What 5th edition rules would you steal?


Homebrew and House Rules


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I really liked the 5e concentration mechanic, i'm thinking of ruling it into my PF games. What rules do you guys think are stealable from 5e?


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So far I have only had time to read the 1st and last posts, but maybe you want to perform Breath of Life on this thread?


I really like the stats capping at 20. It's a small change but has a lot of useful benefits. No longer must you wear a headband and/or belt to buff your stats. And no longer must you start with your primary attribute as high as possible.

Unfortunately I don't think you can just drop that change into pathfinder without changing a bunch of other things. Creature CRs are based around you having the freaky high stats.

RPG Superstar 2012 Top 32

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I like the Extra Attack and movement rules. Full BAB on all attacks and being able to move and full attack. It makes fights more dynamic.

I also like Inspiration and how spells and spell slot levels interact.

I also like how spell preparation and casting works.


Melkiador wrote:

I really like the stats capping at 20. It's a small change but has a lot of useful benefits. No longer must you wear a headband and/or belt to buff your stats. And no longer must you start with your primary attribute as high as possible.

{. . .}

Do you mean capping at 20 even with items? If only natural stats cap at 20, then characters have even more incentive to get items that can take them past the cap. If they cap at 20 even with items, then yes, it does reduce the incentive to keep going to ever more powerful buffing items.

Silver Crusade

Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.


UnArcaneElection wrote:
Melkiador wrote:

I really like the stats capping at 20. It's a small change but has a lot of useful benefits. No longer must you wear a headband and/or belt to buff your stats. And no longer must you start with your primary attribute as high as possible.

{. . .}

Do you mean capping at 20 even with items? If only natural stats cap at 20, then characters have even more incentive to get items that can take them past the cap. If they cap at 20 even with items, then yes, it does reduce the incentive to keep going to ever more powerful buffing items.

As near as I could tell the stats cap at 20, period. To go over you need something artifact like. It's possible I misread it though.

Silver Crusade

The stat increasing tomes and manuals increase both the current stat and the stat maximum by two.


Dear gods, the spell lists. Totally the spell lists.

The casters actually feel like they're doing something at first level when they're casting their spells.


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Malachi Silverclaw wrote:
Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.

I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."

I'm glad I saw this thread. I may give this a whirl next time I get to DM.


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Foghammer wrote:
Malachi Silverclaw wrote:
Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.

I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."

I'm glad I saw this thread. I may give this a whirl next time I get to DM.

It seems letting ranged attackers do this could be really over powered.


Melkiador wrote:
Foghammer wrote:
Malachi Silverclaw wrote:
Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.

I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."

I'm glad I saw this thread. I may give this a whirl next time I get to DM.

It seems letting ranged attackers do this could be really over powered.

Ye Olde Drive-By Shootin'.

RPG Superstar 2012 Top 16

Melkiador wrote:
Foghammer wrote:
Malachi Silverclaw wrote:
Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.

I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."

I'm glad I saw this thread. I may give this a whirl next time I get to DM.

It seems letting ranged attackers do this could be really over powered.

You mean like they can do with Multi-shot right now??? (granted, can't interrupt movement without Shot on the Run, but still.)

==Aelryinth


Melkiador wrote:
Foghammer wrote:
Malachi Silverclaw wrote:
Definitely full attack while moving your full speed in the round, breaking up both movement and attacks as you see fit.

I've always wondered why this wasn't how things worked to begin with, but I never outright questioned it because "it's a game."

I'm glad I saw this thread. I may give this a whirl next time I get to DM.

It seems letting ranged attackers do this could be really over powered.

With all of my other house rules in effect, I don't think it will really hurt melee DPR. Ranged weapons require a lot of feats to be used to full effectiveness, and I give power attack to all characters for free.


Bumping to see if there are any new ideas on this out there.

I'm currently looking for ideas. I thought about making the full switch to 5E, but I think importing rules would be better.


Import some of the spells and the Concentration mechanic. It'll do a lot to improve low-level casters and decrease caster/martial disparity.


Attunement. I'd rather people have less items with more potent effects that 20 different items and rocks buzzing around their heads giving them +1 here and there with varying per day usage that has to be tracked meticulously.


A couple of things, really.

-Stats cap at 20. +5 is it. No wizards with 40 intelligence or any of that nonsense.

-Concentration as a mechanic. You can fly, or be invisible, or have summoned minions, or have a big protective thing up. You cannot do ALL OF THOSE AT ONCE. If you get hit by an attack, save or the buff/debuff/summon you were holding goes poof.

-Extra attack is miles better than the full attack system PF uses. You can actually move around while you fight, and just focus on those two attacks at your full bonus rather than worrying about multiple decreasing iterative attacks if you stand still. Fighters and Monks actually have unique offensive advantages in that system by being able to attack more.

-Cunning Action gives rogues a unique niche for hit-and-run tactics to make up for not getting Extra Attack. I'm in favor of something like that in PF.


scaling cantrips + more limited regular spells
the death of full attacks
their version of finesse
legendary/lair actions for bosses

5e has so many great fixes for 3.PF, it's a shame the system they built around that ended up being so terrible though.


swoosh wrote:
5e has so many great fixes for 3.PF, it's a shame the system they built around that ended up being so terrible though.

They kinda had to. 4e was just terrible. Hasbro dusted off the old AD&D 2nd Edition books and fixed a lot of stuff.


Legendary & lair actions.
Hit dice healing mechanic on a short rest.
Concentration mechanic for spell effects.
The proficiency system (although I wish it was a bit more flexible).


Many have said the full attack rules which I think a re awesome. Although, the monsters in pathfinder rely on HUGE multi attacks so letting them do that on the move may make the game a great deal tougher.

I'm using 5th editions death saving throw rules right now for my group. They work beautifully, although diehard needs some reworking.


I really dislike 5e, but there ARE some good ideas there. I would NEVER have the full up bounded accuracy in 5e, I think it's dumb. It's one of the big reasons the system feels just...so...meh.

That said, I'd do like advantage.

I also like the idea of concentration in 5e.

The idea of having full BAB (but no bounded accuracy, so higher level fighters ALWAYS hit far more often in melee combat when utilizing just their normal combat) on multiple attacks sound good.

Eldritch blast and a warlock with it is something I like in games.

I also enjoy that feats and such are optional items that are not necessary to run the game. I also like the idea of requirements in order to multiclass.

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