What Guides would you like to see on The Comprehensive Pathfinder Guides Guide?


Pathfinder First Edition General Discussion


So what classes or other things would you like to see there?
Right now i would like to see a guide to the Mammoth Rider.


Slayer is the only base class that is missing as of now

Then I'd like to see more guides about some Prestige CLasses


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I'l put in a word for what is needed and mostly on what already exists but needs updating.

Core Classes

Barbarian: Pretty good guides already, but needs an update for Unchained Barbarian.

Bard: Pretty good guides already

Cleric: Seriously needs an update for new material.

Druid: Seriously needs an update for new material.

Fighter: Seriously needs an update for new material, and will need another one when the Armor Master's Handbook comes out.

Monk: Needs an update for new material, including but not limited to Unchained Monk.

Paladin: Pretty good guide (which also happens to be the Antipaladin guide), but needs update for new material; however, this guide is updated fairly frequently, so this is probably just a matter of a bit more time. Also some other good guides, but they are less up to date (at least at time of last checking).

Ranger: Seriously needs updating for new material.

Rogue: Seriously needs updating for new material. A guide for Unchained Rogue actually exists, but as it describes itself, it is a mini-guide.

Sorcerer: Pretty good guides, but need updating for new material. At least the separate Bloodlines guide is almost up to date.

Wizard: Pretty good guides, but need updating for new material.

Base Classes (pre-ACG)

Alchemist: Pretty good guides already.

Cavalier: Needs update for new material.

Gunslinger: Pretty good guide already.

Inquisitor: Pretty good guides already.

Magus: Pretty good guides, but need updating for recent material, both Occult and martial (see Fighter). Also, Eldritch Scion probably needs a guide on "Optimizing the Suboptimal" like Myrmidarch has now, while the Weapon Master's Handbook and the VMC Fighter option seem to have moved Myrmidarch out of the ranks of the suboptimal, so this needs its own new guide to replace the one whose title starts "Optimizing the Suboptimal".

Oracle: Pretty good guides, but need updating for new material.

Summoner: Pretty good guides, and one is even available for Summoner Unchained. Nevertheless, an update is needed for material from Occult Adventures/Occult Origins and the Monster Summoner's Handbook.

Witch: Seriously needs an update for new material.

Alternate Classes (pre-ACG)

Antipaladin: Pretty good guide (which also happens to be the Paladin guide), but needs update for new material; however, this guide is updated fairly frequently, so this is probably just a matter of a bit more time.

Ninja: Pretty good guide, and even has a somewhat new one that merits checking out.

Samurai: Pretty good guide. Unfortunately, it is the Samurai class itself that is in need of an update (along with Cavalier).

Hybridz Classes (pre-Occult)

Arcanist: Pretty good guides already, although one of them is supposedly still in the progress of being updated.

Bloodrager: Pretty good guide, but needs an update for new material.

Brawler: Pretty good guides already.

Hunter: Pretty good guide already.

Investigator: Pretty good guides already, but need an update for Occult material.

Shaman: Pretty good guide.

Skald: Pretty good guide.

Slayer: Pretty good guide.

Swashbuckler: Pretty good guide.

Warpriest: Pretty good guide.

Occult Classes (pre-Intrigue)

Kineticist: Pretty good guides so far, but need to expand the list of element-specific guides to fill in those not covered yet in detail.

Medium: Pretty good guide.

Mesmerist: Pretty good guide.

Occultist: Pretty good guide.

Psychic: Pretty good guide.

Spiritualist: Still no guide at all!

Selected Prestige Classes (having guides already, or viable and needing guides)

Aldori Swordlord: The prestige class gets a section in the Aldori Swordlord Fighter Archetype guide (see Fighter).

Arcane Archer: Has guide for Caster-Centric Arcane Archer; could use a guide for other types.

Arcane Trickster: Has pretty good guides, but needs updating for new material, including Accomplished Sneak Attacker and VMC Rogue.

Arclord of Nex: Has pretty good guide.

Assassin: Has guide, but not inspected yet.

Battle Herald: Pretty good guide; found that it has even been updated for VMC Bard and VMC Cavalier.

Bloatmage: Sometimes mentioned on the messageboards, but no guide.

Champion of Irori: Pretty good guide.

Diabolist: Pretty good -- uh, Evil -- guide.

Dragon Disciple: Pretty good guide, and it even got updated for recent material (but need to check this out).

Duelist: Pretty good guide, but unfortunately the prestige class itself is basically obsolete.

Eldritch Knight: Pretty good guide, but needs an update for new material.

Evangelist: Often mentioned on the boards, but no guide.

Hellknight and Hellknight Signifer: Two of the best prestige class concepts, but no guide for either one! (The prestige class mechanics do need an update for new material, especially Hellknight Signifer.)

Holy Vindicator: Pretty good guide; may need an update for new material.

Mystic Theurge: Had a great guide, but unfortunately, the prestige class itself has been nerfed essentially into unusuability by the recent SLA FAQ Nerf.

Pathfinder Chronicler: Pretty good guide.

Razmiran Priest: The Sorcerer archetype of the same name gets mentioned all the time; this could probably be rolled into an updated Sorcerer guide, although the Sorcerer archetype is not strictly required to enter the prestige class.

Shadow Dancer: Pretty good guide, but needs an update for new material (in particular, entering from the Slayer class).

Stalwart Defender: Pretty good guide.

Winter Witch: Powerful prestige class (that builds off exactly one archetype of one class), but no guide; probably should be integrated into an updated Witch guide.

Selected Non-Class Stuff

Deific Obediences: Pretty good guide.

Monster Summoning: Pretty good guide.

Pathfinder Races: Needs an update for new material (mainly Inner Sea Races).

Polymorphing: Pretty good guide.

Temporary Weapon Enhancements: Need to check this out.

Variant Multiclassing: Pretty good guide; needs an update for new stratagies (no new material has been released for this, but people's understanding of how to use this seems to be still shaking out).

Weapons and Armor: Weaponry guide exists, but seriously needs updating for new material.

Edit: Added Deific Obediences.


Actually going back and reading those things that I said above need checking out:

Assassin: Actually read this before, but it has gotten major updates (including ACG, but not yet Occult classes or Unchained classes). Only problem is that the Assassin prestige class itself is rather of obsolete (Ninja and Slayer do a better job, and even Core Rulebook Rogue will eventually do a better job, but takes longer to get there.

Ninja (newer guide): Good newer guide, and the list of Rogue archetypes that Ninja can take is extremely helpful, although it might need an update for the newest archetypes. Still, it needs updating for newer material

Temporary Weapon Enhancements: Good guide; I didnt realize that >=11th level Monk of the Empty Hand and any level Occultist with Legacy Weapon got SO MANY of these exclusively.

* * * * * * *

Edit: Now we need to see a Temporary Armor Enhancements guide. Occultist with Aegis is going to do REAL well there.


I'd definitely like to see a good Spiritualist guide.


Dragoncat wrote:
I'd definitely like to see a good Spiritualist guide.

Second.


What can I say that UnArcaneElection didn't?


More cross-class guides to specific concepts.


I'd like to see a thorough, in depth discussion of mounts, and some other things relating to them.

For example I'd like to see ALL the ways a non-druid can get a flying mount.

I'd like to see what the rules are with things like leadership/Monstrous Cohort (too many feats, is that Pathfinder?).

I'd like to see what exactly you can accomplish with the ride skill. There are a few traits and feats that affect the riding skill directly (as opposed to stuff like spirited charge) and give you effects based on your ride skill.

And I'd also like to see examples of what you can do with handle animal.

Can a fighter train a pack of pit bulls to fight with him? Can he get a Hippogryff egg (okay, I'm also confused if they lay eggs or live birth, but whatever), train the baby to an adult, and teach it to be a mount?

Can he capture some kind of flying creature and "break" it like a bronco?

What are the rules with things that aren't exactly animals?

Or can you train a pack of ferrets to "weasel" into a room and pick up all the shinies and haul them out?

I guess this interests me because none of this stuff is ever covered in any kind of build or character concept I have ever seen on these boards.


sunbeam wrote:


And I'd also like to see examples of what you can do with handle animal.

Can a fighter train a pack of pit bulls to fight with him? Can he get a Hippogryff egg (okay, I'm also confused if they lay eggs or live birth, but whatever), train the baby to an adult, and teach it to be a mount?

Can he capture some kind of flying creature and "break" it like a bronco?

What are the rules with things that aren't exactly animals?

Or can you train a pack of ferrets to "weasel" into a room and pick up all the shinies and haul them out?

I guess this interests me because none of this stuff is ever covered in any kind of build or character concept I have ever seen on these boards.

Other than "breaking a wild animal", which seems curiously absent, literally every question here is answered right there in the skill description.


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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I would like a more detailed version of Painlord's What to Expect at a PFS Table broken down by level and role.


Casual Viking wrote:
sunbeam wrote:


And I'd also like to see examples of what you can do with handle animal.

Can a fighter train a pack of pit bulls to fight with him? Can he get a Hippogryff egg (okay, I'm also confused if they lay eggs or live birth, but whatever), train the baby to an adult, and teach it to be a mount?

Can he capture some kind of flying creature and "break" it like a bronco?

What are the rules with things that aren't exactly animals?

Or can you train a pack of ferrets to "weasel" into a room and pick up all the shinies and haul them out?

I guess this interests me because none of this stuff is ever covered in any kind of build or character concept I have ever seen on these boards.

Other than "breaking a wild animal", which seems curiously absent, literally every question here is answered right there in the skill description.

Don't just say that. I could say that everything about "fly" is covered in the skill description.

Okay I just gave you a pack of ferrets. Explain to me what tricks you teach them, what the dc's are, and how long it takes to get them to squeeze into a room and take all the "shiny" stuff.

Common knowledge eh? Show me a thread where someone does anything like this. Or even uses a pack of dogs which should easily be within someone of low level's ability to do.

Tell me what I have to go through to get a flock of crows to attack one person (like a magic user) to the exclusion of anyone else, and peck at their eyes and do other distracting things.

Maybe it's boring, I dunno. But this is a .very underused skill.


A Psion guide would be fairly nice to see, given the relative popularity of Psionics. ^^


Definitly guides to all the unchained classes - written as independent guides, i.e. no constant talking about what got changed.

@UnArcaneElection: Evangelist is included in the Deific Obediences guide.


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UnArcaneElection wrote:
Spiritualist: Still no guide at all!
Dragoncat wrote:
I'd definitely like to see a good Spiritualist guide.
Ventnor wrote:
Second.

Psst, there is a finished guide to spiritualist, and another one is under way by yours truly.

Phantom of the OP-era, by CockroackTeaParty and Nova Wurmson

Eternal Servitude, by Mighty Glacier


I don't really feel informed by the warpriest guide we currently have. It feels unfinished and more of a build experiment with things that got fixed.


By the way, the Zenith Games Guide to the Guides does have some Animal guides linked from it:

Druid's Log: Animal Companions

Several guides under the heading Summoned Monsters and Animal Companions (I haven't checked most of these out).

Abusing Animals: A Guide to Sharing Spells with Animal Companions for Non-Druids

Going to go check out the Spiritualist guides next.


UnArcaneElection wrote:
Temporary Weapon Enhancements: Good guide; I didnt realize that >=11th level Monk of the Empty Hand and any level Occultist with Legacy Weapon got SO MANY of these exclusively.

Thanks. :)

I do need to update it a bit, though. There are some new special abilities that aren't included yet. At some point I also want to add natural weapons and unarmed strike options as well. There just never is enough time.

UnArcaneElection wrote:
Edit: Now we need to see a Temporary Armor Enhancements guide. Occultist with Aegis is going to do REAL well there.

There aren't actually a lot of ways to add abilities to armor. The Aegis Focus Power, Magic Vestment, and the Skirnir's Arcane Pool are the only three that readily come to mind. Maybe I can add the armors as a short addendum.

UnArcaneElection wrote:
Magus: Pretty good guides, but need updating for recent material, both Occult and martial (see Fighter). Also, Eldritch Scion probably needs a guide on "Optimizing the Suboptimal" like Myrmidarch has now, while the Weapon Master's Handbook and the VMC Fighter option seem to have moved Myrmidarch out of the ranks of the suboptimal, so this needs its own new guide to replace the one whose title starts "Optimizing the Suboptimal".

I love the Myrmidarch as a switch-hitter and have written about it a lot on these boards. I've been puttering around with a short guide for a while. Coincidentally I just started sorting through the Weapon Master's Handbook for good Myrmidarch options just this morning.

I have also been organizing my notes on compatible Magus archetypes. The old guides don't include a lot of new archetypes, and they don't take into account a lot of errata and FAQ's: particularly this FAQ. I think I will be ready to post it this next week. Hopefully others can do something similar with other classes.


need a guide to mounted combat. always questions about it.


qutoes wrote:
need a guide to mounted combat. always questions about it.

It's unsatisfying work, because while there are a few questions that can be answered, there's also a lot of very important rules questions that haven't been answered.


I found a pretty good guide to creating and maintaining undead here awhile back. Can't seem to locate it just now...


Mighty Glacier wrote:
UnArcaneElection wrote:
Spiritualist: Still no guide at all!
Dragoncat wrote:
I'd definitely like to see a good Spiritualist guide.
Ventnor wrote:
Second.

Psst, there is a finished guide to spiritualist, and another one is under way by yours truly.

Phantom of the OP-era, by CockroackTeaParty and Nova Wurmson

Eternal Servitude, by Mighty Glacier

Okay, looks like we've got good Spiritualist guides (2 of them). Anyone know where the discussion threads are for these? In the meantime, I posted comments on yours here.

Oh, and by the way, I just cannot beat that first title.

Magog wrote:
I found a pretty good guide to creating and maintaining undead here awhile back. Can't seem to locate it just now...

Was it ShakaUVM's Methods for Necromantic Success? Or was it Brewer's Guide to Undeath (Building an Undead Army)? Both of these are in the Zenith Games Guide to the Guides, in the Wizard and Types of Builds sections, respectively.


I just want to see the existing guides updated considering all the books that came out since their release.


A guide to building that one character who doesn't take more than one level of a single class, yet remains eerily effective.

Actually, the current one I'm playing is going pretty good but in a few levels I'm going to have to break it and take a bunch of prestige class levels to keep it viable.

Silver Crusade

Guides to different combat styles....thrown, ranged, twf, 2H, mounted etc.

These would list generic feats, traits and equipment which compliment these. As well as classes / archetypes which emphasize / excel at that aspect.


Goddity wrote:

A guide to building that one character who doesn't take more than one level of a single class, yet remains eerily effective.

Actually, the current one I'm playing is going pretty good but in a few levels I'm going to have to break it and take a bunch of prestige class levels to keep it viable.

If you mean a character who takes 1 level each of a bunch of different classes, I saw a whole thread on that several months ago, with some of the examples even being PFS legal. Can't remember search terms for the thread, though.


I was going to say a Spiritualist guide, but it seems my prayers have been answered! Other than that, I'd just be happy to see existing guides continue to be updated to reflect new options.

Though I might have to second the guide devoted to combat styles as a whole and what classes tend to work best for each one...


This thread about Unsworn Shaman makes me think that this archetype needs a guide all its own.

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