Fighter smith


Homebrew and House Rules


Fighter smith (Fighter archtype)
Crafter of arms and armor: At second level you gain a + 1 on craft(weapon) and craft(armor) checks you can also use these checks in place of spellcraft to determine the magic abilities of magic weapons and magic armor. This bouns increases by + 1 6th level and every four levels after. This replaces bravery.
Craft magic arms and armor: At 5th level you gain Master craftsman as a bonus feat. When you craft a weapon you may add one special feature to it, such as blocking, trip, or blocking but this must be possible for the weapon. This replaces weapon training 1.
Faster crafting: When crafting a non-magic weapon of armor you use the items gold value to determine the time it takes to make it. Magic weapons and armor you craft take half the normal time to craft. This replaces weapon training 2.
Switch enchantments: 3/Day you can switch an enchantment to another item. As a standard action you can switch a magic enchantment form a weapon or armor to an appropriate item. If the weapon is attended to wielder may make a will save (10 + half-level + crafter of arms and armor bonus). This ability lasts a number of rounds equal to your level and does not affect artifacts. This ability replaces weapon training 3.


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Craftsman (Fighter archtype)

Professional (Ex): Craftsman gain an additional 2 skill ranks each level. These skill rank must be spent on Appraise, Craft or Profession skills. Appraise is considered a class skill for a craftsman, and once per day he can roll twice when making an Appraise check, using the higher result. This replaces the his proficiency with tower shield and the bonus feat he would normally receive at 1st level.

Consummate Craftsman (Ex): Beginning at 2nd level, a craftsman gains a +1 bonus on all Craft and Profession skill checks he makes. This bonus increases by +1 for every four levels beyond 2nd. This replaces bravery.

Master Craftsman: At 4th level a craftsman gains Master Craftsman as a bonus feat, even if he does not meet the prerequisites. If he wishes, any item he creates is affected as though he cast arcane mark on it, except the duration is permanent. He can use Appraise or the appropriate Craft or Profession skill in place of Spellcraft to determine the properties of magic items, as though he were using detect magic. This replaces the bonus feat he would normally receive at 4th level.

Swift Crafting (Ex): Beginning at 8th level, a smith can create a manner of armaments and equipment with astounding speed. It takes a craftsman half the normal amount of time to create non-magical items with Craft skills. This replaces the bonus feat he would normally receive at 8th level.

Legendary Craftsman: Beginning at 12th level, the benefit of a craftsman's Master Craftsman feat improves and he receives a +2 bonus to any Craft of Profession skill for which he has at least 5 ranks. He also counts his craftsman level as his caster level for the purpose of qualifying for any item creation feats. When creating a magic item, he must use his ranks in the appropriate Craft or Profession skill to determine his caster level. This replaces the bonus feat he would normally receive at 12th level.


The Craftsman should be able to take crafting feats as bonus feats.


Ciaran Barnes wrote:

Craftsman (Fighter archtype)

Professional (Ex): Craftsman gain an additional 2 skill ranks each level. These skill rank must be spent on Appraise, Craft or Profession skills. Appraise is considered a class skill for a craftsman, and once per day he can roll twice when making an Appraise check, using the higher result. This replaces the his proficiency with tower shield and the bonus feat he would normally receive at 1st level.

Consummate Craftsman (Ex): Beginning at 2nd level, a craftsman gains a +1 bonus on all Craft and Profession skill checks he makes. This bonus increases by +1 for every four levels beyond 2nd. This replaces bravery.

Master Craftsman: At 4th level a craftsman gains Master Craftsman as a bonus feat, even if he does not meet the prerequisites. If he wishes, any item he creates is affected as though he cast arcane mark on it, except the duration is permanent. He can use Appraise or the appropriate Craft or Profession skill in place of Spellcraft to determine the properties of magic items, as though he were using detect magic. This replaces the bonus feat he would normally receive at 4th level.

Swift Crafting (Ex): Beginning at 8th level, a smith can create a manner of armaments and equipment with astounding speed. It takes a craftsman half the normal amount of time to create non-magical items with Craft skills. This replaces the bonus feat he would normally receive at 8th level.

Legendary Craftsman: Beginning at 12th level, the benefit of a craftsman's Master Craftsman feat improves and he receives a +2 bonus to any Craft of Profession skill for which he has at least 5 ranks. He also counts his craftsman level as his caster level for the purpose of qualifying for any item creation feats. When creating a magic item, he must use his ranks in the appropriate Craft or Profession skill to determine his caster level. This replaces the bonus feat he would normally receive at 12th level.

I like this.


Arachnofiend wrote:
The Craftsman should be able to take crafting feats as bonus feats.

Like this?

Bonus feats: The Craftsman may take may any feat with the word “craft” as a bonus feat in addition to combat feats, as well as Forge ring or Master Alchemist. This alters the fighters bonus feats.

Scarab Sages

Arachnofiend wrote:
The Craftsman should be able to take crafting feats as bonus feats.

Agreed. Good call.


Its probably fine if thats the case. I intentionally left stuff like that out because the fighter still has all of his odd-level feats to use those on.


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Ciaran Barnes wrote:
Its probably fine if thats the case. I intentionally left stuff like that out because the fighter still has all of his odd-level feats to use those on.

But the fighter cannot actually do that very effectively because of the limits of master craftsman (which this doesn't solve). This still results in a very, very poor craftsman.

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