Unchained Builds for Pathfinder Society Advice and Comments


Advice

Liberty's Edge

So I have been experimenting with Unchained builds for Pathfinder Society. I thought I would post two of my ideas here and see if anyone had any comments or advice.

Tengu
Monk (Unchained) 1 / Rogue (Unchained) 4

Base Abilities: 10 / 17 / 14 / 11 / 14 / 7
Adjusted Abilities: 10 / 22 / 12 / 11 / 16 / 7

Alternate Racial Trait: Claw Attacks

Feats and Level Progression:

Level 1 Monk
-Bludgeoner
-Deflect Arrows (Bonus Feat)

Level 2 Rogue
-Weapon Finesse (Finesse Training)

Level 3 Rogue
-Rogue Talent (Style Master, Snake Style)
-Skill Focus (Sense Motive)

Level 4 Rogue
-Finesse Training (Unarmed Strike)

Level 5 Rogue
-Combat Trick (Sap Adept)
-Precise Strike

Traits: Militia , Mutant Eye

Main Magic Items:
-Amulet of Mighty Fists +1
-Belt of Incredible Dexterity +2
-Ioun Stone (Magenta Prism, Cracked, Sense Motive)

So the idea with this build is that when I level up more in Monk I will eventually be taking a vow of peace. I prefer to deal nonlethal damage and only use violence as a last resort. And boy does this guy pack a punch!

Full Attack (While Flanking with Precise Strike)

+14(Unarmed Strike)/+9(Bite)/+9(Claw)/+9(Claw)

4d6+11/1d3+3d6+5/1d3+3d6+5/1d3+3d6+5

So if all attacks hit, he ends up doing 42-113 damage without crit.

Also:

Snake Style wrote:
You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.

With a Sense Motive of +20 at level 5, and seeing as how I can never be flat-footed (Uncanny Dodge), my AC against any melee or ranged attacks will always be between 21-40, with an average roll of AC 30.

Any suggestions on how to make this build better? General Comments?

Liberty's Edge

Tengu
Cavalier (Emissary) 1 / Rogue (Unchained, Scout, Swashbuckler) 4

Base Abilities: 13 / 17 / 14 / 9 / 8 / 12
Adjusted Abilities: 13 / 22 / 12 / 9 / 10 / 12

Feats and Level Progression:

Level 1 Cavalier
-Undersized Mount
-Mounted Combat (In or Out of the Saddle)
-Wolf (Mount)

Level 2 Rogue
-Weapon Finesse (Finesse Training)

Level 3 Rogue
-Ride by Attack
-Rogue Talent (Combat Trick, Spirited Charge)

Level 4 Rogue
-Finesse Training (Elven Curve Blade)

Level 5 Rogue
-Boon Companion (Wolf)
-Rogue Talent (Combat Trick, Power Attack)

Traits: Militia , Reactionary

Main Magic Items:
-Belt of Incredible Dexterity +2

Wolf Feats:
-Weapon Focus (Bite)
-Precise Strike
-Agile Maneuvers
-Armor Proficiency (Light)
-Mobility

Wolf Tricks:
-Attack any Target
-Attack
-Combat Riding
-Come
-Defend
-Down
-Flank
-Guard
-Heel
-Maneuver(Dirty Trick)
-Sneak
-Track

Wolf Items:
-Muleback Chords
-Chain Shirt

So the idea with this build is focused about charging and dodging around the battlefield on my mount with ride-by-attack and spirited charge. The high initiative of +8 will help when trying to go first in the surprise round. The Scout's Charge ability helps to give constant sneak attack while charging. And if need be, he can be effective of the mount as well. The wolf can attempt Dirty Tricks as well to blind the enemies for allies.

Scout's Charge (Scout Archetype) wrote:
At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability.
Spirited Charge wrote:
When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).

Full Attack [Charging on Mount]:

+11 Elven Curve Blade (2d10+32+2d6)

Wolf Attack [With Precise Strike while Flanking]:

+8 Bite (2d6+3)

Ideas to improve? Comments?


For the last build, if you dont mind switching to half-orc (or human with racial heritage) you can get skulking slayer on top of that scout archetype for d8s and a free feint on the charge, as well as some pretty big bonuses to dirty trick and feint, topped of with good cleave synergy.


I'm wondering why you took Precise Strike in first build.
I'm also wondering why your first level wasn't Rogue to get more of the favored class bonus.


They look fine but how Will they look at 8 and 11 it seems they are on the sweet spot.

Liberty's Edge

Havoq wrote:

I'm wondering why you took Precise Strike in first build.

I'm also wondering why your first level wasn't Rogue to get more of the favored class bonus.

I should mention that I am going to Gen Con with a group of people who are all building Unchained Builds. They are also picking Precise Strike and focusing on flanking so I will have many opportunities to use it.

You don't have to choose your first level class as your favored class. You can choose any class. I took first level of whichever class gave me the higher hit dice.

Liberty's Edge

Cap. Darling wrote:
They look fine but how Will they look at 8 and 11 it seems they are on the sweet spot.

For the Monk/Rogue build I will probably take at least 3 levels in Monk and the rest in Rogue. Still debating this though. I believe it is still pretty nice at higher levels as well.

For the Cavalier/Rogue build, it's a little tricky. The boon companion is only 4 levels higher that it is calculated. So I would most likely want to level these two from this point the same. So level 8 would be 3 Cavalier / 5 Rogue. The mounted charge ability is nice. Level 11 will probably be 4 Cavalier and 7 Rogue or 3 Cav / 8 Rogue...still deciding but its looking good either way. Eventually Ill probably take the vital strike progression for nasty damage on charge.


thatcheriliff wrote:
Cap. Darling wrote:
They look fine but how Will they look at 8 and 11 it seems they are on the sweet spot.

For the Monk/Rogue build I will probably take at least 3 levels in Monk and the rest in Rogue. Still debating this though. I believe it is still pretty nice at higher levels as well.

For the Cavalier/Rogue build, it's a little tricky. The boon companion is only 4 levels higher that it is calculated. So I would most likely want to level these two from this point the same. So level 8 would be 3 Cavalier / 5 Rogue. The mounted charge ability is nice. Level 11 will probably be 4 Cavalier and 7 Rogue or 3 Cav / 8 Rogue...still deciding but its looking good either way. Eventually Ill probably take the vital strike progression for nasty damage on charge.

vital strike dosent work on a charge. It needs a standart action attack.

Also with uncanny Dodge you still need to have spend a swift action to go into snake style. Get the combat style Master feat to get around that.


You can't take Vows with the unchained monk as they count as archetypes.


Also do you plan on playing many levels of these characters before Gencon? Otherwise keep in mind that unless you have DM credits you can't make a character of an arbitrary level for PFS play.

Sovereign Court

Pathfinder Rulebook Subscriber
thatcheriliff wrote:
Cap. Darling wrote:
The boon companion is only 4 levels higher that it is calculated.

Check out the feat Horse Master


Kigvan wrote:
thatcheriliff wrote:
Cap. Darling wrote:
The boon companion is only 4 levels higher that it is calculated.
Check out the feat Horse Master

Here we May have a quote issue:)

Liberty's Edge

Cap. Darling wrote:
thatcheriliff wrote:
Cap. Darling wrote:
They look fine but how Will they look at 8 and 11 it seems they are on the sweet spot.

For the Monk/Rogue build I will probably take at least 3 levels in Monk and the rest in Rogue. Still debating this though. I believe it is still pretty nice at higher levels as well.

For the Cavalier/Rogue build, it's a little tricky. The boon companion is only 4 levels higher that it is calculated. So I would most likely want to level these two from this point the same. So level 8 would be 3 Cavalier / 5 Rogue. The mounted charge ability is nice. Level 11 will probably be 4 Cavalier and 7 Rogue or 3 Cav / 8 Rogue...still deciding but its looking good either way. Eventually Ill probably take the vital strike progression for nasty damage on charge.

vital strike dosent work on a charge. It needs a standart action attack.

Also with uncanny Dodge you still need to have spend a swift action to go into snake style. Get the combat style Master feat to get around that.
Vital Strike wrote:
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Vital Strike is part of the attack action so it works on charge. It will also count double with Spirited Charge, although it will not be multiplied on a critical hit. The problem I am having at higher levels with the cavalier build is although my single attack damage is good (something like 4d10+48+4d6), it doesn't nearly hit the kind of damage that most other classes hit. Need to work on it more for the upper levels because i really do like this build.

Sovereign Court

Pathfinder Rulebook Subscriber
Cap. Darling wrote:
Kigvan wrote:
thatcheriliff wrote:
The boon companion is only 4 levels higher that it is calculated.
Check out the feat Horse Master
Here we May have a quote issue:)

Opps, I deleted a bunch from the reply, but didn't delete the bb code for your quote, should be from thecheriliff not you.

edited - to fix it in this reply

Liberty's Edge

I also really enjoy the Monk/Rogue build, at level 5 most monsters won't have iterative attacks so the Snake Style works really well. Also when I level him up his normal AC is pretty high as well and his DPR is great. There are a couple different ways I can head with it, so still tinkering. I do enjoy suggestions though and I'd love to see any builds you guys might be experimenting with as well!

Sovereign Court

Pathfinder Rulebook Subscriber
thatcheriliff wrote:


Vital Strike wrote:
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Vital Strike is part of the attack action so it works on charge. It will also count double with Spirited Charge, although it will not be multiplied on a critical hit. The problem I am having at higher levels with the cavalier build is although my single attack damage is good (something like 4d10+48+4d6), it doesn't nearly hit the kind of damage that most other classes hit. Need to work on it more for the upper levels because i really do like this build.

Check out the FAQ for Vital Strike, it does not work on a Charge:

Vital Strike FAQ

Liberty's Edge

Kigvan wrote:
thatcheriliff wrote:


Vital Strike wrote:
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Vital Strike is part of the attack action so it works on charge. It will also count double with Spirited Charge, although it will not be multiplied on a critical hit. The problem I am having at higher levels with the cavalier build is although my single attack damage is good (something like 4d10+48+4d6), it doesn't nearly hit the kind of damage that most other classes hit. Need to work on it more for the upper levels because i really do like this build.

Check out the FAQ for Vital Strike, it does not work on a Charge:

Vital Strike FAQ

Well that blows...

Liberty's Edge

Cap. Darling wrote:
They look fine but how Will they look at 8 and 11 it seems they are on the sweet spot.

I posted my build for the Monk/Rogue leveled up to 11 with a full statblock for you if you'd like to check it out and comment on that thread what you think. All in all I'm pretty happy with it. See the link below:

PFS Unchained Monk/Rogue Build


the natural attack in the monk/rogue build wont use weapon finesse right?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Unchained Builds for Pathfinder Society Advice and Comments All Messageboards

Want to post a reply? Sign in.