Thought Experiment: How would you do it?


Pathfinder First Edition General Discussion

Scarab Sages

So I'm going to be running a Plunder And Peril game soon, and I've been thinking about what I would play WERE I PLAYING (I'm not, I'm GMing.)

I thought about it a bit, and I came to the conclusion that it would be a great time to just mess around and have fun, since you start at level 4 and go to 6, it would be a great opportunity to play a fun pirate-ey type character.

That in mind, I thought it would be fun to play an Edward Kenway-esque figure. Now, I know that Kenway is WAY above level 4 or even 6, so making a full on Kenway isn't going to happen. But how close could you get running a 4-6 game?

Here's what I came up with. (Human)

Idea one: One-sworded Kenway.
Level 1-> Gunslinger (Pistolero), Point blank shot, Weapon Finesse
Level 2-> Snakebite Striker Brawler
Level 3-> Gunslinger, Dervish Dance
Level 4-> Gunslinger 3
Level 5-> Gunslinger 4, Quick Draw, Rapid Reload (Pistol)
Level 6-> Gunslinger 5

Pros: Some Sneak-attack, Decent with both pistols and weapons. Unarmed Strike
Cons: Doesn't Dual-Wield, No precice shot. Too reliant on guns? Acrobatic/climb not off the charts

Idea two: Ninja-Kenway
(Trait-Adopted by Gnomes-
Level 1-> Ninja, Point blank shot, Two weapon fighting
Level 2 ->Gunslinger
Level 3-> Ninja 2(Wall climber), Precise Shot
Level 4-> Ninja 3
Level 5-> Ninja 4 (Unarmed Strike), Quick Draw
Level 6-> Ninja 5

Pros: Good Sneak attack, decent with pistols and weapons, unarmed strike, Dual Weilding, climb speed
Cons: No rapid Reload, not as combat-capable as build 1 (requires sneak-attack to deal damage)

Idea three: Slayer Kenway
Level 1-> Slayer, Exotic Weapon prof-Sawtooth saber. Power attack
Level 2-> Slayer 2, (Ranger combat style-two weapon)
Level 3-> Gunslinger, Quick Draw
Level 4-> Slayer 3,
Level 5-> Slayer 4, (Combat trick-Power attack) Double Slice
Level 6-> Slayer 5

Pros: Some sneak attack, Decent with pistols and swords, Two full-sized weapons, Very combat capable
Cons: Almost no feats into the gun side of things, No climb speed, no unarmed strike

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