellstoring weapon (a free action).


Lessah wrote:

Interesting.

However, without the feat (but with the more lenient reading of the spell) the Magi's melee would still be fairly neutered. No extra attacks from spellstrike (since he cast Dimension Door), no Quickened Spell (a swift action) or discharging anything from the spellstoring weapon (a free action).

Or talking!

The realistic solution is to fix the spells prepared. Drop the two Cones of Cold for two more Teleports, that whole problem goes away.

Really, the more I look at the spellbook the more I think it needs work.

1: Color Spray isn't doing anything. Grease isn't doing anything. Obscuring Mist isn't... you get the idea. More True Strike, more Vanish
2: Web is many things, but it isn't useful here. Blur's been gone over; by Beastmass rules it's useless. Alter Self isn't being used anywhere (true of all the Polymorph spells it seems; at most you keep one for the Shoggoth). Needs more Bladed Dash
3: Less Slow, less Resinous Skin. Resinous is a cool spell but doesn't particularly help against anyone in the Beastmass, and Greater Stunning Barrier is probably better on the whole. More Dispel Magics.
4: See Alter Self, apply to Monstrous Physique. Keen Edge is not great.
5: Cone of Cold is a lot of things but it isn't good.
6: Undead Anatomy is like the other polymorphs. Chain Lightning... is kind of useless. We're only up against single targets. And metamagicking up a Fireball will do more. Summon Monster VI is a joke at 20th, don't take that. Take Contingency instead.

I'm not convinced Dazing Spell is worth anything here either.

By my math, your first-level spells are DC 24 (10+1+13). The Will saves range from 15 to 27, which means that with the average-rolls Beastmass rules even the Shoggoth (that puny 15) makes the save 100% of the time. Even without that, only the Shoggoth and Pit Fiend are realistically susceptible-- and the Pit Fiend's 18 Will means it still makes the save 75% of the time.

Drop the Bracers of Armor. You can do so much better.

In simplest form, a Haramaki can be kitted up to +6 AC and granted critical special abilities like Spell Storing. Frigid Touch in a Spell Storing Armor is incredibly good. You want that.

If you can upgrade existing specific armors, Catskin Leather also has no maximum Dex penalty, and neither does Wizard's Mail. That can get you the same +8 AC, but with more room for useful features.

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