lemeres |
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Lunge might be nice. It means you spend less movement getting in and out. It is like getting +10 movement.
I will also say that reach weapons also combine well with that, since it means more reach, you get AoOs when enemies try to chase after you, and it combination with lunge helps with positioning (it means that you leave enemies just outside your reach, which means they have to cross it to get to you every time you start a battle)
Hmmm....how about a shadow dancer? I assume they can break stealth and re enter it with the spring attack (since stealth usually just works as a part of movement). And combined with reach weapons, you can make yourself extremely annoying because enemies will bumble through your reach as they try to find you. That combo of reach, stealth, and spring attack basically turns you into a hidden landmine that enemies may well fear to cross since they never know when they are going to get stabbed.
Shadow dancer also has the advantage that, hey- you are getting all those useless prerequisite feats anyway just to get spring attack. Just grab combat reflexes after that, and you are golden. Just going with a martial class and taking a 1 level dip allows you to be a rather effective melee obstacle.
Mark_Twain007 |
I can't remember the name, but there is a teamwork feat, that makes it so when you move adjacent to an ally, you don't provoke AoO from anyone, not just the target of your attack, so getting an ally to take that feat, or be a cavalier or inquisitor or the like so that you can share, or treat allies like they have it.
Since you can't vital strike, for max damage you are going to want power attack or parahna strike. If you are a halfling, and they are large size or bigger, the risky striker feat is great too. Barbarian would also get some bonuses to single attacks with some rage powers or the feat that lets you add your con mod to damage. The 2 handed weapon fighter archtype would also be good. You get to add 2x your str to damage, and eventually -1/+4 from power attack.
The disarm route would be good too, or in addition to another option, though unless you find a way to get improved disarm for free, you will also need combat expertise, and those feats plus the feats for spring attack limits your class options. If you make sure you have a free hand while disarming, you can take your opponents weapon, and run off with it. Lore warden or Cad are good fighter archtypes for this.
SmiloDan RPG Superstar 2012 Top 32 |
666bender |
nice tips all .
here are a few build i came up with :
All builds have 1 trait, no magical gear, up to lvl 13, 25 point buy-out.
All builds MUST stay fun and viable at all (most) levels.
at level 1-4 you are a full fighter with a reach weapon. nothing wrong there.
at level 5 each attack will trigger fear attempt.
at level 7 you go ninja vanish.
at level 8 you stack sicken&shaken the same time (-4 to all).
at level 9 you can trip and attack same time .
20/14/14/14/10/13 (+2 to str, +1 at 4&8&12)
1 . lore warden 1 > dodge, mobility, power attack
2. lore warden2 > Expertise, imp trip
3. lore warden3 > reflexes
4. lore warden 4 > spring attack
5. thug 1> enforcer or Cornogoun smash
6. thug 2> you now move at full speed while stealth
7. shadow dancer 1> HIPS, imp dirty trick
8. thug3 > sicken effects.
9. lore warden5 > bab >6 grt dirty trick
10. lore warden6 > quick dirty trick (now useable with spring attacks)
11. lore warden7 > grt trip
12. lore warden 8> lunge
13. . lore warden9 > dazing assault.
to hit : opponent is flat footed (stealth) and flank (easy with spring attacks) :
bab 11 + flank 2 + str 5+ magic 2 + bard 3 - power attack -3 +2 fighter = +22 doing 2d6 (greatsword) + 9 (PA) + 3 (bard) + 2(magic) + 2 (fighter) + 1d6 (sneak ) = 26.5 & fear & sicken
666bender |
A lot like the build above, but getting some feats of bab >5 sooner.
No thug, so no fear or sicken, but monk add better saves, free maneuver when full attacking (when no spring attacking). Free 3 feats.
This build reach the cap ability of SD - the shadow.
2 skill focus & eldritch heritage add familiar.
20/14/14/14/10/13 (+2 to str, +1 at 4&8&12)
1 . lore warden 1 > dodge, Skill focus (1) –intimidate , power attack
2. lore warden2 > Expertise, mobility
3. lore warden3 > reflexes
4. lore warden 4 > spring attack
5. lore warden5 > imp trip
6. shadow dancer 1> HIPS
7. shadow dancer 2> dark vision, bab >5, grt trip
8. shadow dancer 3 > you now move at full speed while stealth , Skill focus (1) use magic device
9. maneuver master monk 1> enforcer + imp dirty trick + imp unarmed strike
10. lore warden6 > quick dirty trick (now useable with spring attacks)
11. lore warden7 > eldritch heritage
12. lore warden 8> grt dirty trick
13. . lore warden9 >.dazing assault
666bender |
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let's list all the "addons " we can add to the single attack :
1. maneuvers with greater to att& AOO like trip.
2. quick maneuvers like quick dirty trick or bull rush.
3. shaken via enforcer or cournogon smash
4. sicken via thug 3
5. spear dancer add the low dazzling.
6. dazing assault for daze (but high level)
7. crit feats (high levels)
8. rogue talents
what else?
666bender |
This is a rogue style hit and run.
Vs foes immune to sneaks it’s a lot worst. But scout with thug = sneak attack every movement.
The down side is BAB -3 - but with some rogue talents each attack has many "addons" .
1. Lore warden 1 > dodge, mobility , power attack
2. thug 1 > fear effect
3. thug 2 > reflexes, talent fast strealth
4. thug 3 > sicken & fear, sneak 2d6
5. thug 4 > spring attack, talet (-2 to hit on me? )
6. thug 5 > sneak 3d6
7. thug 6 > enforcer
8. thug 7 >
9. thug 8 > shadow strike
10. shadow 1 >
11. lore 2 > expertise, gang up
12. lore 3 >
13. lore 4 > lunge & ????
less to hit and feats, but sneak of 2d6+3d6 + fear + sicken each spring att.
666bender |
We get spring attack late. A bit too late.
But when it all come together, you have a super HP, strong shadow and good damage.
1. Barbarian 1 > PA , dodge
2. Barbarian 2 > rage power 1 superstitious / beast totem 1 or dragon totem)
3. Barbarian 3 > Mobility
4. Barbarian 4 > rage power witch hunter / beast totem 2 or dragon totem)
5. Barbarian 5 > reflexes
6. Shadow 1 > HIPS
7. Shadow 2 > dark vision, spring attack
8. Shadow 3 > shadow
9. Shadow 4 > D-door, expertise
10. Barbarian 6 > rage power beast totem 3 (or dragon totem)
11. Fighter 1 > endurance & diehard , stalwart
12. Barbarian 7 > nothing much
13. Barbarian 8 > imp stalwart, rage power.