baron arem heshvaun |
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Darth Vader, Boba Fett, Jedi, Millennium Falcon Playable in Battlefront!
Soon, so very soon, The Empire will remind this pitiful Rebellion what War is all about.
Rosgakori Vendor - Fantasiapelit Tampere |
Charles Scholz |
That's because the movie trailers have only been teaser trailers.
Just enough to make us giddy with anticipation.
The real trailer will probably come out in July or August.
I liked the brief appearance of Darth Vader the best.
baron arem heshvaun |
baron arem heshvaun |
Star Wars Battlefront Gameplay.
[suggestion]You may want to mute the guy's voice.[/suggestion]
Hama |
You should.
You run a scenario like Hoth by using victory conditions and points.
In essence, the Alliance wins if all the transports and heroes escape. The Empire wins if they don't.
Whether or not DICE(?) knows how or even to do this is another question entirely.
Dunno. They should have still made it balanced so that both scenarios are equally viable if two teams of roughly on par players face off. Whenever I log in as a rebel, we get SLAUGHTERED. And when I play as Empire, we take them apart with absolutely no problem.
I'll try OGRE.
Hama |
How is it looking? I have been waiting for it to come out and holding off on the beta....scared it's not gonna be good. I've had too many disappointments on the Xbox One lately and afraid that this is gonna be one also...
It's a very good Battlefield 4 with a Star Wars skin. That's that.
Krensky |
Yeah, that's why I no longer play that map. It's not interesting as multiplayer.
Which tells me DICE (it's DICE, right?) doesn't know how to write an asymetical scenario.
OGRE is a tabletop war game where, in the default scenarios, one player plays a mixed arms force of tanks, hovercraft, power armored infantry and artillery pieces and the other plays a tank.
A really big tank.
A really, really big tank. The titular OGRE.
The scenario is heavily stacked in the OGRE's favor. The defense CAN win, and a very good player can do so regularly. The assumption is that the OGRE will win almost all of the time though. That's where victory scoring comes in. The usual competitive format is to play the scenario twice, one as the defender and once as the OGRE and then compare scores.
In the Battle of Hoth, the Rebels will almost certainly loose.
The issue is how they loose.
So, say, the Empire gets 10 points for blowing up shield generator, and five points for every transport that they capture, and another 10 for killing, say, half of the Alliance's heroes (Han, Leia, Chewie, Luke, Wedge) and another 10 for them all.
Then the Alliance gets say 5 for every transport that escapes, 10 for every AT-AT they take out via trip line or high-speed surgery, and 20 for taking out Vader.
Or whatever, numbers are made up of the cuff and without serious though, but it gives you an idea.
The point is that it's an asymmetric battle and normal king of the hill or whatever scoring does not work. The minimum for it to be workable is making both teams play it twice on opposite sides to get fair comparison.
Hama |
It can be balanced if the Rebels have guys who have balls of steel.
That's not balance. Balance is when both sides have equal chance of fulfilling their objective going in.
Imbicatus |
baron arem heshvaun wrote:It can be balanced if the Rebels have guys who have balls of steel.That's not balance.
No, it's 100% pure badassery.
Imperial Advisor Arem Heshvaun |
Star Wars Battlefront Release trailer
Watch the clip, in every single Iconic Match Up, I would not put a single sabacc card chip on the Rebels.
It is unavoidable. We will witness the destruction of this so called Alliance, and the end of this insignificant Rebellion.