Dwarf Inquisitor of Cayden Cailean. Thoughts and suggestions?


Advice

Liberty's Edge

For PFS
Name: Dunryk Stoutbeard
Race: Standard Dwarf
Class: Inquisitor
Deity: Cayden Cailean
Inquisition: Conversion
Archetype: Sacred Huntsmaster
Abilities:
Str: 16
Dex: 14
Con: 14
Int: 14
Wis: 14
Chr: 5
Feat: Extra Traits
Traits:
Armor Expert: Combat
Heirloom Weapon: Equipment
Savanah Child: Regional
Clever Wordplay(Handle Animal): Social
Spells:
0 level: Create Water, Guidance, Mending, Acid Splash
1st level: undecided


If you enter a scenario with a goblin dog, you better run away fast. Having a stat that low makes you very vulnerable.

Dark Archive

I would switch stats to
Str 16
Dex 12
Con 16
Int 12
Wis 16
Cha 5

Drop Extra traits for War Blessings

Trade Savannah Child for Blackthorn Rancher(gives +3 HP to your AC in addition to the same benefits as Savannah Child)
Trade Clever Wordplay for Fate's Favored

And for 1st level spell I would go Divine Favor

Liberty's Edge

Thanks for the response. The Conversion Inquistion switches my bluff, intimidate, and dipomacy to Wisdom. I took Clever wordplay to use int for Handle Animal. Dumped Chr to 5 cause I don't have a need for it since I moved my four main Chr skills to other ability scores. Blackthorn rancher is nice and would allow me to drop my Int score. Is it PFS legal?

Dark Archive

It is PFS legal, and I didn't think you needed a high handle animal if you have it as a class skill and put ranks you should be fine as you get +4 with your animal companion anyway.
1 rank +3 in class +4 AC -3 Cha=+5 anyway at level 1 for your animal companion and +1 for other animals.


Keep in mind, 1d6 cha damage could drop you with one hit. Sure you don't want a 7?

Liberty's Edge

Helcack: Oddly enough Handle animal is not a skill for either Inquisitor or the Sacred Huntsman Archtype so I have to take a trait to get it. Which is why I have to get traits to get it. AV, that is a good point, how often does ability damage come up?
How bout this score line up.

Abilities:
Str: 16
Dex: 14
Con: 14
Int: 12
Wis: 14
Chr: 7

Liberty's Edge

Melkiador wrote:
If you enter a scenario with a goblin dog, you better run away fast. Having a stat that low makes you very vulnerable.

Goblin dog allergic reaction doesn't stack, so at worst he'd drop to a -3. Charisma damage is a bigger concern, though with strong Fort and Will saves, it might not be a huge issue, even when facing these enemies.

Liberty's Edge

DT: I agree with you. My Fort and Will saves will be pretty good. I'm just debating if I want to bring up my Con score or Wis score from 14-16. I'd like to think either one would effect my tactics and play style. If I bring up my Wis score I would start with spells and then go into combat. If I bring up Con I would charge right into combat. I think for my style and character a high wisdom score would be best.

Scarab Sages

What are you planning to attack with? Are you going to be riding your companion later on to help with the lack of mobility?

Liberty's Edge

I know, that 20ft speed for a dwarf is going to suck but il save up for boots of striding and sprinting. In the meantime Buff myself or target an enemy with a spell then go into battle with my animal companion. I'm tempted to dip into Gunslinger and save for an musket axe.


Dwarf does free you up to grab medium adamantine armor though. DR 2/- isn't meaningless.

RPG Superstar 2012 Top 32

If you're considering a dip, ranger is worth thinking about... It gets you handle animal as a class skill without using up a trait, gives a small bump to hp/BAB, shores up your weakest save, doesn't lose you any skill points, and gets martial weapon proficiency (which as a dwarf gives you like 5-6 free exotic weapons).

Favored enemy is nice if there's something you'll fight a bunch (or that you have some sort of adversarial history with), otherwise the guide archetype gets you a weaker but much more flexible version.

Liberty's Edge

Thought about it. But just played one and looking for something a little different. That's why I want multiclass a gunslinger.

Grand Lodge

What's the question?

Grand Lodge

What are you using Heirloom Weapon for?

Are you interested in a Dex build?

Why would you pick, of all feats, additional traits?


And 4 traits and no fate's favored. Also no divine warrior.

Scarab Sages

blackbloodtroll wrote:
Why would you pick, of all feats, additional traits?

Role-playing instead of roll-playing comes to mind as a good reason.

Grand Lodge

Bazaar Trader wrote:
blackbloodtroll wrote:
Why would you pick, of all feats, additional traits?

Role-playing instead of roll-playing comes to mind as a good reason.

Whoah. That's absolute bullsh*t.

You never need to cripple yourself, to be a better roleplayer.

This thinking is completely false.

One's ability to roleplay, has nothing to do with how well, or terrible, a PC is built.

Any high and mighty douche that advocates this terrible false position doesn't a damn difference between roleplay, and "roll-play".

Hell, unless the entire PC is built around being "The Load", you want to build a PC that can contribute, and actually be good at the things the player wants the PC to be good at.

A well built PC can be roleplay wonderfully, and a terribly built PC can be roleplayed terribly.

If you are not willing to open your eyes, get off your high horse, and realize this, then at least stop spreading you lies.

Scarab Sages

blackbloodtroll wrote:
Bazaar Trader wrote:
blackbloodtroll wrote:
Why would you pick, of all feats, additional traits?

Role-playing instead of roll-playing comes to mind as a good reason.

Whoah. That's absolute bullsh*t.

You never need to cripple yourself, to be a better roleplayer.

This thinking is completely false.

One's ability to roleplay, has nothing to do with how well, or terrible, a PC is built.

Any high and mighty douche that advocates this terrible false position doesn't a damn difference between roleplay, and "roll-play".

Hell, unless the entire PC is built around being "The Load", you want to build a PC that can contribute, and actually be good at the things the player wants the PC to be good at.

A well built PC can be roleplay wonderfully, and a terribly built PC can be roleplayed terribly.

If you are not willing to open your eyes, get off your high horse, and realize this, then at least stop spreading you lies.

I seem to have poked a troll's sensitive nerve ...Oh joy. *Rolls eyes*

I feel your hostility is unwarranted. You could have simply stated just:

blackbloodtroll wrote:
A well built PC can be roleplay wonderfully, and a terribly built PC can be roleplayed terribly.

Instead you littered your own post with several instances of the logical fallacy "Ad Hominem". Though I will be fair and admit I might have put the logical fallacy "Loaded Question" in my previous post.

However it still doesn't excuse the large amount of hostility within your post.

Grand Lodge

Your post was dismissive, and derogatory.

I responded with a bit of hostility, but your stance has been an absolute bane to potentially wonderful games in the past, and I have become a bit embittered.

I apologize for the level of hostility, but you have, and continue, to litter your posts with accusations, sarcasm, and do nothing to help the OP.

I asked, to see if I could help meet the concept he wants, and be mechanically viable.

Both are big parts of a player's fun.

You just waltzed in, to scoff at someone who doesn't see things quite the way you do.

So, you want to attack me, insult me, and wallow in sarcasm, or, you know, contribute?

Scarab Sages

@Blackbloodtroll:
I simply gave my opinion in my first post of this thread, defended my self in my second post of this thread. You lashed out at me in your previous post, which did derail the thread and I contributed to the derailing in my previous post when defending myself. I'm only being critical of your previous post because it is not quiet different from that of typical posts made by a different breed of trolls on the internet.

Also yes, you and I at this point are responding to each other's criticism with more criticism as we attempt to turn the argument back on to the other. The logical fallacy here is "Tu Quoque".

I accept your apology for your hostility. I will rerail this thread.

@ Slydale: What skills does your character have?

What do you plan for the character beyond level 1?

Seeing as how your patron is also about drinking, perhaps the skill (Craft [Ale]) or (Craft [Wine]) could fit with your character as part of Cayden Cailean's concerns are Ale and Wine. Also his worshipers are Brewers, Vinters, Barkeeps, Innkeepers, Good Adventurers.

Does your character spin stories by the hearth? (Perform [Oratory]) would be the skill you would be looking for if your character did that.

Does your character routinely drink and/or get into bar fights? Multiclassing into Monk or Barbarian for instance could be fruitful for either the Drunken Master archetype for Monks or the Drunken Rager and/or Drunken Brute for Barbarians. I believe there is other archetypes that relate to getting drunk, could be wrong though.

Grand Lodge

I am guessing the trait were for Ride/Handle Animal, and the Heirloom Trait was for a Lance.

My suggestion, if this is the case, is a straight dip into Divine Commander Warpriest.

This will give you the skills, and proficiencies desired, keep you Mount at full character level, sync with your Inquisitor class, and allow you to take something much more worthwhile, such as Mounted Combat, as your first level feat.

Liberty's Edge

Right now I'm looking at multiclassing Musket Master with my Sacred Huntsmaster starting at second level and alternating levels. It will hinder my spell and BAB progression but I am thinking of making a switch hitter build using a musket axe and trading out specialization for versatility is a part of that kind of build. Animal focus and bane combined with musket training will give me some decent damage at later levels and using alchemical ammo with Fast Musket deed will make reloading my musket a free action at level 6. I'll probably stop taking levels of Inq at class level 5/character level 10 and focus on Gunslinger. Since this route is more combat focused I might trade my Conversion Inquisition for Travel Domain and get 30ft speed at the start and then buy Boots of Striding and Springing and be a really fast and maneuverable Dwarf with an even worse attitude than most of his kin...Either way he will be a very unique Dwarf, fast or charming.


My Dwarven Inquisitor is level 10 and has a 5 CHA, it has never been an issue. I seriously would advise against any class swapping for an Inquisitor. So much of the class is based on class levels that it really isn't worth it. Sacred Huntmaster trading out Judgements makes this less of a concern, but I've found the one level dip I took to be a mistake that I regretted.

Liberty's Edge

Drogos, I see what you mean. After playing a Hunter, I'm used to thinking in terms of minutes and not rounds. That makes a huge difference. I could just make two characters and see which one plays best.

Liberty's Edge

Would I be better of making a Hunter/Gunslinger combo?

Grand Lodge

Have you considered Divine Commander Warpriest?

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