|Captain Yesterday Smurf|
|Ylenia, Fashion Designer|
pg 28: Avolakia
pg 181: Rukarazyll
pg 60-62: Kelvezu
pg 77-86: Gem Dragon
pg 94-95: Ethereal Doppleganger
pg 124: Half-Fiend (Durzagon)
pg 125: Hellfire Wyrm
pg 180: Rogue Eidolon/pg 182-183: Runic Guardian/...
pg 189-191: Spirit of the Land/pg 193-194: Tempest/...
pg 194-195: Teratomorph
pg 162-163: Nimblewright
pg 171-174: Psurlon
pg 187: Spell Weaver
pg 188-189: Spellgaunt
pg 200-201: Yak Folk
pg 168-169: Phoenix
pg 30-31: Banshee
pg 169-171: Planetouched
pg 185: Sirine
pg 192-193: Sylph
pg 207-209: Death Knight/pg 215-216 Spellstitched
213-214: Monster of Legend
Élan: an immortal race of former humans, who exchanged their previous life for immortality and psionic potential by secret ritual controlled by a shadowy council
+2 to a single score of their choice
Aberration (-1 to CHA-based skills when interacting with non-Élans)
Resistance (immediate; 1 PP to get +4 racial bonus to saves to start of next action)
Resilience (immediate; reduce damage by 2 for each 1 power point spent)
Repletion (1 for sustenance for the day)
Psionic Aptitude (alt favored class bonus: +1 PP/level)
(b) Wild Talent [2 PP, count as psionic]
Human (psionic): a collection of six secretive houses with strange birthmarks and innate psionic power - one for each discipline - awash in intrigue
Synad: a human-like humanoid with a mental gestalt of triplicate consciousness
Kalashtar: a human/half-elf descended humanoid race who's ancestors bound themselves to an exiled and hunted immortal dream-spirit
Maenad: a human-like psionic race who's skin glitters with microscopic crystalline elements, who is wildly emotional, in a strictly controlled society
Half-Giant: a hybrid of giant and human (originally for slave stock) who developed natural psionic talents
Duergar: a gray psionic dwarf race of crafters
Gith (yanki,zeri): a cloven highly psionic race (or two) opposed in physiology, philosophy, and psychology, but united in their opposition of illithid
Noral: a broad-shouldered, square humanoid race who gains psionic power from their union relationship with a symbiotic creature
Blue: a psionic goblin
Forgeborn: a former humanoid who, after death, is turned into a psionic construct
Ophiduan: a lizard/serpentine psionically potent race with expansionist tendencies
Thri-kreen: a four-handed insectile tribal monstrous humanoid race slow to trust, but of fierce loyalty once won over
Dromite: a small-sized human-like/insect-like psionic monstrous humanoid race
Xeph: a small-sized extremely fast psionic humanoid race
Aegis: a psionic warrior who creates intricate armor from his mind
Ardent: an empath who blends emotive ability with philosophic devotion to generate psionic power
Cryptic: a tattooed seer who manipulates patterns to generate moderate psionic power and skillfully manipulate fate
Divine Mind: a psionic warrior of faith bearing auras associated with their faith-system
Dread: a skilled empath who controls and commands fear, generating moderate psionic power
Lurk: a psionic stalker who hones their deadly arts through concentration
Marksman: a minor manifester who focuses exclusively on power over ranged combat
Psion (egoist [psychometabolism], kineticist [psychokinesis], nomad [psychoportation], Seer [clairsentience], Shaper [metacreativity], Telepath [telepathy]; Erudite): a powerful psionic specialist with access to many varied and skilled powers, and great inner potential honed by strong focus
Psychic Warrior: a psionic martialist who augments their martial skills with moderate psionic power
Soul Knife: a psionic warrior who create powerful weaponry by concentration and will
Tactician: a powerful telepath/seer who utilizes their talent to guide and aid chosen allies in tactics and strategy, multiplying their (and its own) effectiveness
Vitalist: a powerful psionicist who focuses on vital energy redistribution and the health of a collective to aid each individual
Wilder: a highly emotional natural talent who's Powers spring naturally
Adaptive Warrior: a martial manifester who bends their power toward negating the strengths of others
Anarchic Initiate: a student of chaos and random potentiality
Arch Psion: a psionicist who sacrifices power reserves for advanced power
Ballisteer: specialized training to assist those who did not originally follow the path of the Marksman
Body Leech: a psionicist who taps others for their latent Psionic energy
Body Snatcher: a powerful telepath who can exchange their physical bodies with another
Cerebric/Psionic Assassin: a skilled Assassin who uses her power to traverse minds and concepts to strike at her targets through their own minds
Cerebromancer: a psionic student who also masters arcane magic
Chosen of Sardior: chosen agents of the ruby dragon demigod
Constructor: a master of generalized astral constructs
Crystal Singer: a Master psionicist craftsman of crystalline items
Crystal Master: a psionicist whose special bond with crystals creates unique abilities
Dark Tempest: a soul knife who has learned an ancient lost art for crushing both Mind and body
Diamond Warrior: a mysterious masked warrior working for a mysterious organization with unknown goals
Dread Champion/Grim Psion: a manifester who embraces their own death as the path to immortality
Ebon Saint: a shadowy psionic stalker who steals the memories or personas of others to serve the greater good
Elocater: a psionic Adept specialized in psychportation
Ectopic Adept: a shaper of ectoplasm extremely focused on specific forms as taught by a particular school
Fist of Zuoken: a martial psionic devotee of a mythical demigod-saint of psionics
Flayerspawn Psychic: a psionic devotee who unlocks their illithid-tainted heritage
Gem Comrade [non-dragon, specify gem dragon type]: a specialized humanoid servant of Sardior who works closely with a dragon servitor (see below)
Gem Defender [dragon-exclusive PrC, specify gem dragon type]: a specialized draconic servitor of Sardior who works closely with a humanoid servitor (see above)
Illithid/Phrenic Slayer: a specialist who hunts illithids and their tainted creatures, turning their own tricks back at them
Illumine Soul: a soul knife who ties their blade to positive energy
Meditant: a psionicist who unlocks the seven chakras for great personal power
Metaforge: a careful blend of aegis and soul knife techniques
Metamind: a student specializing in ever-greater reserves of power
Mindknight: a lost order of Psionic martial monks who hid their power in the five "pillars" of their philosophy
Mystic Archer: masters of ranged combat against obscured and hidden foes
Percipient: a psionicist who learns to grow a powerful third eye with unique powers as part of a shadowy organization and ancient ritual
Planar Vanguard: a master of metaplanar cosmology who can not only travel the planes but create their own
Psicrystal Imprinter: a master of crafting crystals and imprinting its Mind and powers into its psicrystal for later use or recovery
Psion Uncarnate: a contemplative that literally seeks to shed the concerns of the flesh to become pure spirit
Psychic Fist: a martial artist who learns and utilizes new Psionic techniques to blend the disciplines together
Psychic Theurge: a devotee who blends true faith miraculum and Psionic ability
Psychic Weapon Master: a devoted psionicist who bends its full discipline toward the mastery of a single kind of weapon
Pyrokineticist <alt available>: a kineticist specializing in a particular field of energy
Ruby Disciple: a divine or Psionic devotee of Sardior who slowly transforms into the image of their master, gaining enhanced combat prowess
Sangehirn: the path of a blood brain - healer - for those who did not originally choose to walk that path as a vitalist
Shadow Mind (sneak): a stealthy manifester who uses Psionic power to escape detection and accomplish subtle goals
Shadow Mind (subpsionic): a subconscious manifester who recklessly throws their power into the control of their subconscious to dangerous (if great) effect
Shark Incarnate: by imitating the power of sharks, a manifester can become an incredibly dangerous underwater combatant
Sighted Seeker: a master tracker who is able to use minor Psionic talents blended with the best mundane methods to find any quarry
Soul Bow: a soul knife perfecting the art of ranged combat
Storm Disciple: a psionic devotee associated with the power of lightning
Telekinetic Weaponmaster: a Psionic kineticist who utilizes telekinesis to Master melee and near-ranged combat
Thrallherd: a telepath who's psychic call finds willing devotees and servators to serve with absolute dedication
War Mind: followers of a rare ancient codex or treatise on specialized mental warfare
Zerth Cenobite: a psionic combatant seeking to perfect a technique of martial arts based on temporal manipulation
Posted for my own purposes for later...
|State of confusion|
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It works on both directions. And you can get to know a person really well by knowing how she roleplays or GMs. I try not to put too much of myself on my characters because I like them to be different people, not just look like extensions of myself. But I realize I end putting some things of myself on them even if I don't want to. They have come out of my brain and it's me who is behind them so I guess it's unavoidable.
Tacticslion wrote:zainale wrote:*pokes thread with a stick* you still alive thread?Yes. My thread is very Cthulean that way. :)
That is not dead which can eternal lie,And with strange aeons even death may die.
Yes, well, that is a central tenet of Christianity... ;D
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You like the word or the act?
I don't know what is my favorite English word. My vocabulary is a result of mixed languages and a lot of made up words. I speak Spanish, swear in Galician and use some English words that don't have a proper translation or that somehow have made it to my everyday vocabulary. I also use some made phrases on other languages because c'est la vie!
So, Paizo forum-goers, I'd like to make a request of you, and/or present a (hopefully) fun exercise!
Obviously, this is a volunteer-basis kind of thing, but I'd appreciate it if any of you that wanted to made a character or two!
What kind? This one!
Though it's a 3.5 class, presume upgrades to PF skills, and give it any two additional class skills of your choice. Similarly, if a class feature has altered, give them the updated version (though not things that build off of that - so the new rage, for example, but no rage powers). Give it proficiency with any single weapon of your choice as a bonus proficiency. It can be a favored class.
Level five minimum. Mostly use any normal PF creation method.
There is no base class - give yourself 5 ranks each in bluff and disguise, and the Skill Focus feat in any skill you want at all; these are taken from your normal resources (so these are not bonus feats, but use up actual feat slots and skill slots). With this, your character is considered qualified for the class.
You may take other levels, but a total of levels under ten, please. Presume PF classes.
Despite the lore, there, no connection to the School of Broad Horizons. In fact, this is rather strongly Final Fantasy Tactics-based, though, if you've played that game, presuppose the character you make takes place a little more than 400 years later.
Really, this should surprise no one.
While the glories of the past have not quite been re-acquired, some hints of them have slowly been unearthed. The Glabados church is loosening, and a kind of Renaissance-cum-Industrial Revolution has been happening (and continues to) within their lifetimes. Train-like devices, by way of lightning-charged magicite (lightning charged "magical rock/crystal-like-thing"), has begun making travel more possible. Various low-grade magical devices have slowly become more commonplace, as various forms of magicite have been found and mined, and distributed through trade. Magicite was always known, and used, but relatively hard to come by - either due to general rarity and being difficult to find, or by way of the extreme danger it represents. Recently, breakthroughs in technology have changed this - a large number of different kinds may now be reliably located, while a number of the more dangerous kinds may be reliably approached, and thus mined.
That said, actual magic, like honest-to-goodness "I cast spells." magic is much more rare, and generally considered impossible. The actual pieces of auracite (a particular and rare form of magicite, considered a holy stone) from the FFT story are generally unknown, or believed to be a pure myth or perhaps a point of religious teaching.
The main continent/nation is a place called Ivalice (made of seven regions - Fovoham to the north, Gallione to the west, Lesalia to the middle, Zeltennia to the north-east and Limberry to the south-east, and Lionel to the south), but there are other continents - Romanda and Valendia (both to the north - west and east, respectively), Ordalia (to the east), and Kerwan to the south-east (see here for some details, but here for a proper description of Romanda's location).
If you care, look at the War of the Lions map of Ivalice on this link: Romanda is to the north-west of Gallione and Fovaham across that short body of water. If you look at the map immediately above that, Ordalia is the land toward the top-right.
Recently, a large scale... eh, "war" except not really... raged across several countries and continents, apparently sparked by the revelation that a few powerful and noted bloodlines were false lines - pretenders to their thrones. This "Succession Crisis" meant a lot of death, power structures becoming shaken, and social revolution, even within the backdrop of (magi-)technological revolution.
If you want a published RPG setting, think of a combination somewhere between Forgotten Realms (drop the myriads of archmages from active duty) and Eberron (there is no
spoon Cyre, or mages).
In any event, you don't really need this information, but it's here for you.
The gist is that you've a vaguely quasi-French named character (or actually French, if you care) who has ties to somewhere in the world of Ivalice and who, through <reasons> (feel free to specify), has recently acquired a lost ability to change their skill set daily, including the ability to cast magic, as desired.
(Prepared casting isn't a thing, but you can go ahead and presume it is when building a character, if you like.)
Regardless of how you make the character, in addition to name and basic stats, I'd appreciate: an alignment, an allegiance (choose a regent or concept to be loyal to - make a name up, or give a minor historical note, or something), a vague morale and/or tactics box (they don't need both, but it'd be cool to have at lest something there), and something about their personality and history (however small) to get a handle on the character. I'll need to know about their relative amounts of bravery and/or faith in the supernatural (note: this is different than the divine) - there are no wrong answers, here. Finally, I need their zodiac/horoscope sign (based on birth date).
They may or may not be making an appearance as an NPC later in a game I may or may not ever run*! Ally? Enemy? Never-see-light-of-game? Who knows*!
Other than that: go nuts! If it's Paizo-or-Dreamscarred-or-Alluria published: sure, go for it! Also, if it's made by Drejk or a badger (either on the blog or published, if PF-compatible (or not, if it has no bearing on the mechanics): feel free to work it in!
* I'm not being coy, here: I'm being honest.