Unchained Craft skill


Pathfinder First Edition General Discussion


Quote:

The following table indicates which Craft skills are

typically used to create common worn items. While the
normal system for creating magic items doesn't incorporate
Craft skills, such skills could reasonably be used while
creating a magic item to make it appear especially ornate.

Does anyone else find it depressing that the people writing the rules don't even know the rules they are changing? Since when has Craft not been a valid skill for the 'normal system' of creating magic items?


Pathfinder Starfinder Roleplaying Game Subscriber
CraziFuzzy wrote:
Quote:
The following table indicates which Craft skills are typically used to create common worn items. While the normal system for creating magic items doesn't incorporate Craft skills, such skills could reasonably be used while creating a magic item to make it appear especially ornate.

Does anyone else find it depressing that the people writing the rules don't even know the rules they are changing? Since when has Craft not been a valid skill for the 'normal system' of creating magic items?

Since...almost always? The only exception is magical armor and weapons, since those enchantments are placed on something with a base cost (ie, the masterwork armor or weapon). For the rest of the magic items, there isn't a cost for the basic item, only for the enchantment component, so, since Craft DCs are based off the value of the initial item, and the initial item has null value, you technically can't use Craft to create the basic cloak/ring/whatever...though I doubt that any GM ever would enforce that.


Enchanting a magic item requires the feat, and a skill check. The skill used can be either the appropriate Craft (or sometimes Profession) skill for the item being enchanted, or Spellcraft. That has always been the case.


Pathfinder Starfinder Roleplaying Game Subscriber
CraziFuzzy wrote:
Enchanting a magic item requires the feat, and a skill check. The skill used can be either the appropriate Craft (or sometimes Profession) skill for the item being enchanted, or Spellcraft. That has always been the case.

Hmm, what do you know, you're right. Never noticed that before. Probably because no one utilizes them (outside of Master Craftsman) since Spellcraft covers creating all magic items as well as letting you identify the properties of magic items as well as spells your enemies are casting. Still a useful table on the off-chance that you use Craft skills to make magic items since it specifies what you would use for creating many wondrous items, as well as being useful for the dynamic magic item creation rules.


I have used it often, not just for flavor, but because you can get a Craft skill considerably higher than you can get a Spellcraft skill. There are many more traits and feats to boost Craft skills than there are Spellcraft, there are many class features that boost Craft skills, but not Spellcraft, and there are masterwork tools that give bonuses to using Craft skills, but not Spellcraft.

My favorite crafter has been the Soul Forger. Could easily make just about any weapon or armor the party could possibly afford. Gets great bonuses to Craft checks for armor, weapons, and bows... doesn't get bonuses to Spellcraft.


Like I said, my concern was that not even the people making the game realized this - and we wonder why crafting has been broken for so long. I have long maintained that the reason they never looked at fixing crafting, and didn't even think about any changes when creating pathfinder, was that none of the designers ever used it. It isn't allowed for their baby PFS, and is not often used in their adventure paths, as they rarely have the downtime to do so, so they simply don't use it. Findings like this sort of confirm that.

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