Animate Undead and Owbs: Where the hell does that damage come from?


Rules Questions

Silver Crusade

Howdy folks. Party recently dispatched an owb that had been set against them.

As the party has an undead master, he decided he'd upgrade from his usual bloody skeleton redcap to a bloody skeleton owb (he reasons it can fly and is ergo better).

Making evil outsiders into skeletons gives me a bit of a frown, but I see nothing against it and I start making up the stats to hand over to the guy when he shells out his brass for making it and I notice.

Owb wrote:


OFFENSE
Speed 5 ft., fly 60 ft. (perfect)
Melee 2 claws +12 (1d8+4 plus 1d6 cold)
Ranged burning cold +14 touch (3d6 cold)
Special Attacks burning cold, curse of darkness

The burning cold ranged attack goes, its a SU attack spelled out in the Owb's write up.

Then I figure, ok, paizo usually explains where other attacks come from but.. Nada. No explanation for the source of that 1d6 cold on the claw attacks. No subtype besides 'extraplanar.'

So my question is... Does he keep the 1d6 cold damage per...

Skeleton Template wrote:


Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.

Or does he lose it?

Also, does the skeleton keep the Light Sensitivity weakness? I don't see any mention that skeletons lose weaknesses but it seems odd he'd keep it. If he were an orc, I'd be inclined to say no (no eyes) but as an owb is a being forged from shadow I think he's got a larger issue against light.


That 1d6 points of cold damage seems to be just a part of its claw attack. A natural attack can inflict elemental damage just by virtue of being a natural attack of specific creature and not need a separate special ability for that. It isn't listed as a separate ability from the natural attack so it should keep it.

Light sensitivity... You can interpret it in two ways: either weakness is it's own trait that is not listed as being removed by the template. Or that the weakness is a disadvantageous defensive trait and as such it is removed together with advantageous defensive abilities.

One reminder regarding the creature: was the owb dispatched on party by conjuration (calling) spell, entered the world through a gate or similar portal, or was it summoned? If it was summoned the corpse would vanish and wouldn't be available for animation.

Silver Crusade

Drejk wrote:

That 1d6 points of cold damage seems to be just a part of its claw attack. A natural attack can inflict elemental damage just by virtue of being a natural attack of specific creature and not need a separate special ability for that. It isn't listed as a separate ability from the natural attack so it should keep it.

Light sensitivity... You can interpret it in two ways: either weakness is it's own trait that is not listed as being removed by the template. Or that the weakness is a disadvantageous defensive trait and as such it is removed together with advantageous defensive abilities.

One reminder regarding the creature: was the owb dispatched on party by conjuration (calling) spell, entered the world through a gate or similar portal, or was it summoned? If it was summoned the corpse would vanish and wouldn't be available for animation.

In this case, called. So they have a body for it.

It failed in its attempts to plane shift away and they trapped it in a room that was illuminated such that there were no shadows for it to evade through.

I admit, it does bug me that the skeleton template apparently didn't bother with considering weaknesses or the like. I presume you keep vulnerabilities as well. Not that Mr. Owb has any.


I would consider light sensitivity to fall under losing most special qualities of the base creature.

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