Has anyone tried Pathfinder using WFRP rules instead of d20?


Conversions


Pathfinder Adventure Path, Rulebook Subscriber

Just curious. I know part of the appeal of Pathfinder is that d20 is pretty darn simple to use, but to me its also pretty boring...

I like rolling dice and I enjoy how WFRP has set their system up with their (expensive) new dice system, you dont even have target numbers for rolls, gms just assign you "bad" dice to roll in your pool that can potentially counter the "good" dice. I also find it interesting that players can take a conservative or reckless stance in combat, and that this not only adds different dice to their dice pools, but also changes how some skills work. Finally, I very much like the idea of the "party card" in WFRP, that actually adds some flavor to the players party as well as gives some more combat options.

Now, dont get me wrong, I absolutly love how Pathfinder does 3.5 characters, I am just wondering if folks think it would be possible to add the WFRP options to Pathfinder characters without wrecking balance, or if anyone has tried it...?

Thanks for any constructive feedback


icarr,

Conversions like the one you suggest are daunting. I too am frequently bored/disintrested/frustrated with the d20 rules engine and look elsewhere for other systems.

While I think some systems (Green Ronin's AGE system comes to mind) are perfect for adopting Golarion to, others are much more difficult.

Especially WFRP in its current edition. Not sure how you could mesh the two systems . . . but I bet you could easily play in Golarion with the WFRP rules.

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