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How would you build Razmir, the false / living God


Advice

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Liberty's Edge

Hey there!
I'd like some opinions how you'd create Razmir. Many class combinations come to mind.

The things we know is, that he's a powerful arcane spellcaster and can act like he has divine powers.
So the Razmiran Priest Archetype (for Sorcerer) and the Prestige Class would fit, of course.

But what level do you think he would have? We can at least reach lvl 30 with 20 Sorc and 10 Razmiran Priest. If we go beyond that? Rogue, Arcane Trickster?

Please share your thoughts with me!

Greets, Naz.


Going by Inner Sea Magic Razmir is a level 19 Wizard which is funny since it puts him at one level lower than what he needs to gain immortality.

Liberty's Edge

Oh okay, I don't own that book. But it makes sense, he does not reach immortality via magic - that's probably the reason he tries this with sun orchid elixier.

Liberty's Edge

The books have him as Wiz19. I believe it's in Inner Sea Magic.


Pathfinder Companion Subscriber

I'd probably stack some Mythic tiers on top of those 19 levels of Wizard if I had to.

The problem is that as soon as you stat him, your players will kill him. Why does he need stats?

Liberty's Edge

Apocryphile wrote:

I'd probably stack some Mythic tiers on top of those 19 levels of Wizard if I had to.

The problem is that as soon as you stat him, your players will kill him. Why does he need stats?

He isn't a god, it's okay if they kill him! He's just pretending. :)

I seem to remember that he really doesn't have any Mythic tiers- for one thing, if he did, he would have been able to take Divine Source and grant real cleric spells instead of taking it.

Liberty's Edge

My players are far away from getting in contact with him. The reason is, I want to get a feeling, for what he is capable of. Also, I want to know, how powerful his servants are. The most powerful I know about is the Eldritch Knight in City of Golden Death book.

I want to build the whole cult from the lowest rank rogue up to Razmir itself.

Liberty's Edge

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Yup. Adding Mythic Tiers is actually completely inappropriate to Razimir's theme, which is that he's a complete fraud as a deity with nothing special about him beyond being a high level Wizard.

People who go through the Test of the Starstone come out Mythic...Razimir didn't do that or anything equivalent, he just lied and said he did.


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I would build him like a Classic "GOD" wizard:)

Silver Crusade

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L. Ron Razmir probably would have a lot of focus on flashier stuff, Illusion and Evocation spells, and probably conjuration as well.

The mask would probably help a lot with illusions designed to make him look bigger and beefier then average.


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Spook205 wrote:

L. Ron Razmir probably would have a lot of focus on flashier stuff, Illusion and Evocation spells, and probably conjuration as well.

The mask would probably help a lot with illusions designed to make him look bigger and beefier then average.

He he L. Ron Razmir.

Sovereign Court

I seem to recall something about him raining fire and brimstone down on a city. He's certainly got some skill with evocation.


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Just FYI, here is something I came up with in regards to Razmir and his cult a while back. I tend to be fascinated by him and like the charade he keeps up.

What if Razmir (who is a wizard 19) had a high charisma score (or relatively decent one) and built his cult using leadership?

Assuming even a modest CHA of 18 (likely it is much higher) and level 19 that gives him a base leadership score of 23. He also has a stronghold which pushes it to 25, which is as high as the leadership table goes so that's good enough.

That gives him access to a level 17 cohort and 163 followers of levels 1-6. Now have his cohort take leadership and give him a decent CHA of 16, giving him a leadership score of 20 plus a stronghold (Razmir's) pushes it to 22. That gives him a 15th level cohort and 91 followers of 1st to 6th level.

Repeat for the 15th level cohort giving him a 13th level cohort and 48 followers of 1st to 5th level. That cohort has an 11th level cohort and 28 followers of 1st to 3rd level. That cohort has a 9th level cohort and 11 followers of 1st and 2nd level. That cohort has a 7th level cohort and 6 1st level followers. That cohort has a 5th level cohort and 0 followers.

For a grand total of 163 + 91 + 48 + 28 + 11 + 6 = 347 followers and a number of moderate to high level cohorts to draw upon. Not too shabby.

Still doesn't explain his kingdom or his cult, though. Darn.


And Ascalaphus has the right of it. He just showed up out of the blue in the northwestern part of the River Kingdoms claiming he had passed the test of the Starstone and was now a deity. Ta da! The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night. I don't know how big Melcat was, but it was described as a city so it must have been decent size.

Dark Archive

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Pathfinder Adventure Path Subscriber

It wasn't as big as its neighbor, Lolcat. That thing can't be killed.


Ascalaphus wrote:
I seem to recall something about him raining fire and brimstone down on a city. He's certainly got some skill with evocation.
Dosgamer wrote:
And Ascalaphus has the right of it. He just showed up out of the blue in the northwestern part of the River Kingdoms claiming he had passed the test of the Starstone and was now a deity. Ta da! The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night. I don't know how big Melcat was, but it was described as a city so it must have been decent size.

He destroyed the city with an Incendiary Cloud

Silver Crusade

Entryhazard wrote:
Ascalaphus wrote:
I seem to recall something about him raining fire and brimstone down on a city. He's certainly got some skill with evocation.
Dosgamer wrote:
And Ascalaphus has the right of it. He just showed up out of the blue in the northwestern part of the River Kingdoms claiming he had passed the test of the Starstone and was now a deity. Ta da! The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night. I don't know how big Melcat was, but it was described as a city so it must have been decent size.
He destroyed the city with an Incendiary Cloud

Thing does 6d6 fire damage (which gets halved against structures) in a 20ft radius. For 1.8 minutes at his level.

Hardly epic destruction.

With that he basically inflicted dire injury upon a tavern.

Frankly, thats how I'd play it up...

Have some Razmiri try to spread the word to a nearby city, find out that its Melcat and that they want renumerations from Razmir for destroying the Inn that wouldn't give him service as a deity.

Its far more likely that he launched off several meteor swarms or opened a gate. Even meteor swarms aren't city destroyers though.

You gotta expend effort to destroy a city, even as an archmage.

Grand Lodge

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Funny thing about Razmir, his greatest illusion is NOT that he has gotten people to think he is a god.

His greatest Illusion is that he has convinced the people who have "found the truth" that he is just a human wizard.

In reality, He is a Kitsune Sorcerer 20/mythic (5+) who focuses on Enchantments. He also has the Tail Feats, giving him some SLA that look a lot like divine power.

Oh, and a lot of ranks in Bluff.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Dread Knight wrote:
Going by Inner Sea Magic Razmir is a level 19 Wizard which is funny since it puts him at one level lower than what he needs to gain immortality.

You could even make him 20 plus. Wizards don't know that they get Arcane Discoveries by fiat, they are a Player choice, not a character one. That's why so many NPC wizards go the lich route. Immortality is not a guaranteed result of the wizard career path. Paizo probably put him at 19 to avoid the spam of idiot fan posts saying "Why did Fail Wizard not choose Immortality?"

What you do know is that Razmir has conquered single handledly entire city-states by himself. His priests can replicate the effect of 3 domains.

Which is more than a normal PC wizard of 19 or even 20 can manage with so casual an effort.

Which comes to the necessary conclusion that Razmir has to be built with elements outside the standard character creation ruleset.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Dosgamer wrote:
The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night.

So much about Razmir is cloaked in lies and deceit, though; how do we know the story about him destroying Melcat isn't just as apocryphal? Or at very least that it didn't necessarily happen as stated.

Sovereign Court

Heh he is a level 19 wizard, he could have brought some outsiders with gate to help or whatever else was necessary, if nobody lives to tell the the tale, He can say whatever he wants.

"Yeah it was just me destroying the city."

Maybe he owes a favor to a duke of Hell or a Rakshasha Maharaja was amused at the idea, of someone pretending to be a god and helped him with his scheme, who knows.


Cthulhudrew wrote:
Dosgamer wrote:
The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night.

So much about Razmir is cloaked in lies and deceit, though; how do we know the story about him destroying Melcat isn't just as apocryphal? Or at very least that it didn't necessarily happen as stated.

To each his own, of course, but if a PC cast commune and asked their deity "Did Razmir destroy the city of Melcat by himself?" I would have the deity answer yes. I have no problem with Razmir destroying a city of little known power in a night (or two, to stretch the truth).

But in my own homebrew version (set in the River Kingdoms), Razmir has thrown off the "I will destroy you if you don't bow down to me!" persona and he attempts to be more of the benevolent "deity" (nudge, nudge, wink, wink), but in the back of everyone's mind is the memory of Melcat.

Silver Crusade

Dosgamer wrote:
Cthulhudrew wrote:
Dosgamer wrote:
The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night.

So much about Razmir is cloaked in lies and deceit, though; how do we know the story about him destroying Melcat isn't just as apocryphal? Or at very least that it didn't necessarily happen as stated.

To each his own, of course, but if a PC cast commune and asked their deity "Did Razmir destroy the city of Melcat by himself?" I would have the deity answer yes. I have no problem with Razmir destroying a city of little known power in a night (or two, to stretch the truth).

But in my own homebrew version (set in the River Kingdoms), Razmir has thrown off the "I will destroy you if you don't bow down to me!" persona and he attempts to be more of the benevolent "deity" (nudge, nudge, wink, wink), but in the back of everyone's mind is the memory of Melcat.

Where was Melcat at anyway? I don't remember seeing it or its ruins on the map of the river kingdoms.

Given that this would be in living memory, it should be obvious if it actually happened or not.

If it happened, I'm still unclear on how even a 19th level wizard can do it in one night with his magic. He could set the place on fire, but even a 19th level mage lacks 'fire rains from the heaven' powers, at least for a sufficient duration to actually damage anything significantly. Unless the whole Duchy was made of wood and paper or something.

Sovereign Court

Spook205 wrote:
Dosgamer wrote:
Cthulhudrew wrote:
Dosgamer wrote:
The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night.

So much about Razmir is cloaked in lies and deceit, though; how do we know the story about him destroying Melcat isn't just as apocryphal? Or at very least that it didn't necessarily happen as stated.

To each his own, of course, but if a PC cast commune and asked their deity "Did Razmir destroy the city of Melcat by himself?" I would have the deity answer yes. I have no problem with Razmir destroying a city of little known power in a night (or two, to stretch the truth).

But in my own homebrew version (set in the River Kingdoms), Razmir has thrown off the "I will destroy you if you don't bow down to me!" persona and he attempts to be more of the benevolent "deity" (nudge, nudge, wink, wink), but in the back of everyone's mind is the memory of Melcat.

Where was Melcat at anyway? I don't remember seeing it or its ruins on the map of the river kingdoms.

Given that this would be in living memory, it should be obvious if it actually happened or not.

If it happened, I'm still unclear on how even a 19th level wizard can do it in one night with his magic. He could set the place on fire, but even a 19th level mage lacks 'fire rains from the heaven' powers, at least for a sufficient duration to actually damage anything significantly. Unless the whole Duchy was made of wood and paper or something.

It could be possible that he made his own spell, not uncommon with a lot of the npcs in Golarion. It wouldn't surprise me.


Pathfinder Adventure Path, Modules Subscriber
Apocryphile wrote:

I'd probably stack some Mythic tiers on top of those 19 levels of Wizard if I had to.

The problem is that as soon as you stat him, your players will kill him. Why does he need stats?

Exactly. That way we can have an AP and do just that...Kill him as the BBEG at the end!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
GreyWolfLord wrote:
Apocryphile wrote:

I'd probably stack some Mythic tiers on top of those 19 levels of Wizard if I had to.

The problem is that as soon as you stat him, your players will kill him. Why does he need stats?

Exactly. That way we can have an AP and do just that...Kill him as the BBEG at the end!

Why kill him when it would be so much more fun to use Magic Jar on him and walk his body into the Starstone Cathedral, then swap back to your own body as the doors close?


I know Inner Sea Magic has him as a Wizard, but I'd build him as a level 19 Arcanist.

Give him the White Mage archetype and reflavor it that the healing abilities he gets from the archetype are part of his false divinity thing. Pick exploits that fit his themes and make him seem more divine (Quick Study so he can switch prepared spells so he looks like he can spontaneously cast any spell in his 'domains', Greater Spell Resistance so he can show off his 'divine immunity', Greater Spell Disruption so he can dispel magic that displeases him with a touch, and anything else that seems appropriate).

The class needs both Intelligence and Charisma to be effective, so give him at least 20 of each, and remember that he's old age (part of his back story) so he's getting +2 to all his mental stats and -2 to all his physical ones.

Give him all spells possible for him to know in his spellbooks, that he of course keeps under careful watch in a private library in Thronestep, (he can afford to buy scrolls or other spellbooks and learn them all) and then he simply prepares what he needs every day.


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This old thread about Razmir's spell list has the idea to build him as a sorcerer.

And this golden thread details his cult

Sovereign Court

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Anyway, for funsies, Ramzir built with the quicken monster creation from Unchained, it's not exhaustive list of what he can do and you should feel free to add more spell lists to him, since he is a powerful wizard:

We are looking for a CR 19 wizard:

Array: Spellcaster Array definitely.
Class graft: Wizard, +1 fort, CR 18 options include, two magic and one any. We are going to pick the arcane spell list. We pick, Secondary Magic (Trickery). Dimensional Steps and Contingent Spell (Magic Jar, if he is ever made helpless, he tries to possess the nearest creature.)

Subtype: Human one additional social option. We use it to pick the liar social option.

Razmir
AC 32 (Touch 19, Flat-footed 24)
Hp 297
Fort+17 Ref+16 Will+21

Melee Dagger +27/+17/+12 (1d4+11)
CMB+27

Spells: CL 19, Concentration +32

At Will - Empowered Lightning Bolt(DC 26), Overland Flight
3/day - Quickened Dispel Magic, Greater Teleport, Maximized Fireball (DC 27), True Seeing
1/day - Power Word Kill, Quickened Wall of Force, Foresight, Time Stop.

CMD 36

Skills: +33 Knowledge (Arcana), +33 Bluff, +33 Knowledge (Religion), +27 Spellcraft.

Statistics:
Int+13, Cha+9,Con+6


Spook205 wrote:

Where was Melcat at anyway? I don't remember seeing it or its ruins on the map of the river kingdoms.

Given that this would be in living memory, it should be obvious if it actually happened or not.

If it happened, I'm still unclear on how even a 19th level wizard can do it in one night with his magic. He could set the place on fire, but even a 19th level mage lacks 'fire rains from the heaven' powers, at least for a sufficient duration to actually damage anything significantly. Unless the whole Duchy was made of wood and paper or something.

The Duchy of Melcat is now incorporated into Razmiran. Aerduin was its capital that was burnt to the ground. I think it's highly likely that powerful illusions were used to create a cover of fiery death raining from the sky while Razmir's summoned or gated minions did a bunch of the dirty work. Razmir himself could use Fire Storm spells (via Wish scrolls if need be) and Meteor Swarms to start massive numbers of fires that would spread on their own. He could even turn into a red dragon and breathe fire if he desired. He could summon fire elementals, etc. Alternatively, he could just develop his own version of a Storm of Vengeance spell that calls forth fire and smoke. Lots of possibilities. It's a fun thought experiment.

Shadow Lodge

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Legos


I'd say he's incredible intelligent and very charismatic. I would say that he orchestrated the destruction of the city by secretly sabotaging the city by placing alchemist fire vials all over the place and had followers setting fire with torches and bombs while raining fire from the skies as a huge distractment then either having followers dies because they are trapped or kept them until they no longer proved useful.
Someone who is powerful in magic, but doesn't solely rely on magic but also to equal degrees of charisma and mundan means as well.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

There are a lot of different ways as we can see how the conquest of Melcat could have played out. Each fits a different kind of story to be told.


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Personally, I secretly like the idea that Razmir was part of a band of wandering murderhobos who quickly rose to power in some other part of the world (as wandering murderhobos are known to do), but in the final scenario his companions died leaving him solely triumphant. He then took his vast wealth (and theirs) and power and decided the western River Kingdoms looked like fun, so he did what murderhobos do and marched in and killed everything.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Dosgamer wrote:
Personally, I secretly like the idea that Razmir was part of a band of wandering murderhobos who quickly rose to power in some other part of the world (as wandering murderhobos are known to do), but in the final scenario his companions died leaving him solely triumphant. He then took his vast wealth (and theirs) and power and decided the western River Kingdoms looked like fun, so he did what murderhobos do and marched in and killed everything.

No accounting for taste.


Pathfinder Starfinder Roleplaying Game Subscriber

I feel like Razmir was more likely to kill off his companions for more power than them dying in a final scenario. Likely picking them off one-by-one, making it look like an accident for as long as that was convenient.


One thing I'd give Razmir is a greater silent & still metamagic rod (does both at once, would logically cost as much as an empower rod) - so that when he casts a wish or limited wish, he doesn't do any chanting or hand waving. It just looks like he's reshaping reality through force of will.

Just a small part, but enough to be important.

Also, assume that he has a mind blank up at all times, since that'll thwart any attempts to learn about him through commune, legend lore, contact other plane, etc.


Actually all he would need to easily destroy the city is a magical item called a cubic gate. Using the device he could open a gate to the plane of fire and every 10 minutes it remains open a new denizen of the elemental plane of fire would come through.

He could sit back and just watch it happen.


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I've been giving this a lot of thought lately, primarily because I've been wanting to run a campaign featuring Razmir as the lead antagonist the PCs will encounter.

I run my games on 15 point buy characters rather than rolling stats. Since Razmir is an impressive wizard, but can't even compare to the likes of Tar-Baphon and Karzoug (whom I believe are both built off of 25 point buy), I'd say he's probably a 20 point buy character with PC-level equipment. Give him a Staff of the Magi artifact for poops and laughs. With as much money as he probably makes running his extortion priesthood, he's probably got few stat-boosting Wishes under his belt as well (again, probably not as many as Karzoug).

Sure, he's a mighty Level 19 Wizard, with everything that entails. His chief stat will be Intelligence, to back up all that arcane magic, and with a fairly decent Charisma as well, to boost up his social interaction skills.

As for feats, I'm thinking Ascendant Spell, a Metamagic Feat which allows the caster to mimic the effects of a Mythic Spell, would fit the theme here, and probably helps lay claim to his "divine power." Probably a few other Metamagic Feats invested here as well, especially Still Spell and Silent Spell. Careful usage of these feats only helps his image that he's doing things on a whim, rather than expending any sort of magical power.

Spells like Overwhelming Presence reinforce the idea of his divinity, as he can simply make someone kneel before him as if he were a true divine power. Explode Head, my favorite new spell out of the Occult Adventures book, makes for a good "shock and awe" divine wrath spell. When that one nonbeliever absolutely, positively has to die.

Explode Head didn't finish the job? Good thing he's got a decent Bluff score. Pair it with Skill Focus up to rank 10, and he's got a +16 Bluff before that impressive Charisma modifier comes into play. If the spell doesn't kill the guy, "I've spared you for a purpose, heathen. Rejoice at the mercy of the Living God."

I like screwing with my players. Once the fit hits the shan, I want them to feel the stress of being on the naughty list of a verifiable divine being (at least until they get to a point where they can reasonably pass saving throws on anything other than a natural 20). Once they are able to start resisting his spells, it'll make them start to doubt his credibility, and it'll start knocking over dominoes.

An additional tidbit I've been working on. Do you like plot twits? Ever wonder how a single man can destroy an entire city overnight? How a single wizard can have the kind of knowledge and foresight capable to convince a nation that he's a god? Why is he after the Sun Orchid Elixir, rather than striving for Lichdom like so many other evil spellcasters?

What if Razmir isn't a single guy? What if there's a cabal of like-minded wizards, all of whom wear the mask of Razmir? Or, maybe the real Razmir died a while back, and by some fluke ex machina, all of his backup clones awoke simultaneously. Suddenly, he can be in more than one place at a time, and via permanent Telepathic Bonds, they can share information regardless of distance, creating a "divine hivemind."

Sure, we've got the guy sitting on a throne in the capital. But he can't just always just vamoose when some divine judgement needs to be handed out somewhere else in the nation. Send in Razmir B to smite the guy. Meanwhile, Razmir C is overseeing battle plans for the nation's next expansion into Ustalav or the Rivier Kingdoms. Suddenly, Razmir can be in more than one place at a time, but all the information is shared between them.

It may be difficult for a level 19 wizard to level a city, but a lot of them, all dressed to look like the same guy? Now that's an interesting story for the survivors to tell. He can't do the lich thing, because each member of the Razmir hive would need a different procedure. But if they could find a way to recreate the Sun Orchid Elixir? It might not be true immortality, but it'd be enough to hold them over until they can find something more permanent.

Also opens up a lot of options when the PCs find out about this plot, and how they might be able to turn one Razmir against another....


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Did Razmir cause the rain of fire over Melcat, or did he predict it, and lay his plans accordingly?


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Kthulhu wrote:
Legos

Hello? This is a god. Think BIG!

Lincoln Logs.


Occult Realms includes a section on the Vergan Forest, where Duke Melcat and his destroyed city of Aerduin's Folly were.

I expect it's pretty easy to magically burn down a wooden town in Golarion if there are no high/medium level casters able to counter you. In addition to Incendiary Cloud (which you can move after it gets a given building burning), you can spread fires with River of Wind and Path of the Winds. A Screen can make part of the city look like it's on fire when it's not (yet) or hide an existing fire to distract or delay fire fighting efforts.


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The real story is actually much much simpler. Razmir read some of my old posts on Explosive Rune bombs and used them to destroy Melcat. That's where he was before that, preparing enough Explosive Runes to level the city.


Spook205 wrote:
Entryhazard wrote:
Ascalaphus wrote:
I seem to recall something about him raining fire and brimstone down on a city. He's certainly got some skill with evocation.
Dosgamer wrote:
And Ascalaphus has the right of it. He just showed up out of the blue in the northwestern part of the River Kingdoms claiming he had passed the test of the Starstone and was now a deity. Ta da! The locals didn't want to bow down to him so he reduced the city of Melcat to ashes in one night. I don't know how big Melcat was, but it was described as a city so it must have been decent size.
He destroyed the city with an Incendiary Cloud

Thing does 6d6 fire damage (which gets halved against structures) in a 20ft radius. For 1.8 minutes at his level.

Hardly epic destruction.

With that he basically inflicted dire injury upon a tavern.

Frankly, thats how I'd play it up...

A roiling firestorm moving across the city at 600'/minute, leaving the buildings behind it engulfed in flame.

He most likely used more than one casting, placed them strategically to maximize how fast the city was set aflame, and may have extended them.

Compare this level of destruction to the Great Chicago Fire, which had a single point of origin.

Dark Archive

you guys have dad totally misunderstood. he's not a bad guy!


Dead Thread bla blah blah. I actually had a thought about this earlier. I think Razmir has probably barred Conjuration and Necromancy. Ya know, the two schools that would A.) Allow him to do the ol' scry/teleport combo, grab whatever life-giving elixir he needs in person and be back before lunch. And B.) Research the necromancy necessary to prolonging his existence with unlife or barring that pull some soul swapping shenanigans.


If he has ordinary Opposition Schools (assuming that he isn't a Thassilonian Sin Magic Specialist, and even if for some weird reason he didn't take Opposition Research), he isn't totally barred from casting spells from them -- it just gets really inefficient.

Since the canon is that he's a 19th level Wizard (as opposed to being the first Razmiran Priest Sorcerer), but (as far as I know) of unspecified Arcane School, Spell Sage Wizard would let him cast a small number of divine spells -- very inefficiently, but with his choice of whichever ones he wanted/needed.

Grand Lodge

Pathfinder Tales Subscriber

I'd try to make him as a Cult Leader (Warpriest archetype), go into Arcanist, then try for Mystic Thuerge prestige class.

Grand Lodge

Razmir doesn't have stats because he's a god silly. And anyone who says otherwise should come stay with us in our summer funtime re-education camps.


I really don't get why people would recommend builds that break the 19 levels of wizard he's already got going for him... The whole point of his character is that he's Just a powerful wizard who's got a cult of personality around him. I guess people just don't think pure wizards can cut the mustard anymore

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