So I broke the story by mistake....


Pathfinder First Edition General Discussion


Ok so after me and some friends started a campaign at level 15 character for some fun, I have accidentally managed to bring about the end of the world with 4 alchemist bombs(explaining later). So I wanted to ask/discuss with people things they have done in pathfinder that unintentionally have had major issues for the state of their campaigns.

~Story Time~

Ok so story time. Basically my DM had us roll level 15 character and I choose alchemist. The goal for the campaign was simple,kill a specific god he had named because we have some prior issue with said god. Now after a quick flight over a dessert we stumbled upon an ancient city buried in the sand and it had a button that was supposed to open the door. I rolled around 35 knowledge history since I had great knowledge and the DM just mentions it was an ancient city that had been buried and how old it was. So I took some bombs and blew a hole in the ceiling and we flew down.After meeting some zombies and undying sinner, we came across a pyramid with and inverted pyramid that was inverted on-top of it. Alot of weird plot and harmless things later having no impact towards how the world would end, we came across something comparable to a demon king(which half of the party proceeded to make a pact with but not me since I wasn't evil). So we left and guess what we found outside, an army of 2,000 zombies(like 1d4 or 1d6 hit die) which we somehow killed since they couldn't hit us and the DM sped over the encounter as just "a you guys and some NPC's beat them". After which we learned that since I made that hole, I effectively opened a "portal to hell" that would slowly destroy the earth. So the moral of the story is either use the front door or open a portal to hell.


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Did you and your party have fun in the process?

If yes, yay! If not, don't worry about it. It's not really your fault. Breaking a hole in a ceiling does not normally lead to the end of the world and if your 35 Kn: H roll didn't tell you what was up, it's on the GM. I assume the campaign is continuing and you'll be given a chance to fix things?

Sorry, but I don't really have personal anecdotes to share as my RP's have generally been local in scale, without world-changing ramifications.


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Opening a gateway to demonic realms isn't breaking the story... that is the story.

Forget unspecified vengeance on some chump, there be demons to slay. :P


Well that's a cheap way to break things and open a doomsday portal.

My party had been running around with earthsoftening gloves for a while now and I could just see the palm growing on our GMs face when we dug around some odd trapped doors instead of even trying to solve their riddles, turned an enemy castle into swiss cheese, dug straight into treasure holds omitting all the rooms on the way including the boss room (didn't even intend that - our goal was to sneak up on the boss through the wall when he was asleep), opened up traps with aggressive oozes inside into barracks and sculpted a big WELCOME sign on the wall facig our allies invading army.
All that mess using an item that cost us a lousy 5k to make at our 4-5th character levels.

Aside from that I "accidentally" blew up about 1/8th of said castle by flinging alchemists fire on an explosive stack that the NPCs in the castle itended to collapse an unwanted secret entrance with, complete with making a joyride on an explosion-sail propelled sled through said secret entrance (had some burnt fur from that, but the it was fun being a "bullet" in a "gun" into which the passage turned.

Oh and for storybreaking things here's the best part:

There were two stone circles in the castle that were originally used to summon evil outsiders, but the local heroes damaged them to lock away the evil bits and retrofit them for good use.
Me, the partys main caster and an NPC I've tricked..fixed them..and linked them together. It ended up with the castle defenders trying to use them to call for reinforcements against our attack, but instead they summonned a tentacled horror. I managed to backstab the boss while it was busy with the horror that wiped out his crew (though I should've waited a bit more since the beast then continued to bash me instead and then fling rocks and dead body at the caster flying around enjoying the view)

But wait! There's more! I gathered up some leftovers and the caster helped me power them up to get the portal through which said horror was called up and running again at least for a short while. I jumped right into some dimension of insanity and horror..but my characters race has insanity "built in" so it didn't make much difference to me. Along the way I stole some lost soul stuck in there and..a sun (when the GM described the suns in that dimension he mentionned that distance is so distorted around there that it feels like I could touch the sun..so I did - and then tucked it into my bad of holding while it still looked as small as it did on the sky) and then proceeded to bargain with the realms ruler for the tricked NPC I mentionned before. The thing wanted my hand for that..poor GM didn't take into account that I was carrying around an ogres hand I've kept as a trophy from earlier..well it was a hand and it was mine, so the being in charge took just that and then proceeded to claim that yes, everything is as it should be and no, he wasn't just fooled by an overgrown kittycat running on its hind legs.

On the way out I threw the stolen sun through the portal back to our world..
You know - holding a burning sphere is not healthy once it remembers it should be hot, but I couldn't just leave it behind..

Now I don't know what our GM had to smoke to make up the nightmare dimension, but after I was through with it the look on his face suggested he didn't smoke enough.

In the end he decided that the sun didn't grow back to a size worthy of its title and I just made a big crater and burned down some village by accident (I wasn't really aiming). When things cooled down and I've gone looking for my prize it turned out something hatched from it. One of our partymates looked like he needs a smoke too once he heard what I've been up to.

This isn't the end yet either - we've currently secured a "well of souls" artifact that we're supposed to use to corrupt he neighbourhood. That's all the GM had originally intended it for..but I already talked to him that I'll be trying for that not to happen so the souls don't get used up.
Instead I intend to release them all during the final confrontation at the end of the campaign and tag along on their ride towards their destinned pace along with..a present from the nightmare realm for the local deity.
According to the books we should be losing that final confrontation as the deities last heroes make a final push to overthrow the Evil Overlords that the rest of the party are going to become. Instead that god might not himself survive the whole ordeal if I manage to pull my trick off while the rest are busy with their classical Good vs Evil showdown.

And we still got that hatched monstrosity running on the loose somewhere in the meantime. I'll have to find it and tell it I'm its papa..

How's that for breaking the world?


Update

Yeah no one seemed to care and we just left the hole open and continued on the story. That continent will probably be wiped out but we moved on. Next was a walled city that we COULD have walked right into but out halfling and gnomes sorcerers choose the threaten the guards to the point where they would only let in some of us. So the monk knocked and asked to be let in and there was no problem. So I tried the same thing and knocked but there was no answer since the two sorcerers from before started to attack the city. At this point I said f+!+ it and just cast invisibility and earth glide. However for SOME reason the was a anti-magic field located in the middle of the wall. So I got stuck inside and left for dead. Thankfully I had a plot point we needed to kill said god or my party would have left me for dead because f##% teamwork. After a lengthy excavation I had all 230,000 gp worth of magic items destroyed besides a whats listed below. I also lost my left arm and right leg.

-1 glove of shaping(since the left one was on the left arm I lost)
-a spoon of sustenance
-Bottle of Air
-Everburning Torch
-250gp


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I think I'm beginning to see the problem with this game, and it's not a portal to Hell, although it will lead inevitably to the end of the world.

Scarab Sages

Gigono wrote:
So I took some bombs and blew a hole in the ceiling and we flew down.After meeting some zombies and undying sinner, we came across a pyramid with and inverted pyramid that was inverted on-top of it. Alot of weird plot and harmless things later having no impact towards how the world would end, we came across something comparable to a demon king(which half of the party proceeded to make a pact with but not me since I wasn't evil). So we left and guess what we found outside, an army of 2,000 zombies(like 1d4 or 1d6 hit die) which we somehow killed since they couldn't hit us and the DM sped over the encounter as just "a you guys and some NPC's beat them". After which we learned that since I made that hole, I effectively opened a "portal to hell" that would slowly destroy the earth. So the moral of the story is either use the front door or open a portal to hell.

1) So your bombs were powerful enough to break through this ceiling, but the continent destroying demonic forces it was holding back didn't have the strength/power for that?

2) Maybe some judicious castings of fabricate or stone shape to fix the hole?


Tried to offer to fix the hole since its maybe just the size of a basketball court. However DM said that its to late for that even though we beat the army and no other being had escaped from it. He basically said "Even if you close the hole now, they're going to get out eventually. Since whatever you do would only be a temporary fix" .I think he just wants it to happen now since its more interesting.


Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through


kestral287 wrote:

Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through

Wait that's valid. Recreate Pacific Rim, and then the DM can throw kaijus at you from the bestiaries.


Phillip D. Rogatkin wrote:
kestral287 wrote:

Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through

Wait that's valid. Recreate Pacific Rim, and then the DM can throw kaijus at you from the bestiaries.

That's clearly not Pacific Rim being referenced. Pacific Rim would be "station giant robots a distance away and hope all of the monsters come to you".


Well I like the pacific rim idea since my character has the major of crafting feats needed to build a makeshift mechs.

Feats
Craft Wondrous Item
Craft Magical Arms and Armor
Craft Construct
Brew Potion
Craft Wand


Scythia wrote:
Phillip D. Rogatkin wrote:
kestral287 wrote:

Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through

Wait that's valid. Recreate Pacific Rim, and then the DM can throw kaijus at you from the bestiaries.
That's clearly not Pacific Rim being referenced. Pacific Rim would be "station giant robots a distance away and hope all of the monsters come to you".

My mind may or may not have been at the How It Should Have Ended video for Pacific Rim. There's no proof either way.


kestral287 wrote:
Scythia wrote:
Phillip D. Rogatkin wrote:
kestral287 wrote:

Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through

Wait that's valid. Recreate Pacific Rim, and then the DM can throw kaijus at you from the bestiaries.
That's clearly not Pacific Rim being referenced. Pacific Rim would be "station giant robots a distance away and hope all of the monsters come to you".
My mind may or may not have been at the How It Should Have Ended video for Pacific Rim. There's no proof either way.

I was thinking of CinemaSins and how Pacific Rim should have been (if people were just a little smarter or had a little less desire to see giant robots beat up giant monsters in cities)


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just look at the portal problem the way Rorschach from Watchmen would see it - you didn't let demons out. They made the mistake of letting you in.


Phillip D. Rogatkin wrote:
kestral287 wrote:
Scythia wrote:
Phillip D. Rogatkin wrote:
kestral287 wrote:

Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through

Wait that's valid. Recreate Pacific Rim, and then the DM can throw kaijus at you from the bestiaries.
That's clearly not Pacific Rim being referenced. Pacific Rim would be "station giant robots a distance away and hope all of the monsters come to you".
My mind may or may not have been at the How It Should Have Ended video for Pacific Rim. There's no proof either way.
I was thinking of CinemaSins and how Pacific Rim should have been (if people were just a little smarter or had a little less desire to see giant robots beat up giant monsters in cities)

I'm sorry that you hate fun, then.

(The above line is a joke.)


Ventnor wrote:
Phillip D. Rogatkin wrote:
kestral287 wrote:
Scythia wrote:
Phillip D. Rogatkin wrote:
kestral287 wrote:

Seems like you just need a way to thrash an army of demons, probably in bits and pieces. That's not that hard at level 15.

Ideally you rally the world to build an army of giant robots that stand at the gate and kill anything that comes through

Wait that's valid. Recreate Pacific Rim, and then the DM can throw kaijus at you from the bestiaries.
That's clearly not Pacific Rim being referenced. Pacific Rim would be "station giant robots a distance away and hope all of the monsters come to you".
My mind may or may not have been at the How It Should Have Ended video for Pacific Rim. There's no proof either way.
I was thinking of CinemaSins and how Pacific Rim should have been (if people were just a little smarter or had a little less desire to see giant robots beat up giant monsters in cities)

I'm sorry that you hate fun, then.

(The above line is a joke.)

I plead, please do not punish me as a fun-hating man. I actually enjoy it. It's just that sometimes I mess up on my sense of humor. (No, this is not sarcastic)

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