Summoner barbarian help


Advice


I need help getting a bit more armor out of this build without bracers of armor or the amulet of natural armor.

Sumbarb
Aasimar barbarian (invulnerable rager) 3/summoner (synthesist) 4 (Pathfinder RPG Advanced Player's Guide 54, 79, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 80)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 11, flat-footed 17 (+1 deflection, +1 Dex, +1 dodge, +6 natural, +2 shield, -2 untyped penalty)
hp 76 (7 HD; 4d8+3d12+32)
Fort +10, Ref +8, Will +15
Defensive Abilities evasion; DR 1/—, 2/lethal; Resist acid 5, cold 5, electricity 5, extreme endurance
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +4 furious longsword +16/+11 (1d8+10/19-20) or
bite +12 (1d6+6), 2 claws +11 (1d6+3), 2 claws +13 (1d4+6), slam +12 (1d8+6)
Special Attacks rage (9 rounds/day), rage power (beast totem, lesser)
Spell-Like Abilities (CL 7th; concentration +12)
1/day—daylight
Summoner Spell-Like Abilities (CL 4th; concentration +9)
8/day—summon monster II
Summoner (Synthesist) Spells Known (CL 4th; concentration +9)
2nd (2/day)—barkskin, bear's endurance
1st (5/day)—enlarge person (DC 16), feather fall, life conduit[UC], lesser rejuvenate eidolon[APG]
0 (at will)—acid splash, detect magic, light, mage hand, mending, message
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Statistics
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Str 23, Dex 15, Con 17, Int 14, Wis 20, Cha 20
Base Atk +6; CMB +12; CMD 24
Feats Dodge, Multiattack, Power Attack, Reckless Rage[ACG], Weapon Focus (claw)
Traits deft dodger, finding haleen
Skills Diplomacy +7, Perception +7; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ fused eidolon, fused link, shielded meld
Other Gear +4 furious longsword, cloak of resistance +1, ring of protection +1, 23,500 gp
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Special Abilities
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Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

At 12th level, whenever the synthesist is fused wit
Summon Monster II (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

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bump


Couple of things jump at me. First consider dumping feather fall for Mage armor. Or pick up a wand of Mage armor. Not sure what evolutions you took, but look to take improved armor you can have it twice by fifth level. Each raises your AC by 2.
Some of the other items would be a jingasa of the fortunate soldier and a dusty rose ioun stone.

Liberty's Edge

Firstly, all Ray-gun's advice is spot on.

Also...why is Dex not already listed as +2 under AC?

And, as an unrelated note, why are two of your Claw attacks secondary on a full attack using only natural weapons? The rules do not work that way. Speaking of which...why use a sword at all? Why not go Furious amulet of Might Fists?


Thanks, that plus some inherent bonuses I forgot to add got me to a reasonable 25 ac before spells.


Why bother with Life Conduit when you get Fused Link at level 1? Just to heal 4d6 instead of 1d10+4 per slot, and then having to CLW that back up?

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