Death of casual players...


Pathfinder Online


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So I like all the content added of EE7.1. But the new feature of having to pay for training is killing me. We already have the time wait of xp and the Points system(arcane, adventuring, yada yada...) The points are the real xp of the game. "You must complete 1200 encounters before you can level____ ability."

The coin training requirement is forced grinding. I only can play for a few short hours a week. If that time is spent gathering and not killing. I get no copper. If I use it to grind kills I now have to not only look for humanoids that have possible coin drop, I only get mayby 15 copper per two hours!

I know, I know what your going to say. Get in a group and grind 40 encounters per hour. Or craft and sell stuff. Though I am lucky my company doesn't boot me for slow progression in this game because they are real life friends. But we are on sporadically. I tend to solo, explore, and gather as much as possible to put into company bank. I feel I'm more valuable as a gatherer. And why not grind crafts? First, only a few hours play remember? Second, stuff doesn't sell.

Hey it's my sandbox too. Why is my way the wrong way? Why am I getting penalized for playing in my sandbox.

Developers! If you keep this feature, please increase the coin drop rate for solo play. And put coins in monsters stomachs. That makes sense right? Monsters ate travelers! See that works!!!

Goblin Squad Member

Lludd wrote:
If that time is spent gathering and not killing. I get no copper.

We need Buy Orders in the Auction House.

Please.

Goblin Squad Member

I agree.

Goblin Squad Member

1 person marked this as a favorite.

Lludd,

Good feedback; wrong forum. To get developer response I recommend you write this in the GW Forums.


Thanks Giorgo,

I will repost in GW. Feel free to follow and redo comments there.

https://goblinworks.com/forum/topic/2576/?page=1#post-26233

Goblin Squad Member

i'm going to give a slightly different response:
Banked xp is not such a bad thing!

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